- Blind mode tutorial
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[Event "rated King of the Hill game"] [Site "https://lichess.org/qYi6HQC2"] [Date "2022.01.10"] [White "BowZ0812"] [Black "agm_dakshhande"] [Result "1-0"] [GameId "qYi6HQC2"] [UTCDate "2022.01.10"] [UTCTime "11:46:18"] [WhiteElo "1319"] [BlackElo "1671"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-15"] [Variant "King of the Hill"] [TimeControl "60+0"] [ECO "A00"] [Opening "Grob Opening: Grob Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4? { (0.15 → -1.40) Mistake. e4 was best. } { [%eval -1.4] } (1. e4 c5 2. d4 cxd4 3. Nf3 Nc6 4. c3 e6 5. cxd4 d5) 1... d5 { [%eval -1.43] } 2. Bg2 { [%eval -1.82] } { A00 Grob Opening: Grob Gambit } 2... e6?! { (-1.82 → -0.84) Inaccuracy. Bxg4 was best. } { [%eval -0.84] } (2... Bxg4 3. c4 e6 4. Nf3 Bxf3 5. Bxf3 Nc6 6. d4 Qh4 7. e3 Nf6 8. cxd5 exd5 9. Nc3) 3. f4?! { (-0.84 → -1.97) Inaccuracy. Nf3 was best. } { [%eval -1.97] } (3. Nf3 c5 4. d3 Nc6 5. e4 Nge7 6. Ke2 h5 7. g5 b5 8. c4 bxc4 9. dxc4 Qd7) 3... c6?? { (-1.97 → 0.38) Blunder. Qh4+ was best. } { [%eval 0.38] } (3... Qh4+ 4. Kf1 Qxg4 5. d4 Bd6 6. Nf3 Nc6 7. Ne5 Qf5 8. Nc3 Nf6 9. e3 Ke7 10. Qd3) 4. e4? { (0.38 → -0.93) Mistake. Nf3 was best. } { [%eval -0.93] } (4. Nf3) 4... Bd6?? { (-0.93 → 0.88) Blunder. Qh4+ was best. } { [%eval 0.88] } (4... Qh4+) 5. d4?! { (0.88 → 0.10) Inaccuracy. e5 was best. } { [%eval 0.1] } (5. e5 Bc7 6. Nf3 h5 7. g5 Ne7 8. d4 h4 9. Bh3 Nd7 10. Be3 Nf8 11. O-O a5) 5... dxe4 { [%eval 0.38] } 6. d5?? { (0.38 → -6.55) Blunder. Bxe4 was best. } { [%eval -6.55] } (6. Bxe4 f5 7. Bf3 fxg4 8. Bg2 Nf6 9. Nc3 O-O 10. h3 g3 11. Nge2 c5 12. Nxg3 Nc6) 6... Nf6?? { (-6.55 → -2.04) Blunder. Qh4+ was best. } { [%eval -2.04] } (6... Qh4+) 7. dxe6 { [%eval -2.96] } 7... Nxg4?? { (-2.96 → 2.38) Blunder. Bxe6 was best. } { [%eval 2.38] } (7... Bxe6 8. g5) 8. exf7+?? { (2.38 → -5.66) Blunder. Qxg4 was best. } { [%eval -5.66] } (8. Qxg4 g6 9. Bxe4 Bxe6 10. Qe2 O-O 11. Nc3 f5 12. Bf3 Re8 13. Be3 Bxf4 14. Bxf4 Bc4) 8... Kxf7 { [%eval -5.33] } 9. Qxd6? { (-5.33 → -18.29) Mistake. Nh3 was best. } { [%eval -18.29] } (9. Nh3) 9... Qxd6 { [%eval -18.28] } 10. Bd2 { [%eval -26.58] } 10... e3 { [%eval -23.99] } 11. Bxe3 { [%eval -40.26] } 11... Nxe3 { [%eval -41.36] } 12. Kf2?! { (-41.36 → Mate in 4) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-4] } (12. Ke2 Qxf4) 12... Qd4 { [%eval #-8] } 13. Kf3 { [%eval #-4] } 13... Bg4+ { [%eval #-5] } 14. Kg3 { [%eval #-5] } 14... h5 { [%eval #-5] } 15. h3 { [%eval #-2] } 15... Nxg2 { [%eval #-5] } 16. hxg4 { [%eval #-4] } 16... Nxf4 { [%eval #-5] } 17. Kh4 { [%eval #-2] } 17... g6 { [%eval #-3] } 18. gxh5 { [%eval #-2] } 18... Rxh5+ { [%eval #-3] } 19. Kg4 { [%eval #-3] } 19... Qe3 { [%eval #-3] } 20. Nf3 { [%eval #-3] } 20... Nd7 { [%eval #-4] } 21. Rxh5 { [%eval #-4] } 21... gxh5+ { [%eval #-3] } 22. Kf5 { [%eval #-3] } 22... Qxf3 { [%eval #-5] } 23. Kg5 { [%eval #-2] } 23... h4 { [%eval #-2] } 24. Nd2 { [%eval #-2] } 24... Qh5+ { [%eval #-3] } 25. Kxf4 { [%eval #-3] } 25... Re8 { [%eval #-4] } 26. Ne4 { [%eval #-3] } 26... Qe5+ { [%eval #-3] } 27. Ke3 { [%eval #-3] } 27... Qxe4+ { [%eval #-2] } 28. Kd2 { [%eval #-2] } 28... h3 { [%eval #-3] } 29. Kc3 { [%eval #-2] } 29... h2 { [%eval #-3] } 30. Rd1 { [%eval #-2] } 30... h1=Q { [%eval #-3] } 31. Rxh1 { [%eval #-3] } 31... Qxh1?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Ke6 was best. } { [%eval #1] } (31... Ke6 32. Rh5 Ne5 33. Rxe5+ Kxe5#) 32. Kd4# { Game ends by variant rule. } 1-0