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[Event "rated variant:antichess game"] [Site "https://lichess.org/qTEIBM88"] [Date "2025.04.07"] [Round "-"] [White "Rrevengeeee"] [Black "stevecomps1"] [Result "1-0"] [GameId "qTEIBM88"] [UTCDate "2025.04.07"] [UTCTime "12:41:27"] [WhiteElo "1093"] [BlackElo "1579"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "1200+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 0.7] } 5. Ba3?? { (0.70 → Mate in 14) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-14] } (5. Qf3 Nxc2 6. Qxf7 Kxf7 7. a4 Nxe3 8. dxe3 g5 9. Kd2 Qc7) 5... Nxa2 { [%eval #-14] } 6. Bxe7 { [%eval #-13] } 6... Bxe7 { [%eval #-13] } 7. Rxa2 { [%eval #-12] } 7... Ba3?? { (Mate in 12 → 1.06) Lost forced checkmate sequence. Rb8 was best. } { [%eval 1.06] } (7... Rb8 8. Rxa7 Rxb1 9. Qxb1 Bb4 10. Qxb4 Bb7 11. Rxb7 Qc7 12. Rxc7) 8. Nxa3 { [%eval 1.07] } 8... Qh4 { [%eval 1.71] } 9. Qg4 { [%eval 1.69] } 9... Qxf2?! { (1.69 → 2.80) Inaccuracy. Qxg4 was best. } { [%eval 2.8] } (9... Qxg4 10. Kf1 Qxg2 11. Kxg2 a5 12. Ne2 Ne7 13. c3 Ng6 14. Rf1 Nf4 15. exf4) 10. Qxg7? { (2.80 → 1.14) Mistake. Kxf2 was best. } { [%eval 1.14] } (10. Kxf2) 10... Qxd2 { [%eval 1.51] } 11. Qxh7?? { (1.51 → Mate in 9) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-9] } (11. Kxd2 Ne7) 11... Qxc2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #9] } (11... Rxh7 12. Kxd2 Rxh2 13. Rxh2 Nh6 14. Rxh6 d6 15. Rxd6 f6 16. Rxf6 Kf8 17. Rxf8) 12. Rxc2 { [%eval #9] } 12... Rxh7 { [%eval #8] } 13. Rxc8 { [%eval #8] } 13... Rxh2 { [%eval #7] } 14. Rxe8 { [%eval #12] } 14... Rxe8 { [%eval #6] } 15. Rxh2 { [%eval #6] } 15... Rxe3 { [%eval #5] } 16. Rh6 { [%eval #5] } 16... Rxe1 { [%eval #4] } 17. Re6 { [%eval #4] } 17... Rxg1 { [%eval #3] } 18. Nc2 { [%eval #3] } 18... Rxg2 { [%eval #2] } 19. Nd4 { [%eval #2] } 19... fxe6 { [%eval #1] } 20. Nxe6 { [%eval #1] } 20... dxe6# { Game ends by variant rule. } 1-0