FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/qRICLd6c"]
[Date "2020.09.10"]
[Round "-"]
[White "theomnipotentdude"]
[Black "chalbarczyk"]
[Result "1-0"]
[GameId "qRICLd6c"]
[UTCDate "2020.09.10"]
[UTCTime "15:02:31"]
[WhiteElo "1500"]
[BlackElo "1479"]
[WhiteRatingDiff "+165"]
[BlackRatingDiff "-4"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.96] } 2... c6?? { (0.96 → 4.60) Blunder. e6 was best. } { [%eval 4.6] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 Bc8 6. a4 Qxd2 7. Bxd2) 3. Bxc6 { [%eval 4.59] } 3... Nxc6 { [%eval 7.51] } 4. b4 { [%eval 4.75] } 4... Nxb4 { [%eval 5.45] } 5. Qg4?? { (5.45 → 0.00) Blunder. Qf3 was best. } { [%eval 0.0] } (5. Qf3 Nxc2 6. Qxf7 Kxf7 7. a4 Nxe3 8. fxe3 Nh6 9. Ne2 d6) 5... Nxa2 { [%eval #-19] } 6. Qxg7 { [%eval #-13] } 6... Bxg7 { [%eval #-12] } 7. Rxa2 { [%eval #-11] } 7... Qa5 { [%eval #-11] } 8. Rxa5 { [%eval #-10] } 8... Ba6 { [%eval #-10] } 9. Rxa6 { [%eval #-9] } 9... Bb2 { [%eval #-9] } 10. Rxa7 { [%eval #-8] } 10... Rxa7 { [%eval #-8] } 11. Bxb2 { [%eval #-7] } 11... Ra3?? { (Mate in 7 → 0.48) Lost forced checkmate sequence. Kf8 was best. } { [%eval 0.48] } (11... Kf8 12. Bxh8 e5 13. Bxe5 d6 14. Bxd6 f5 15. Bxf8 Rg7 16. Bxg7 f4 17. exf4 Nh6 18. Bxh6#) 12. Bxa3 { [%eval 0.01] } 12... d6?? { (0.01 → 6.99) Blunder. e6 was best. } { [%eval 6.99] } (12... e6) 13. Bxd6 { [%eval 6.08] } 13... exd6 { [%eval 6.02] } 14. Na3?? { (6.02 → 1.59) Blunder. d4 was best. } { [%eval 1.59] } (14. d4 Kd8 15. f4 Kd7 16. Nf3 Ke7 17. Rf1 Kf8 18. Kd2 Kg7 19. Kc3 Kh6 20. Kb4 Kg5) 14... f6?? { (1.59 → 4.80) Blunder. Nh6 was best. } { [%eval 4.8] } (14... Nh6 15. Nf3) 15. d4?? { (4.80 → 2.26) Blunder. f4 was best. } { [%eval 2.26] } (15. f4 Kd7) 15... Ke7?? { (2.26 → 5.00) Blunder. Nh6 was best. } { [%eval 5.0] } (15... Nh6 16. g4) 16. Nf3?? { (5.00 → 1.90) Blunder. f4 was best. } { [%eval 1.9] } (16. f4 Kf8) 16... Ke6?? { (1.90 → Mate in 10) Checkmate is now unavoidable. Nh6 was best. } { [%eval #10] } (16... Nh6) 17. Ng5 { [%eval #10] } 17... fxg5 { [%eval #9] } 18. d5 { [%eval #9] } 18... Kxd5 { [%eval #8] } 19. Nc4 { [%eval #8] } 19... Kxc4 { [%eval #7] } 20. c3 { [%eval #7] } 20... Kxc3 { [%eval #6] } 21. Kd2 { [%eval #6] } 21... Kxd2 { [%eval #5] } 22. Rb1?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. f3 was best. } { [%eval #-16] } (22. f3 Kxe3 23. g3 Kxf3 24. h3 Kxg3 25. h4 gxh4 26. Rxh4 Kxh4#) 22... Kxe3 { [%eval #-16] } 23. fxe3 { [%eval -1.61] } 23... g4 { [%eval -1.51] } 24. Rc1?? { (-1.51 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (24. g3 Ne7 25. h3 gxh3 26. Rb4 d5 27. Rb8 Rxb8 28. e4 dxe4 29. g4 h5 30. gxh5 e3) 24... g3 { [%eval #-13] } 25. hxg3 { [%eval #-12] } 25... Ne7 { [%eval #-12] } 26. Rc8 { [%eval #-7] } 26... Rxc8 { [%eval #-7] } 27. g4 { [%eval #-6] } 27... h5 { [%eval #-6] } 28. gxh5 { [%eval #-5] } 28... Ng6 { [%eval #-5] } 29. hxg6 { [%eval #-4] } 29... d5 { [%eval #-12] } 30. e4 { [%eval #-11] } 30... dxe4 { [%eval #-11] } 31. g3 { [%eval #-9] } 31... e3 { [%eval #-9] } 32. g4 { [%eval #-6] } 32... Rh8 { [%eval #-8] } 33. g5 { [%eval #-5] } 33... Rh6 { [%eval #-5] } 34. gxh6 { [%eval #-4] } 34... e2 { [%eval #-4] } 35. g7 { [%eval #-3] } 35... e1=R { [%eval #-3] } 36. g8=K { [%eval #-2] } 36... Re5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.0] } (36... Rg1 37. h7 Rxg8 38. hxg8=Q#) 37. h7?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kg7 was best. } { [%eval #-3] } (37. Kg7 Rd5 38. h7 Ra5 39. Kf7 Rc5 40. h8=N Rd5 41. Kg7 Re5 42. Kh7 Rb5 43. Kg7 Rd5) 37... Re4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Re6 was best. } { [%eval 0.0] } (37... Re6 38. Kh8 Rf6 39. Kg8 Rf7 40. Kxf7#) 38. h8=N { [%eval 0.0] } 38... Re5 { [%eval 0.0] } 39. Kh7 { [%eval 0.0] } 39... Re6?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Re2 was best. } { [%eval #2] } (39... Re2 40. Kg6 Re1 41. Kg5 Re3 42. Kg6 Re4 43. Kh7 Re3 44. Kg6) 40. Kh6 { [%eval #2] } 40... Rxh6 { [%eval #1] } 41. Ng6 { [%eval #1] } 41... Rxg6# { Game ends by variant rule. } 1-0