- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/qKoo3lgi"] [Date "2025.04.08"] [Round "-"] [White "konopa"] [Black "hyeongju1111"] [Result "1-0"] [GameId "qKoo3lgi"] [UTCDate "2025.04.08"] [UTCTime "21:49:20"] [WhiteElo "1570"] [BlackElo "1952"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -1.01] } 2. e4 { [%eval -0.85] } 2... Ba3 { [%eval -2.0] } 3. Nxa3 { [%eval -2.84] } 3... Qh4?? { (-2.84 → -0.82) Blunder. Qe7 was best. } { [%eval -0.82] } (3... Qe7 4. b4) 4. Kf2?? { (-0.82 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (4. Ba6 Nxa6 5. b4 Nxb4 6. Rb1 Nxc2 7. Qxc2 Qxh2 8. Rxb7 Qxg1 9. Rxc7 Qxe1) 4... Qxe4 { [%eval #-15] } 5. fxe4 { [%eval #-14] } 5... b5 { [%eval #-14] } 6. Nxb5 { [%eval #-13] } 6... d6?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. a5 was best. } { [%eval #15] } (6... a5 7. Nxc7 e5 8. Nxa8 d5 9. exd5 Bg4 10. Qxg4 f5 11. Qxf5 h6 12. Qxe5) 7. Nxa7 { [%eval #17] } 7... Rxa7 { [%eval #16] } 8. Rb1 { [%eval #16] } 8... Rxa2 { [%eval #15] } 9. Ba6?? { (Mate in 15 → -1.82) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.82] } (9. Qg4 Rxb2 10. Qxg7 Rxc2 11. Rxb8 Rxc1 12. Rxc8 Rxf1 13. Rxe8 Rxg1 14. Rxg1 Ne7) 9... Rxb2 { [%eval -1.31] } 10. Bxb2?? { (-1.31 → Mate in 9) Checkmate is now unavoidable. Bxc8 was best. } { [%eval #-9] } (10. Bxc8 Rxc2) 10... Nxa6 { [%eval #-9] } 11. Bxg7 { [%eval #-8] } 11... Kd8 { [%eval #-8] } 12. Bxh8 { [%eval #-7] } 12... Nf6 { [%eval #-7] } 13. Bxf6 { [%eval #-6] } 13... e5?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Ke7 was best. } { [%eval #9] } (13... Ke7 14. Bxe7 c6 15. Bxd6 Nc5 16. Bxc5 Bb7 17. Rxb7 e5 18. Rxf7 h5 19. Qxh5#) 14. Bxe5 { [%eval #9] } 14... dxe5 { [%eval #8] } 15. Qg4 { [%eval #8] } 15... Bxg4 { [%eval #7] } 16. Rb4 { [%eval #7] } 16... Nxb4 { [%eval #6] } 17. g3 { [%eval #7] } 17... Nxc2 { [%eval #6] } 18. Ke1 { [%eval #6] } 18... Nxe1 { [%eval #5] } 19. d3 { [%eval #5] } 19... Nxd3 { [%eval #4] } 20. Ne2 { [%eval #4] } 20... Bxe2 { [%eval #3] } 21. g4 { [%eval #3] } 21... Bxg4 { [%eval #2] } 22. Re1 { [%eval #2] } 22... Nxe1 { [%eval #1] } 23. h3 { [%eval #1] } 23... Bxh3# { Game ends by variant rule. } 1-0