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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/q7sipBVJ"] [Date "2024.05.26"] [Round "-"] [White "blightphoenix3"] [Black "yakupdeger"] [Result "1-0"] [GameId "q7sipBVJ"] [UTCDate "2024.05.26"] [UTCTime "19:25:41"] [WhiteElo "1932"] [BlackElo "2249"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.48] } 2... e5 { [%eval 0.91] } 3. Bxd7 { [%eval 0.71] } 3... Bxd7?? { (0.71 → Mate in 15) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #15] } (3... Nxd7 4. b4 Bxb4 5. c4 Bxd2 6. Bxd2 Qh4 7. c5 Nxc5 8. e4) 4. b4?? { (Mate in 15 → 1.42) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.42] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Bxd3 8. b4 Bxb4 9. a4 Bxc3) 4... Bxb4 { [%eval 0.79] } 5. d4?? { (0.79 → -4.38) Blunder. Qg4 was best. } { [%eval -4.38] } (5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Bxe3 c5 8. Bxc5 Qc7 9. Bxa7 Rxa7) 5... Bxe1 { [%eval -4.24] } 6. dxe5 { [%eval -4.15] } 6... Bxf2 { [%eval -3.57] } 7. Qxd7 { [%eval -3.48] } 7... Kxd7?! { (-3.48 → -2.53) Inaccuracy. Qxd7 was best. } { [%eval -2.53] } (7... Qxd7 8. Nd2 Bxg1 9. Rxg1 Qxd2 10. Bxd2 Ne7 11. a4 a6 12. Rgd1 Kd7 13. e6) 8. e6? { (-2.53 → -4.53) Mistake. Nd2 was best. } { [%eval -4.53] } (8. Nd2 Bxg1) 8... fxe6?! { (-4.53 → -3.20) Inaccuracy. Kxe6 was best. } { [%eval -3.2] } (8... Kxe6 9. h4 Bxe3 10. Bxe3 Qxh4 11. Rxh4 Nc6 12. Rxh7 Rxh7 13. Bxa7 Nxa7 14. Nd2) 9. Nd2 { [%eval -3.37] } 9... Bxg1 { [%eval -2.66] } 10. Rxg1 { [%eval -3.0] } 10... Ne7?? { (-3.00 → Mate in 10) Checkmate is now unavoidable. Qe8 was best. } { [%eval #10] } (10... Qe8 11. h4 g5 12. hxg5 Nh6 13. gxh6 e5 14. Rf1 Ke7 15. Rf8 Kxf8 16. Nf1) 11. Rf1 { [%eval #10] } 11... Ke8 { [%eval #9] } 12. Rf7?? { (Mate in 9 → -5.62) Lost forced checkmate sequence. Ba3 was best. } { [%eval -5.62] } (12. Ba3 Qxd2 13. Bxe7 Kxe7 14. Rf4 Qxg2 15. Rd1 Qxc2 16. Rd3 Qxa2 17. Rc3 Qxh2) 12... Qxd2 { [%eval -4.9] } 13. Bxd2 { [%eval -5.35] } 13... Kxf7 { [%eval -4.82] } 14. Rb1?? { (-4.82 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (14. a4 a6 15. Rc1 Nd7 16. Rd1 c6 17. h3 Rhf8 18. c3 h6 19. Re1 Nd5) 14... Nd7? { (Mate in 9 → -8.47) Lost forced checkmate sequence. Nf5 was best. } { [%eval -8.47] } (14... Nf5 15. Rxb8 Nxe3 16. Bxe3 Raxb8 17. Bxa7 Rb3 18. cxb3 Rb8 19. Bxb8 Kg6 20. Bxc7) 15. Rb8 { [%eval -8.22] } 15... Nxb8 { [%eval -7.69] } 16. g4 { [%eval -6.75] } 16... Nd7 { [%eval -8.67] } 17. g5? { (-8.67 → Mate in 17) Checkmate is now unavoidable. a4 was best. } { [%eval #-17] } (17. a4 Raf8) 17... g6?! { (Mate in 17 → -14.50) Lost forced checkmate sequence. Raf8 was best. } { [%eval -14.5] } (17... Raf8 18. c3 Nc6 19. a3 Kf6 20. gxf6 Rxf6 21. Bc1 Rf5 22. h4 h5 23. Bd2) 18. h4 { [%eval -13.47] } 18... Nd5?? { (-13.47 → Mate in 5) Checkmate is now unavoidable. Raf8 was best. } { [%eval #5] } (18... Raf8 19. c3 Nc6 20. Bc1 Kg7 21. a3 a6 22. h5 gxh5 23. Bb2 h4 24. Bc1) 19. Be1 { [%eval #5] } 19... Nxe3 { [%eval #4] } 20. a4 { [%eval #5] } 20... Nxc2 { [%eval #4] } 21. a5 { [%eval #4] } 21... Nxe1 { [%eval #3] } 22. h5 { [%eval #3] } 22... gxh5 { [%eval #2] } 23. g6 { [%eval #2] } 23... hxg6 { [%eval #1] } 24. a6 { [%eval #1] } 24... Rab8# { Game ends by variant rule. } 1-0