- Blind mode tutorial
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[Event "Kosintseva"] [Site "https://lichess.org/q5ONOjKC"] [Date "2021.08.15"] [Round "-"] [White "Miguel_2009-Aldea"] [Black "MiuwMiuw"] [Result "1-0"] [GameId "q5ONOjKC"] [UTCDate "2021.08.15"] [UTCTime "00:58:00"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "+246"] [BlackRatingDiff "-242"] [Variant "Atomic"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.76] } 1... Nc6 { [%eval 1.27] } 2. d5?? { (1.27 → -4.84) Blunder. Bg5 was best. } { [%eval -4.84] } (2. Bg5 f6 3. Nc3 Nb4 4. Nb5 Nh6 5. e3 Ng4 6. f4 e5) 2... Nb4?? { (-4.84 → 0.51) Blunder. Nd4 was best. } { [%eval 0.51] } (2... Nd4 3. Qxd4 e6 4. Nf3 f6 5. Nc3 Nh6 6. Ng5 Ng4 7. Kd1) 3. c3?? { (0.51 → -9.94) Blunder. Bg5 was best. } { [%eval -9.94] } (3. Bg5 f6 4. d6 e5 5. dxc7 Nxc2 6. Rc1 Bb4+ 7. Kd1 Rc8) 3... Nc2+ { [%eval -8.59] } 4. Qxc2 { [%eval -13.86] } 4... d6 { [%eval -11.09] } 5. c4?! { (-11.09 → Mate in 8) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-8] } (5. Nf3) 5... Bg4?! { (Mate in 8 → -15.41) Lost forced checkmate sequence. Qd7 was best. } { [%eval -15.41] } (5... Qd7 6. Rc1 Qg4 7. Nf3 Nf6 8. Rc3 Qe4 9. Re3 Ng4 10. Kd1 Nxf2 11. e3 Qc2+ 12. Ke1) 6. e3?! { (-15.41 → Mate in 6) Checkmate is now unavoidable. f3 was best. } { [%eval #-6] } (6. f3 Qd7) 6... Nf6?! { (Mate in 6 → -16.52) Lost forced checkmate sequence. Qd7 was best. } { [%eval -16.52] } (6... Qd7 7. Nf3 Qa4 8. Ne5 dxe5 9. d6 cxd6 10. f4 Qd1+ 11. Kf2 Qxf1#) 7. b3?! { (-16.52 → Mate in 6) Checkmate is now unavoidable. Bd3 was best. } { [%eval #-6] } (7. Bd3 c5) 7... Ne4?! { (Mate in 6 → -18.22) Lost forced checkmate sequence. Be2 was best. } { [%eval -18.22] } (7... Be2 8. Kd2 c5 9. b4 cxb4 10. c5 Qa5+ 11. Kc2 Qc3+ 12. Kb1 Qxa1#) 8. f4?! { (-18.22 → Mate in 2) Checkmate is now unavoidable. f3 was best. } { [%eval #-2] } (8. f3 c5) 8... c6 { [%eval #-6] } 9. dxc6 { [%eval #-2] } 9... Qa5+ { [%eval #-2] } 10. b4 { [%eval #-2] } 10... Qa3 { [%eval #-2] } 11. c5 { [%eval #-1] } 11... Qxe3?? { (Mate in 1 → 1.69) Lost forced checkmate sequence. Qc3# was best. } { [%eval 1.69] } (11... Qc3#) 12. c6?? { (1.69 → -4.54) Blunder. Nf3 was best. } { [%eval -4.54] } (12. Nf3) 12... bxc6?? { (-4.54 → Mate in 4) Checkmate is now unavoidable. Be2 was best. } { [%eval #4] } (12... Be2) 13. Bb5+ { [%eval #3] } 13... Kd8 { [%eval #3] } 14. Bd7?? { (Mate in 3 → 1.67) Lost forced checkmate sequence. Rc1 was best. } { [%eval 1.67] } (14. Rc1 e6 15. Rc8+ Ke7 16. Rxf8#) 14... Be2?? { (1.67 → 38.01) Blunder. Bd1 was best. } { [%eval 38.01] } (14... Bd1 15. Nf3) 15. Kd2?? { (38.01 → -0.26) Blunder. Rc1 was best. } { [%eval -0.26] } (15. Rc1) 15... e5?? { (-0.26 → 1.75) Blunder. g5 was best. } { [%eval 1.75] } (15... g5 16. f5) 16. fxe5?? { (1.75 → -2.37) Blunder. Rc1 was best. } { [%eval -2.37] } (16. Rc1) 16... g6 { [%eval -2.43] } 17. Kc3?? { (-2.43 → -7.45) Blunder. Nh3 was best. } { [%eval -7.45] } (17. Nh3 Bg7) 17... Bg7+ { [%eval -6.28] } 18. Kc2?! { (-6.28 → -30.05) Inaccuracy. Kd2 was best. } { [%eval -30.05] } (18. Kd2) 18... Bd3+ { [%eval -23.66] } 19. Kb3?! { (-23.66 → Mate in 4) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-4] } (19. Kd2 Bc3+) 19... Rb8 { [%eval #-3] } 20. b5 { [%eval #-3] } 20... a5 { [%eval #-3] } 21. a4 { [%eval #-2] } 21... d5?? { (Mate in 2 → -1.29) Lost forced checkmate sequence. Bc2+ was best. } { [%eval -1.29] } (21... Bc2+ 22. Kc4 Rxb5#) 22. Be8?? { (-1.29 → Mate in 2) Checkmate is now unavoidable. Re1 was best. } { [%eval #-2] } (22. Re1) 22... Rc8 { [%eval #-4] } 23. Bxf7 { [%eval #-4] } 23... Rc3+ { [%eval #-3] } 24. Kb2 { [%eval #-3] } 24... Re8 { [%eval #-6] } 25. Re1 { [%eval #-6] } 25... Rc2+?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Re6 was best. } { [%eval #1] } (25... Re6 26. Re4 Rc2+ 27. Kb1 Rb2+ 28. Kc1 d4 29. Re5 Rb1+ 30. Kd2 Rd1#) 26. Kb3?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Rxe8# was best. } { [%eval #-3] } (26. Rxe8#) 26... Bc4+?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Rxe1 was best. } { [%eval #1] } (26... Rxe1 27. b6 Bc4+ 28. Ka3 Ra2#) 27. Rxe8# { Game ends by variant rule. } 1-0