- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/pXWeAxWa"] [Date "2023.12.02"] [Round "-"] [White "Ahmd369"] [Black "ccn23"] [Result "0-1"] [GameId "pXWeAxWa"] [UTCDate "2023.12.02"] [UTCTime "20:00:28"] [WhiteElo "1605"] [BlackElo "1510"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+41"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C44"] [Opening "Scotch Game: Göring Gambit, Bardeleben Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. d4 { [%eval -0.17] } 2... Nc6? { (-0.17 → 0.98) Mistake. exd4 was best. } { [%eval 0.98] } (2... exd4 3. Nf3 Bb4+ 4. Bd2 Bxd2+ 5. Nbxd2 Nc6 6. Bb5 a6 7. Bxc6) 3. Nf3?! { (0.98 → 0.13) Inaccuracy. d5 was best. } { [%eval 0.13] } (3. d5 Nce7 4. Nf3 Ng6 5. h4 h5 6. Bg5 Nf6 7. Nc3 Bb4) 3... exd4 { [%eval 0.13] } 4. c3 { [%eval -0.21] } 4... dxc3 { [%eval -0.56] } 5. Nxc3 { [%eval -0.19] } 5... Nf6 { [%eval 0.32] } 6. Bc4?! { (0.32 → -0.24) Inaccuracy. e5 was best. } { [%eval -0.24] } (6. e5 Ng4 7. Qe2 d6 8. exd6+ Be6 9. dxc7 Qxc7 10. Ng5 Qd6) 6... Bb4 { [%eval 0.0] } { C44 Scotch Game: Göring Gambit, Bardeleben Variation } 7. O-O { [%eval -0.24] } 7... h6?! { (-0.24 → 0.81) Inaccuracy. O-O was best. } { [%eval 0.81] } (7... O-O 8. Nd5 Be7 9. Nxe7+ Qxe7 10. Re1 d6 11. h3 Ne5 12. Nxe5) 8. e5 { [%eval 0.82] } 8... Bxc3? { (0.82 → 2.48) Mistake. Nh7 was best. } { [%eval 2.48] } (8... Nh7 9. Nd5 O-O 10. h3 Bc5 11. a3 d6 12. b4 Bb6 13. exd6 Qxd6 14. Bf4 Qd8 15. Qb3) 9. bxc3 { [%eval 2.66] } 9... Ng4?! { (2.66 → 3.58) Inaccuracy. Nh7 was best. } { [%eval 3.58] } (9... Nh7 10. Ba3 Ne7 11. Qc2 b6 12. Rad1 O-O 13. Nh4 c5 14. Bd3 f5 15. Nxf5 Nxf5 16. Bxf5) 10. h3 { [%eval 3.04] } 10... Ngxe5 { [%eval 2.94] } 11. Nxe5 { [%eval 2.96] } 11... Nxe5 { [%eval 3.02] } 12. Re1 { [%eval 2.93] } 12... f6?? { (2.93 → Mate in 13) Checkmate is now unavoidable. d6 was best. } { [%eval #13] } (12... d6 13. f4 Qh4 14. Bb5+ c6 15. Bf1 O-O 16. fxe5 dxe5 17. Rxe5 Bxh3 18. Be3 Be6 19. Bf2) 13. f4?? { (Mate in 13 → 5.25) Lost forced checkmate sequence. Qh5+ was best. } { [%eval 5.25] } (13. Qh5+ Kf8 14. Rxe5 Qe7 15. Rxe7 Kxe7 16. Qf7+ Kd8 17. Qxg7 d6 18. Qxh8+ Kd7 19. Bf4 a6) 13... Kf8?! { (5.25 → 8.53) Inaccuracy. Qe7 was best. } { [%eval 8.53] } (13... Qe7 14. fxe5 Kd8 15. exf6 Qxf6 16. Qd3 Rf8 17. Qg3 d6 18. Rf1 Bf5 19. Bd2 Re8 20. Bd3) 14. fxe5 { [%eval 9.25] } 14... fxe5? { (9.25 → Mate in 12) Checkmate is now unavoidable. Qe7 was best. } { [%eval #12] } (14... Qe7 15. exf6 gxf6 16. Rxe7 Kxe7 17. Qh5 Rf8 18. Qxh6 Rf7 19. Bxf7 d6 20. Bg6 Kd7 21. Qh7+) 15. Rxe5 { [%eval #9] } 15... d6 { [%eval #8] } 16. Qf3+? { (Mate in 8 → 7.60) Lost forced checkmate sequence. Qh5 was best. } { [%eval 7.6] } (16. Qh5 Qe7 17. Bxh6 dxe5 18. Rf1+ Bf5 19. Rxf5+ Qf6 20. Rxf6+ Ke7 21. Qf7+ Kd8 22. Be6 gxf6) 16... Qf6 { [%eval 7.09] } 17. Qxf6+?! { (7.09 → 4.74) Inaccuracy. Qh5 was best. } { [%eval 4.74] } (17. Qh5 Bxh3 18. Bg5 Bg4 19. Qxg4 hxg5 20. Rf5 b5 21. Bxb5 Rb8 22. Rxf6+ gxf6 23. Qe6 Rxb5) 17... gxf6 { [%eval 4.64] } 18. Re2 { [%eval 4.73] } 18... Kg7 { [%eval 5.83] } 19. Be3 { [%eval 5.23] } 19... Bf5 { [%eval 5.06] } 20. Rf1 { [%eval 4.93] } 20... Bg6 { [%eval 5.42] } 21. Bb3?? { (5.42 → 2.57) Blunder. Bd4 was best. } { [%eval 2.57] } (21. Bd4 Rhe8 22. Rb2 Kh7 23. Rxb7 Re7 24. Bd5 Bd3 25. Rxf6 Rae8 26. Bf2 c6 27. Rf7+ Rxf7) 21... Raf8?? { (2.57 → 5.29) Blunder. Bd3 was best. } { [%eval 5.29] } (21... Bd3) 22. Bd4 { [%eval 5.31] } 22... Re8 { [%eval 5.3] } 23. Bxf6+ { [%eval 5.09] } 23... Kh7 { [%eval 5.04] } 24. Rxe8 { [%eval 4.71] } 24... Rxe8 { [%eval 4.64] } 25. Bh4 { [%eval 4.61] } 25... h5 { [%eval 4.65] } 26. Bg3 { [%eval 4.62] } 26... Kh6 { [%eval 4.73] } 27. Bf4+ { [%eval 4.64] } 27... Kg7 { [%eval 4.64] } 28. Bc2?? { (4.64 → -0.85) Blunder. Bd2 was best. } { [%eval -0.85] } (28. Bd2 c5 29. Bd5 b5 30. Bc6 Rb8 31. Rd1 Bf7 32. Bf4 b4 33. cxb4 cxb4 34. Rxd6 Rb6) 28... Bxc2 { [%eval -0.87] } { Black wins on time. } 0-1