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[Event "rated Antichess game"] [Site "https://lichess.org/pPoB06Wk"] [Date "2020.07.23"] [White "Radwansedo"] [Black "danielBEST"] [Result "0-1"] [GameId "pPoB06Wk"] [UTCDate "2020.07.23"] [UTCTime "17:33:24"] [WhiteElo "1686"] [BlackElo "1518"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+35"] [BlackTitle "NM"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.59] } 2. Bxb5 { [%eval 0.51] } 2... Bb7?? { (0.51 → 6.93) Blunder. e6 was best. } { [%eval 6.93] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. Qf3 Qxh3 6. Qxh3 Nh6 7. Qxh6) 3. Bxd7 { [%eval 4.97] } 3... Bxg2 { [%eval 4.09] } 4. Bxe8 { [%eval 4.24] } 4... Bxh1 { [%eval 4.36] } 5. Bxf7 { [%eval 3.86] } 5... Qxd2 { [%eval 4.32] } 6. Kxd2 { [%eval 4.36] } 6... Bf3?! { (4.36 → 5.90) Inaccuracy. Bd5 was best. } { [%eval 5.9] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3 11. Nxa3) 7. Bxg8 { [%eval 4.91] } 7... Rxg8 { [%eval 5.82] } 8. Qxf3 { [%eval 6.61] } 8... e5?? { (6.61 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (8... Nd7 9. Qxf8) 9. Qxa8?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qxf8 was best. } { [%eval #-7] } (9. Qxf8 Rxf8 10. Nf3 Rxf3 11. e4 Rxf2 12. Ke2 Rxe2 13. a4 Rxe4 14. Na3 Rxa4 15. Nb1 Rxa1) 9... Bb4?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (9... g5 10. Qxa7 Nd7 11. Qxc7 Bd6 12. Qxd6 e4 13. Qxd7 Rg7 14. Qxg7 h5 15. Qxg5 h4 16. Qxh4#) 10. Qxa7?! { (Mate in 11 → 11.27) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 11.27] } (10. Qxb8 Bxd2 11. Bxd2 Rxb8 12. a4 Rxb2 13. Ra3 Rxc2 14. Bb4 Rxf2 15. e4 Rxh2 16. Ne2 Rxe2) 10... Bxd2 { [%eval 11.85] } 11. Qxc7?! { (11.85 → 5.94) Inaccuracy. Qxb8 was best. } { [%eval 5.94] } (11. Qxb8) 11... Bxe3?? { (5.94 → Mate in 9) Checkmate is now unavoidable. Bxc1 was best. } { [%eval #9] } (11... Bxc1) 12. Qxe5 { [%eval #14] } 12... Bxc1 { [%eval #13] } 13. Qxg7?? { (Mate in 13 → 2.60) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 2.6] } (13. Qxb8 Bxb2 14. Qxg8 Bxa1 15. Qxg7 Bxg7 16. Nd2 Bf8 17. a3 Bxa3 18. Ngf3 h5 19. Nd4 h4) 13... Bxb2 { [%eval 0.25] } 14. Qxh7?? { (0.25 → Mate in 3) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #-3] } (14. Qxb2 Rxg1 15. Qxb8 Rxb1 16. Rxb1 h5 17. c4 h4 18. Rg1 h3 19. Rg2 hxg2 20. Qb7 g1=K) 14... Bxa1 { [%eval #-3] } 15. Qxg8 { [%eval #-2] } 15... Bc3?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. Bf6 was best. } { [%eval #9] } (15... Bf6 16. Qxb8 Bb2 17. Qxb2#) 16. Qxb8?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Nxc3 was best. } { [%eval #-1] } (16. Nxc3 Nc6 17. Qb8 Nxb8 18. Nd5 Nc6 19. Nb4 Nxb4 20. c3 Nxa2 21. f3 Nxc3 22. Ne2 Nxe2) 16... Bb2 { [%eval #-1] } 17. Qxb2# { Game ends by variant rule. } 0-1