- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/57UHAVzc"] [Date "2020.07.23"] [White "danielBEST"] [Black "Radwansedo"] [Result "0-1"] [GameId "57UHAVzc"] [UTCDate "2020.07.23"] [UTCTime "17:34:17"] [WhiteElo "1553"] [BlackElo "1678"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+4"] [WhiteTitle "NM"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.17) Blunder. e3 was best. } { [%eval -3.17] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2) 1... d6 { [%eval -2.28] } 2. e3?? { (-2.28 → Mate in 15) Checkmate is now unavoidable. f4 was best. } { [%eval #-15] } (2. f4 Bh3 3. Nxh3 Nd7 4. Nf2 b6 5. f5 g6 6. fxg6 fxg6) 2... Bh3 { [%eval #-15] } 3. gxh3 { [%eval #-15] } 3... Nh6?? { (Mate in 15 → -3.66) Lost forced checkmate sequence. b5 was best. } { [%eval -3.66] } (3... b5 4. Bxb5 Qc8 5. Bxe8 Qxh3 6. Bxf7 Qxh2 7. Rxh2 g5 8. Bxg8 Rxg8 9. Rxh7 Bh6 10. Rxh6) 4. Ba6 { [%eval -3.66] } 4... Nxa6 { [%eval -3.63] } 5. Qe2 { [%eval -4.0] } 5... Ng4?? { (-4.00 → -1.02) Blunder. b6 was best. } { [%eval -1.02] } (5... b6 6. Qxa6) 6. Qxa6 { [%eval #-16] } 6... bxa6 { [%eval #-17] } 7. hxg4 { [%eval #-15] } 7... f5 { [%eval #-15] } 8. gxf5 { [%eval #-13] } 8... e6 { [%eval #-13] } 9. fxe6 { [%eval #-12] } 9... Qd7?? { (Mate in 12 → 3.44) Lost forced checkmate sequence. Qf6 was best. } { [%eval 3.44] } (9... Qf6 10. e7 Bxe7 11. Kf2 Qxb2 12. Bxb2 d5 13. Bxg7 h5 14. Bxh8 Bf6 15. Bxf6 h4 16. Bxh4) 10. exd7 { [%eval 3.7] } 10... Kxd7 { [%eval 2.66] } 11. Nh3?? { (2.66 → Mate in 10) Checkmate is now unavoidable. Na3 was best. } { [%eval #-10] } (11. Na3 Ke7) 11... d5?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (11... g5 12. Nxg5 Rg8 13. Nxh7 Rg3 14. hxg3 Bh6 15. Rxh6 d5 16. Rxa6 Rd8 17. Rxa7 Ke7 18. Rxc7) 12. Ng5?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. c4 was best. } { [%eval #-9] } (12. c4 dxc4 13. d3 cxd3 14. Ke2 dxe2 15. b4 Bxb4 16. Re1 Bxe1 17. Nc3 Bxc3 18. Bb2 Bxb2) 12... d4 { [%eval #-10] } 13. Nxh7 { [%eval #-9] } 13... Rxh7 { [%eval #-9] } 14. exd4 { [%eval #-8] } 14... Rxh2 { [%eval #-8] } 15. Rxh2 { [%eval #-7] } 15... c5?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Bc5 was best. } { [%eval #9] } (15... Bc5 16. dxc5 Rh8 17. Rxh8 Kc8 18. Rxc8 g5 19. Rxc7 a5 20. Rxa7 a4 21. Rxa4 g4 22. fxg4#) 16. dxc5 { [%eval #9] } 16... Bxc5 { [%eval #8] } 17. Rh7?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Rh6 was best. } { [%eval #-5] } (17. Rh6 gxh6 18. d4 Bxd4 19. Bxh6 Bxb2 20. Bf8 Bxa1 21. a4 Rxf8 22. a5 Rxf3 23. Kf1 Rxf1) 17... Ba3?? { (Mate in 5 → Mate in 15) Lost forced checkmate sequence. a5 was best. } { [%eval #15] } (17... a5 18. Rxg7 a6 19. Rxd7 Ba3 20. Nxa3 Ra7 21. Rxa7 a4 22. Rxa6#) 18. Rxg7 { [%eval 46.89] } 18... Bxb2 { [%eval #31] } 19. Bxb2?? { (Mate in 31 → Mate in 4) Lost forced checkmate sequence. Rxd7 was best. } { [%eval #-4] } (19. Rxd7 Bxc1 20. Rxa7 Rxa7 21. f4 Bxd2 22. Nxd2 Rb7 23. Nb1 Rxb1 24. Rxb1 a5 25. Kd2 a4) 19... Kc7 { [%eval #-4] } 20. Rxc7 { [%eval #-3] } 20... Rh8 { [%eval #-3] } 21. Rxa7 { [%eval #-2] } 21... Rh6 { [%eval #-3] } 22. Rxa6 { [%eval #-2] } 22... Rxa6 { [%eval #-2] } 23. Bc3 { [%eval #-1] } 23... Rxa2 { [%eval #-1] } 24. Rxa2# { Game ends by variant rule. } 0-1