- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Vidit Arena"] [Site "https://lichess.org/pIPhIUMW"] [Date "2025.06.10"] [Round "-"] [White "josher35"] [Black "joseescudero"] [Result "0-1"] [GameId "pIPhIUMW"] [UTCDate "2025.06.10"] [UTCTime "23:55:32"] [WhiteElo "1337"] [BlackElo "1932"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "180+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... e6?? { (1.10 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (2... g5 3. fxg6 hxg6 4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6) 3. fxe6 { [%eval #14] } 3... dxe6 { [%eval #15] } 4. b4 { [%eval #14] } 4... Qxd2 { [%eval #13] } 5. Kxd2 { [%eval #13] } 5... Bxb4 { [%eval #12] } 6. Nc3?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-12] } (6. Bg2 Bxd2 7. Bxb7 Bxb7 8. Nxd2 Bxh1 9. Ne4 Bxe4 10. Qf1 Bxc2) 6... Bxc3 { [%eval #-12] } 7. Kxc3 { [%eval #-11] } 7... Kd8?? { (Mate in 11 → 4.12) Lost forced checkmate sequence. g5 was best. } { [%eval 4.12] } (7... g5 8. Bxg5 Nf6 9. Bxf6 a5 10. Bxh8 e5 11. Bxe5 a4 12. Bxc7 Ra7 13. Bxb8) 8. Qxd8 { [%eval 2.86] } 8... a6?? { (2.86 → Mate in 11) Checkmate is now unavoidable. Ne7 was best. } { [%eval #11] } (8... Ne7 9. Qxe7) 9. Qxg8 { [%eval #11] } 9... Rxg8 { [%eval #10] } 10. Bh6 { [%eval #10] } 10... gxh6 { [%eval #9] } 11. Bh3 { [%eval #9] } 11... Rxg1 { [%eval #8] } 12. Rhxg1?? { (Mate in 8 → 1.73) Lost forced checkmate sequence. Bxe6 was best. } { [%eval 1.73] } (12. Bxe6 Bxe6 13. Raxg1 Bxa2 14. Kc4 Bxc4 15. Rg3 Bxe2 16. Rd1 Bxd1 17. f4 Bxc2) 12... e5 { [%eval 1.77] } 13. Bxc8 { [%eval 1.86] } 13... Nd7 { [%eval 1.69] } 14. Bxd7 { [%eval 1.67] } 14... Rc8 { [%eval 1.84] } 15. Bxc8 { [%eval 1.57] } 15... c6?? { (1.57 → 10.02) Blunder. b5 was best. } { [%eval 10.02] } (15... b5 16. Bxa6 e4 17. Bxb5 c6 18. Bxc6 h5 19. Bxe4 h4 20. Bxh7 h3 21. Rg2) 16. Bxb7 { [%eval 9.94] } 16... a5 { [%eval 13.87] } 17. Bxc6 { [%eval 17.61] } 17... a4 { [%eval 10.91] } 18. Bxa4 { [%eval 10.48] } 18... e4?! { (10.48 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (18... h5 19. e4) 19. Rg5 { [%eval #13] } 19... hxg5 { [%eval #12] } 20. h4 { [%eval #12] } 20... gxh4 { [%eval #11] } 21. Rg1?? { (Mate in 11 → 3.08) Lost forced checkmate sequence. e3 was best. } { [%eval 3.08] } (21. e3 h3 22. Bb5 h6 23. Be2 h5 24. Bxh5 h2 25. Rg1 hxg1=K 26. Be2 Kxf2) 21... e3 { [%eval 1.88] } 22. fxe3 { [%eval 2.28] } 22... h3 { [%eval 2.3] } 23. Rg6 { [%eval 1.75] } 23... hxg6 { [%eval 2.07] } 24. Bc6?? { (2.07 → 0.08) Blunder. Kd2 was best. } { [%eval 0.08] } (24. Kd2 h2 25. e4 h1=K 26. e5 Kg2 27. c4 g5 28. e3 g4 29. c5 Kh3) 24... h2 { [%eval 0.4] } 25. Bd7 { [%eval -0.14] } 25... g5 { [%eval -0.38] } 26. Kd4?? { (-0.38 → Mate in 9) Checkmate is now unavoidable. Bb5 was best. } { [%eval #-9] } (26. Bb5 g4 27. e4 g3 28. e3 h1=R 29. Be8 Rg1 30. Kd2 Rc1 31. Kxc1 g2) 26... h1=K?? { (Mate in 9 → -1.53) Lost forced checkmate sequence. g4 was best. } { [%eval -1.53] } (26... g4 27. Bxg4 h1=K 28. e4 Kg2 29. Bh3 Kxh3 30. Ke3 Kh4 31. e5 Kh5 32. e6) 27. Bb5?? { (-1.53 → Mate in 3) Checkmate is now unavoidable. Bg4 was best. } { [%eval #-3] } (27. Bg4 Kh2 28. Bh3 Kxh3 29. e4 g4 30. Ke3 g3 31. e5 g2 32. Kd2 Kg4) 27... Kg1?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kg2 was best. } { [%eval 0.0] } (27... Kg2 28. a4 Kf3 29. exf3 g4 30. fxg4#) 28. Ke5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. e4 was best. } { [%eval #-3] } (28. e4 Kg2 29. e3 g4 30. e5 g3 31. Kd3 Kf1 32. e6 g2 33. Ba4 g1=B) 28... g4?? { (Mate in 3 → 0.24) Lost forced checkmate sequence. Kg2 was best. } { [%eval 0.24] } (28... Kg2 29. Bc6 Kf3 30. exf3 g4 31. fxg4#) 29. Be8?? { (0.24 → -1.44) Blunder. e4 was best. } { [%eval -1.44] } (29. e4 g3) 29... g3 { [%eval -1.63] } 30. Kf5?! { (-1.63 → -2.26) Inaccuracy. a4 was best. } { [%eval -2.26] } (30. a4 g2) 30... Kg2 { [%eval -2.17] } 31. e4 { [%eval -1.92] } 31... Kf3?? { (-1.92 → 0.07) Blunder. Kh3 was best. } { [%eval 0.07] } (31... Kh3 32. e5 g2 33. Ke4 Kg4 34. e6 Kf5 35. Kxf5 g1=K 36. e4 Kg2 37. e5) 32. exf3 { [%eval 0.0] } 32... g2 { [%eval 0.0] } 33. f4 { [%eval -0.22] } 33... g1=B { [%eval 0.0] } 34. Kf6 { [%eval 0.29] } 34... Ba7 { [%eval 0.36] } 35. c4 { [%eval 0.06] } 35... Bb6?! { (0.06 → 0.71) Inaccuracy. Be3 was best. } { [%eval 0.71] } (35... Be3 36. a4 Bxf4 37. Kg5 Bxg5 38. c5 Be7 39. c6 Bb4 40. Bg6 Be7 41. Bf5) 36. c5?! { (0.71 → 0.00) Inaccuracy. e5 was best. } { [%eval 0.0] } (36. e5) 36... Bxc5 { [%eval 0.0] } 37. a3 { [%eval 0.0] } 37... Bxa3 { [%eval 0.0] } 38. Ke6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kg5 was best. } { [%eval #-1] } (38. Kg5 Be7 39. f5 Bxg5 40. f6 Bxf6 41. e5 Bxe5 42. Bc6 Bc3 43. Bd5 Bf6) 38... Be7 { [%eval #-1] } 39. Kxe7# { Game ends by variant rule. } 0-1