- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/pFd95qvC"] [Date "2025.04.23"] [Round "-"] [White "Boredasf69"] [Black "Simpeleton"] [Result "1-0"] [GameId "pFd95qvC"] [UTCDate "2025.04.23"] [UTCTime "19:21:17"] [WhiteElo "1474"] [BlackElo "1500"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-254"] [Variant "Standard"] [TimeControl "600+5"] [ECO "D03"] [Opening "Queen's Pawn Game: Torre Attack, Gossip Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.2] } 2. Nf3 { [%eval 0.08] } 2... Nf6 { [%eval 0.11] } 3. Bg5 { [%eval -0.06] } 3... Ne4 { [%eval 0.0] } { D03 Queen's Pawn Game: Torre Attack, Gossip Variation } 4. Bh4 { [%eval -0.17] } 4... Nc6 { [%eval 0.3] } 5. e3 { [%eval 0.21] } 5... a6 { [%eval 0.69] } 6. a3 { [%eval 0.6] } 6... Na7?! { (0.60 → 1.41) Inaccuracy. f6 was best. } { [%eval 1.41] } (6... f6 7. c4) 7. Ne5?! { (1.41 → 0.80) Inaccuracy. c4 was best. } { [%eval 0.8] } (7. c4 c6 8. Bd3 Bg4 9. Nc3 g5 10. Bg3 Nxg3 11. hxg3 dxc4 12. Bxc4 e6) 7... c6 { [%eval 0.74] } 8. Qh5?! { (0.74 → -0.28) Inaccuracy. c4 was best. } { [%eval -0.28] } (8. c4 g6 9. f3 Nd6 10. c5 Nf5 11. Bf2 f6 12. Nd3 Bh6 13. Qe2 e5) 8... g6 { [%eval -0.16] } 9. Qf3 { [%eval -0.61] } 9... Qa5+?? { (-0.61 → 3.32) Blunder. f6 was best. } { [%eval 3.32] } (9... f6 10. Nd3) 10. c3?? { (3.32 → -0.58) Blunder. b4 was best. } { [%eval -0.58] } (10. b4 Qc7 11. Qxf7+ Kd8 12. Bg3 Nxg3 13. hxg3 Bd7 14. Rxh7 Be8 15. Bd3 Bxf7) 10... e6?? { (-0.58 → Mate in 1) Checkmate is now unavoidable. f6 was best. } { [%eval #1] } (10... f6) 11. Bf6?? { (Mate in 1 → 2.01) Lost forced checkmate sequence. Qxf7# was best. } { [%eval 2.01] } (11. Qxf7#) 11... Rg8 { [%eval 2.07] } 12. Bh8?? { (2.07 → -2.60) Blunder. Bd8 was best. } { [%eval -2.6] } (12. Bd8 Kxd8 13. Qxf7 Rh8 14. Bd3 Bd6 15. Bxe4 Rf8 16. b4 Qc7 17. Qxc7+ Kxc7) 12... Kd8?? { (-2.60 → 2.61) Blunder. f5 was best. } { [%eval 2.61] } (12... f5 13. Qh3 Rxh8 14. Nxg6 Rg8 15. Nxf8 Rxf8 16. Qxh7 Qb6 17. b4 Qd8 18. a4) 13. Nxf7+ { [%eval 2.0] } 13... Ke7? { (2.00 → 3.56) Mistake. Ke8 was best. } { [%eval 3.56] } (13... Ke8 14. Be5) 14. Be5 { [%eval 2.9] } 14... Nb5 { [%eval 3.35] } 15. Nh6?? { (3.35 → 0.65) Blunder. Bd3 was best. } { [%eval 0.65] } (15. Bd3 Bg7 16. Bxg7 Rxg7 17. Ne5 Nbd6 18. O-O Bd7 19. c4 Rf8 20. Qd1 Nf6) 15... Bxh6 { [%eval 0.57] } 16. Bd3?? { (0.57 → -1.89) Blunder. Qh3 was best. } { [%eval -1.89] } (16. Qh3 Bg7) 16... Nexc3?? { (-1.89 → 2.09) Blunder. Rf8 was best. } { [%eval 2.09] } (16... Rf8 17. Qe2 Nxf2 18. O-O Nxd3 19. Qxd3 Qd8 20. Nd2 Ke8 21. a4 Nd6 22. e4) 17. Qf6+ { [%eval 1.79] } 17... Kd7?? { (1.79 → Mate in 2) Checkmate is now unavoidable. Ke8 was best. } { [%eval #2] } (17... Ke8 18. bxc3 Qd8 19. Qxd8+ Kxd8 20. a4 Na7 21. Nd2 c5 22. Nf3 Nc6 23. Bg3) 18. Qf7+ { [%eval #1] } 18... Kd8 { [%eval #1] } 19. Qxg8+ { [%eval #5] } 19... Ke7 { [%eval #5] } 20. Qxh7+ { [%eval #4] } 20... Ke8 { [%eval #2] } 21. bxc3 { [%eval #4] } 21... Nxc3 { [%eval #2] } 22. O-O?! { (Mate in 2 → 10.02) Lost forced checkmate sequence. Bxg6+ was best. } { [%eval 10.02] } (22. Bxg6+ Kd8 23. Bf6#) 22... c5?! { (10.02 → Mate in 2) Checkmate is now unavoidable. Ne4 was best. } { [%eval #2] } (22... Ne4 23. Qxh6 c5 24. Qxg6+ Kd7 25. Bxe4 Qd8 26. Bf3 b5 27. Bf6 Qe8 28. Qh7+) 23. Bxg6+ { [%eval #1] } 23... Kd8 { [%eval #1] } 24. Bf6# { White wins by checkmate. } 1-0