- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/pEe7OGf5"] [Date "2024.01.06"] [White "ThoralfB"] [Black "singhmehtab"] [Result "0-1"] [GameId "pEe7OGf5"] [UTCDate "2024.01.06"] [UTCTime "11:12:39"] [WhiteElo "1555"] [BlackElo "1242"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+49"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... h5?! { (0.22 → 1.30) Inaccuracy. e6 was best. } { [%eval 1.3] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Qxh5 { [%eval 1.15] } 2... Rxh5 { [%eval 1.22] } 3. Ba6 { [%eval 0.69] } 3... Rxh2 { [%eval 0.63] } 4. Rxh2 { [%eval 0.83] } 4... bxa6? { (0.83 → 2.11) Mistake. Nxa6 was best. } { [%eval 2.11] } (4... Nxa6) 5. Rh6 { [%eval 1.57] } 5... Nxh6 { [%eval 3.14] } 6. g4?! { (3.14 → 2.07) Inaccuracy. Kd1 was best. } { [%eval 2.07] } (6. Kd1 Nf5) 6... Nxg4 { [%eval 1.9] } 7. d3?? { (1.90 → -0.36) Blunder. a4 was best. } { [%eval -0.36] } (7. a4 Nxf2 8. Kxf2 g6 9. Ne2 d6 10. b3 f6 11. Kg3 Nd7 12. Kh4 f5 13. Kg4 fxg4) 7... Nxf2? { (-0.36 → 0.76) Mistake. Nxe3 was best. } { [%eval 0.76] } (7... Nxe3 8. fxe3) 8. Kxf2 { [%eval 0.63] } 8... c6 { [%eval 0.8] } 9. Ne2 { [%eval 0.85] } 9... Qb6?? { (0.85 → 3.10) Blunder. Qc7 was best. } { [%eval 3.1] } (9... Qc7 10. d4) 10. Nd4?? { (3.10 → -5.48) Blunder. a4 was best. } { [%eval -5.48] } (10. a4) 10... Qxb2 { [%eval -7.53] } 11. Nxc6? { (-7.53 → Mate in 11) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-11] } (11. Bxb2 e5) 11... Nxc6?? { (Mate in 11 → 0.14) Lost forced checkmate sequence. Qxc1 was best. } { [%eval 0.14] } (11... Qxc1 12. Nxb8 Qxb1 13. Nxa6 Bxa6 14. Rxb1 Bxd3 15. cxd3 Rb8 16. Rxb8 a6 17. Rxe8 e5 18. Rxf8) 12. Bxb2 { [%eval -0.52] } 12... Nd4? { (-0.52 → 0.61) Mistake. Nb4 was best. } { [%eval 0.61] } (12... Nb4 13. Bxg7) 13. exd4?? { (0.61 → Mate in 9) Checkmate is now unavoidable. Bxd4 was best. } { [%eval #-9] } (13. Bxd4 g6 14. Bxa7 Rxa7 15. Na3 a5 16. d4 Ra6 17. Ke2 a4 18. e4 f5 19. exf5 gxf5) 13... e5 { [%eval #-9] } 14. dxe5 { [%eval #-8] } 14... d6 { [%eval #-8] } 15. exd6 { [%eval #-7] } 15... Bxd6 { [%eval #-7] } 16. Bxg7 { [%eval #-6] } 16... Be5 { [%eval #-6] } 17. Bxe5 { [%eval #-5] } 17... Rb8 { [%eval #-5] } 18. Bxb8 { [%eval #-4] } 18... Ke7?? { (Mate in 4 → 3.50) Lost forced checkmate sequence. Be6 was best. } { [%eval 3.5] } (18... Be6 19. Bxa7 Bxa2 20. Rxa2 Ke7 21. Rxa6 Kf6 22. Rxf6#) 19. Bxa7 { [%eval 3.54] } 19... f5?! { (3.54 → 5.10) Inaccuracy. a5 was best. } { [%eval 5.1] } (19... a5 20. Nd2) 20. Kf3?! { (5.10 → 3.85) Inaccuracy. Kg2 was best. } { [%eval 3.85] } (20. Kg2) 20... f4 { [%eval 3.57] } 21. Kxf4 { [%eval 3.16] } 21... Bf5?? { (3.16 → 8.09) Blunder. Bg4 was best. } { [%eval 8.09] } (21... Bg4) 22. Kxf5 { [%eval 5.09] } 22... Kf6?? { (5.09 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (22... a5 23. Nd2 Kd8 24. Ke5 Kc8 25. Rb1 Kd8 26. Kd5 a4 27. Bd4 Ke8 28. Ra1 Kd8 29. Re1) 23. Kxf6 { [%eval #10] } 23... a5 { [%eval #9] } 24. Na3?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-2] } (24. Nd2 a4 25. Bd4 a3 26. Bb2 axb2 27. Nc4 bxa1=N 28. Nd6 Nxc2 29. a3 Nxa3 30. Nb5 Nxb5) 24... a4 { [%eval #-2] } 25. Nc4 { [%eval #-1] } 25... a3 { [%eval #-1] } 26. Nxa3# { Game ends by variant rule. } 0-1