- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Three-check game"] [Site "https://lichess.org/onXrlUt2"] [Date "2025.11.12"] [Round "-"] [White "rishanrajesh"] [Black "Flavientid"] [Result "0-1"] [GameId "onXrlUt2"] [UTCDate "2025.11.12"] [UTCTime "21:35:21"] [WhiteElo "1482"] [BlackElo "1500"] [WhiteRatingDiff "-57"] [BlackRatingDiff "+235"] [Variant "Three-check"] [TimeControl "30+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval -0.23] } { A00 Van't Kruijs Opening } 1... e6?! { (-0.23 → 0.64) Inaccuracy. Nc6 was best. } { [%eval 0.64] } (1... Nc6 2. c4 Nf6 3. Nc3 e6 4. Nf3 Bb4 5. Bd3 d5 6. O-O) 2. Bb5? { (0.64 → -0.96) Mistake. Nc3 was best. } { [%eval -0.96] } (2. Nc3 Nc6 3. d4 Nf6 4. Nf3 d5 5. Bd3 Bd6 6. O-O Bd7) 2... c6 { [%eval -0.84] } 3. Qf3?? { (-0.84 → -6.07) Blunder. Be2 was best. } { [%eval -6.07] } (3. Be2 e5 4. c4 d5 5. Nc3 Nf6 6. Nf3 d4 7. Nxe5 Be6) 3... cxb5 { [%eval -5.49] } 4. Qxf7+?! { (-5.49 → -10.39) Inaccuracy. Ne2 was best. } { [%eval -10.39] } (4. Ne2 d5) 4... Kxf7 { [%eval -11.0] } 5. Nf3 { [%eval -11.07] } 5... Ke8 { [%eval -11.05] } 6. Nc3 { [%eval -9.51] } 6... Bb4 { [%eval -7.85] } 7. a3 { [%eval -14.12] } 7... Bxc3 { [%eval -13.38] } 8. dxc3 { [%eval -14.08] } 8... Nf6 { [%eval -14.18] } 9. Bd2 { [%eval -15.3] } 9... Rf8 { [%eval -15.27] } 10. O-O-O { [%eval -15.17] } 10... Nc6 { [%eval -14.82] } 11. Be1 { [%eval -16.8] } 11... a5 { [%eval -16.21] } 12. Nd4 { [%eval -17.38] } 12... Nxd4 { [%eval -17.03] } 13. exd4 { [%eval -20.73] } 13... d5 { [%eval -16.1] } 14. Bd2 { [%eval -19.51] } 14... b4 { [%eval -18.67] } 15. Rhe1 { [%eval -28.87] } 15... bxa3 { [%eval -28.9] } 16. b3 { [%eval -27.53] } 16... Qe7 { [%eval -20.26] } 17. Kb1 { [%eval -26.34] } 17... Ne4 { [%eval -23.92] } 18. Ka2?! { (-23.92 → Mate in 11) Checkmate is now unavoidable. Rxe4 was best. } { [%eval #-11] } (18. Rxe4 dxe4) 18... Nxc3+ { [%eval -51.61] } 19. Bxc3 { [%eval -56.3] } 19... b5 { [%eval -18.72] } 20. Rxe6 { [%eval -93.28] } 20... Bxe6 { [%eval -48.3] } 21. Rd3?! { (-48.30 → Mate in 5) Checkmate is now unavoidable. Re1 was best. } { [%eval #-5] } (21. Re1 Rxf2) 21... a4 { [%eval #-5] } 22. b4 { [%eval #-4] } 22... Rc8 { [%eval #-4] } 23. Re3 { [%eval #-4] } 23... Rc4 { [%eval #-5] } 24. Rxe6 { [%eval #-4] } 24... Qxe6 { [%eval #-3] } 25. Bd2 { [%eval #-2] } 25... Rxc2+ { [%eval #-1] } 26. Ka1 { [%eval #-1] } 26... Ra2# { Game ends by variant rule. } 0-1