FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/ok5d3FSC"]
[Date "2026.02.14"]
[Round "-"]
[White "parthiv2015"]
[Black "wordmasters26"]
[Result "1-0"]
[GameId "ok5d3FSC"]
[UTCDate "2026.02.14"]
[UTCTime "17:32:58"]
[WhiteElo "1338"]
[BlackElo "1687"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #14] } 5. Kd1 { [%eval #13] } 5... Qxd2 { [%eval #11] } 6. Bxd2 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. a4 { [%eval #10] } 7... Bxc2 { [%eval #9] } 8. Ra2?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Na3 was best. } { [%eval #-12] } (8. Na3 Bxa4 9. b3 Bxb3 10. Nc2 Bxc2 11. Rxa7 Rxa7 12. e4 Bxe4) 8... Bxa4 { [%eval #-12] } 9. Rxa4 { [%eval #-11] } 9... Rd8?? { (Mate in 11 → -1.44) Lost forced checkmate sequence. a5 was best. } { [%eval -1.44] } (9... a5 10. Rxa5 Rxa5 11. Bxa5 e5 12. Bxc7 g6 13. Bxe5 f5 14. Bxh8 f4 15. exf4) 10. Rxa7 { [%eval -1.56] } 10... Rxd2 { [%eval -1.33] } 11. Rxc7 { [%eval -1.33] } 11... Rxf2 { [%eval -0.92] } 12. Rxe7?? { (-0.92 → -3.60) Blunder. Rxc6 was best. } { [%eval -3.6] } (12. Rxc6 Rxg2 13. Nf3 Rxh2 14. Nxh2 g6 15. Rxg6 fxg6 16. Re1 Kd7 17. Nc3 g5) 12... Rxg2?? { (-3.60 → 6.91) Blunder. Rxb2 was best. } { [%eval 6.91] } (12... Rxb2 13. Rxf7) 13. Rxf7 { [%eval 5.54] } 13... Rxh2?? { (5.54 → Mate in 5) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #5] } (13... Rxb2 14. Rxf8 Rxb1 15. Rxg8 Rxg1 16. Rxh8 Rxh1 17. Rxh7 Rxh2 18. Rxh2 c5 19. e4) 14. Rxh2 { [%eval #5] } 14... Kxf7 { [%eval #4] } 15. Rxh7 { [%eval #4] } 15... Rxh7 { [%eval #3] } 16. Nh3 { [%eval #3] } 16... Rxh3 { [%eval #2] } 17. Nc3 { [%eval #3] } 17... Rxe3 { [%eval #2] } 18. b3 { [%eval #2] } 18... Rxc3 { [%eval #1] } 19. b4 { [%eval #1] } 19... Bxb4# { Game ends by variant rule. } 1-0

