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[Event "rated variant:antichess game"] [Site "https://lichess.org/oedVNUCT"] [Date "2024.10.11"] [Round "-"] [White "dida14"] [Black "shanmid"] [Result "0-1"] [GameId "oedVNUCT"] [UTCDate "2024.10.11"] [UTCTime "14:19:36"] [WhiteElo "1314"] [BlackElo "1148"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+193"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... e5? { (0.24 → 1.37) Mistake. e6 was best. } { [%eval 1.37] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. f4?? { (1.37 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (2. Ba6 bxa6 3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Rxh2 6. Rxh2 Qxf2) 2... exf4 { [%eval #-14] } 3. exf4 { [%eval #-13] } 3... Ba3 { [%eval #-13] } 4. bxa3 { [%eval #-14] } 4... g5?? { (Mate in 14 → -0.59) Lost forced checkmate sequence. b5 was best. } { [%eval -0.59] } (4... b5 5. Bxb5 Qg5 6. Bxd7 Qxg2 7. Bxe8 Qxd2 8. Bxf7 Qxc1 9. Qxc1 g5 10. Bxg8) 5. fxg5 { [%eval -0.48] } 5... Qxg5 { [%eval -0.75] } 6. Qh5?? { (-0.75 → -3.03) Blunder. Qe2 was best. } { [%eval -3.03] } (6. Qe2 Qxd2) 6... Qxg2 { [%eval -2.73] } 7. Qxh7?? { (-2.73 → Mate in 11) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #-11] } (7. Bxg2 b5) 7... Qxf1?? { (Mate in 11 → 1.05) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 1.05] } (7... Rxh7 8. Bxg2 Rxh2 9. Bxb7 Bxb7 10. Rxh2 Bg2 11. Rxg2 c6 12. Rxg8 a5 13. Rxe8) 8. Kxf1?? { (1.05 → -2.23) Blunder. Qxh8 was best. } { [%eval -2.23] } (8. Qxh8 Qxe1 9. Qxg8 Qxc1 10. Qxe8 Qxg1 11. Qxc8 Qxh1 12. Qxd7 Qxh2 13. Qxf7 Qxd2) 8... Rxh7 { [%eval -2.04] } 9. Nh3?? { (-2.04 → -4.94) Blunder. Nf3 was best. } { [%eval -4.94] } (9. Nf3) 9... Rxh3 { [%eval -4.27] } 10. Rg1?! { (-4.27 → -5.57) Inaccuracy. Kg2 was best. } { [%eval -5.57] } (10. Kg2 Rxh2) 10... Rxh2?? { (-5.57 → 0.93) Blunder. Rxa3 was best. } { [%eval 0.93] } (10... Rxa3 11. Rxg8) 11. Rxg8 { [%eval 1.92] } 11... Rxd2 { [%eval 1.34] } 12. Rxe8 { [%eval 1.0] } 12... Rxc2 { [%eval 0.73] } 13. Rxc8 { [%eval 1.33] } 13... Rxa2?? { (1.33 → Mate in 9) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #9] } (13... Rxc1) 14. Rxb8?? { (Mate in 9 → 1.80) Lost forced checkmate sequence. Rxc7 was best. } { [%eval 1.8] } (14. Rxc7 Rxa3 15. Rxb7 Rxa1 16. Rxd7 Rxb1 17. Rxa7 Rxc1 18. Rxa8 Rxf1 19. Rxb8 Rb1) 14... Rxa3?? { (1.80 → Mate in 5) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #5] } (14... Rxb8 15. Rxa2) 15. Rxa8?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rxb7 was best. } { [%eval #-6] } (15. Rxb7 Rxa1 16. Rxc7 Rxb1 17. Rxa7 Rxa7 18. Ke2 Rxc1 19. Ke1 Rxe1#) 15... Rxa1 { [%eval #-6] } 16. Rxa7 { [%eval #-5] } 16... Rxb1 { [%eval #-5] } 17. Rxb7 { [%eval #-4] } 17... Rxc1 { [%eval #-4] } 18. Rxc7 { [%eval #-3] } 18... Rxf1 { [%eval #-3] } 19. Rxd7 { [%eval #-2] } 19... Re1 { [%eval #-2] } 20. Rxf7 { [%eval #-1] } 20... Rf1 { [%eval #-1] } 21. Rxf1# { Game ends by variant rule. } 0-1