- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/oKHAcCSR"] [Date "2024.12.18"] [Round "-"] [White "UmHamza"] [Black "yangjinchang"] [Result "0-1"] [GameId "oKHAcCSR"] [UTCDate "2024.12.18"] [UTCTime "03:37:19"] [WhiteElo "1558"] [BlackElo "1273"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.07] } 1... b5 { [%eval 2.23] } 2. Bxb5 { [%eval 1.41] } 2... a6 { [%eval 1.9] } 3. Bxd7 { [%eval 3.62] } 3... Qxd7?? { (3.62 → Mate in 13) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #13] } (3... Kxd7 4. Qh5) 4. Qh5?? { (Mate in 13 → 4.44) Lost forced checkmate sequence. g4 was best. } { [%eval 4.44] } (4. g4 Qxd2 5. Qxd2 Bxg4 6. Qd8 Kxd8 7. Kd1 Bxd1 8. e4 Bxc2) 4... Qxd2 { [%eval 4.0] } 5. Qxh7?? { (4.00 → -3.78) Blunder. Kxd2 was best. } { [%eval -3.78] } (5. Kxd2 Bh3) 5... Rxh7?? { (-3.78 → 6.28) Blunder. Qxe1 was best. } { [%eval 6.28] } (5... Qxe1) 6. Kxd2 { [%eval 5.81] } 6... Rxh2 { [%eval 5.76] } 7. Rxh2 { [%eval 5.4] } 7... Bh3 { [%eval 6.36] } 8. Rxh3 { [%eval 5.65] } 8... Nh6?? { (5.65 → Mate in 16) Checkmate is now unavoidable. Nc6 was best. } { [%eval #16] } (8... Nc6 9. b4) 9. Rxh6 { [%eval 11.87] } 9... gxh6 { [%eval 7.4] } 10. Na3? { (7.40 → 4.23) Mistake. Nc3 was best. } { [%eval 4.23] } (10. Nc3) 10... e6?? { (4.23 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (10... a5 11. b4) 11. Nh3?? { (Mate in 10 → 1.20) Lost forced checkmate sequence. Nb5 was best. } { [%eval 1.2] } (11. Nb5 axb5 12. b4 Bxb4 13. Ba3 Rxa3 14. e4 Rxa2 15. Rxa2 Bxd2 16. f4 Bxf4) 11... Bxa3 { [%eval 1.42] } 12. bxa3 { [%eval 1.4] } 12... Nc6 { [%eval 0.62] } 13. Ng5?? { (0.62 → -3.16) Blunder. a4 was best. } { [%eval -3.16] } (13. a4) 13... hxg5 { [%eval -3.23] } 14. a4 { [%eval -2.96] } 14... Nb4?? { (-2.96 → 0.93) Blunder. Na7 was best. } { [%eval 0.93] } (14... Na7) 15. f4?! { (0.93 → 0.31) Inaccuracy. c4 was best. } { [%eval 0.31] } (15. c4) 15... Nxa2 { [%eval 0.45] } 16. fxg5 { [%eval 0.06] } 16... Nxc1 { [%eval 0.13] } 17. Kxc1 { [%eval 0.08] } 17... f6?? { (0.08 → 3.61) Blunder. Ke7 was best. } { [%eval 3.61] } (17... Ke7 18. Kd2) 18. gxf6 { [%eval 3.7] } 18... Ke7?! { (3.70 → 5.37) Inaccuracy. c6 was best. } { [%eval 5.37] } (18... c6 19. g4) 19. fxe7 { [%eval 4.38] } 19... Rd8?? { (4.38 → Mate in 13) Checkmate is now unavoidable. Re8 was best. } { [%eval #13] } (19... Re8 20. Kd2) 20. exd8=R { [%eval #13] } 20... e5 { [%eval #12] } 21. Rd6 { [%eval #12] } 21... cxd6 { [%eval #11] } 22. Rb1 { [%eval #11] } 22... e4 { [%eval #9] } 23. c3 { [%eval #10] } 23... a5 { [%eval #9] } 24. Kc2 { [%eval #9] } 24... d5 { [%eval #8] } 25. c4 { [%eval #8] } 25... dxc4 { [%eval #7] } 26. Rb4?? { (Mate in 7 → -1.76) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.76] } (26. Kd1 c3 27. Ke2 c2 28. Rb8 c1=K 29. Kd2 Kxd2 30. Rb2 Kxe3 31. Rf2 Kxf2) 26... axb4 { [%eval -1.17] } 27. Kc3?? { (-1.17 → Mate in 12) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-12] } (27. Kd1) 27... bxc3 { [%eval #-12] } 28. g4 { [%eval #-10] } 28... c2 { [%eval #-10] } 29. g5 { [%eval #-9] } 29... c1=R { [%eval #-9] } 30. g6 { [%eval #-8] } 30... Rb1 { [%eval #-8] } 31. g7 { [%eval #-7] } 31... Rb5 { [%eval #-35] } 32. axb5 { [%eval -6.1] } 32... c3 { [%eval -2.05] } 33. g8=R?? { (-2.05 → Mate in 7) Checkmate is now unavoidable. g8=Q was best. } { [%eval #-7] } (33. g8=Q c2) 33... c2 { [%eval #-7] } 34. Rd8 { [%eval #-6] } 34... c1=R { [%eval #-6] } 35. Rd3 { [%eval #-5] } 35... exd3 { [%eval #-5] } 36. b6 { [%eval #-4] } 36... Rc7 { [%eval #-6] } 37. bxc7 { [%eval #-5] } 37... d2 { [%eval #-5] } 38. c8=R { [%eval #-4] } 38... d1=R { [%eval #-4] } 39. Rc1 { [%eval #-3] } 39... Rxc1 { [%eval #-3] } 40. e4 { [%eval #-2] } 40... Rd1 { [%eval #-2] } 41. e5 { [%eval #-1] } 41... Rd6 { [%eval #-1] } 42. exd6# { Game ends by variant rule. } 0-1