FEN
[Event "ANTICHESS Tournament"]
[Site "https://lichess.org/o7KdlCkT"]
[Date "2026.02.28"]
[Round "-"]
[White "dp41"]
[Black "Jeshwanth2016"]
[Result "1-0"]
[GameId "o7KdlCkT"]
[UTCDate "2026.02.28"]
[UTCTime "14:30:02"]
[WhiteElo "1793"]
[BlackElo "1174"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d5?? { (2.49 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #14] } 3. c4 { [%eval #15] } 3... dxc4 { [%eval #14] } 4. Qb3?? { (Mate in 14 → -0.86) Lost forced checkmate sequence. d3 was best. } { [%eval -0.86] } (4. d3 cxd3 5. Qxd3 Qxd3 6. g4 Bxg4 7. Nf3 Bxf3 8. Nd2 Bxh1) 4... cxb3 { [%eval -0.86] } 5. axb3 { [%eval -1.99] } 5... Qxd2 { [%eval -0.87] } 6. Rxa6?? { (-0.87 → -5.23) Blunder. Kxd2 was best. } { [%eval -5.23] } (6. Kxd2 a5 7. Rxa5 Bh3 8. Rxa7 Rxa7 9. gxh3 h5 10. Ne2 Rh6) 6... Bxa6?? { (-5.23 → 0.43) Blunder. Qxc1 was best. } { [%eval 0.43] } (6... Qxc1 7. Rxa7 Qxb1 8. Rxc7 Qxe1 9. Rxc8 Qxe3 10. Rxe8 Qxf2 11. Rxb8 Qxg2 12. Rxa8) 7. Bxd2 { [%eval 0.31] } 7... Bf1 { [%eval -0.53] } 8. Kxf1 { [%eval -0.5] } 8... a5?! { (-0.50 → 0.15) Inaccuracy. Nd7 was best. } { [%eval 0.15] } (8... Nd7 9. Nc3 e5 10. b4 Bxb4 11. Nce2 Bxd2 12. Ke1 Bxe3 13. fxe3 Ne7 14. h3) 9. Bxa5 { [%eval 0.16] } 9... Rxa5 { [%eval 0.29] } 10. Na3?? { (0.29 → -2.07) Blunder. Ke1 was best. } { [%eval -2.07] } (10. Ke1 c5) 10... Rxa3 { [%eval -1.69] } 11. bxa3 { [%eval -1.74] } 11... f5?? { (-1.74 → 1.30) Blunder. g5 was best. } { [%eval 1.3] } (11... g5 12. e4) 12. e4 { [%eval 0.82] } 12... fxe4 { [%eval 0.46] } 13. Ke2?! { (0.46 → -0.46) Inaccuracy. Ke1 was best. } { [%eval -0.46] } (13. Ke1 Nf6) 13... e3? { (-0.46 → 0.71) Mistake. Nf6 was best. } { [%eval 0.71] } (13... Nf6 14. Kd2 e3 15. Kxe3 Ng4 16. Nf3 Nxe3 17. fxe3 c5 18. Nd2 Na6 19. Nb1) 14. Kxe3 { [%eval 1.06] } 14... Nf6?? { (1.06 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (14... Kd7 15. Ne2) 15. Kd2?? { (Mate in 8 → 0.51) Lost forced checkmate sequence. Ke4 was best. } { [%eval 0.51] } (15. Ke4 Nxe4 16. g4 Nxf2 17. g5 Nxh1 18. g6 hxg6 19. b4 Rxh2 20. Nh3 Rxh3) 15... g5? { (0.51 → 1.84) Mistake. c5 was best. } { [%eval 1.84] } (15... c5 16. g4 Nxg4 17. h4 Nxf2 18. h5 Nxh1 19. h6 gxh6 20. Nh3 Ng3 21. Kc3) 16. f4?? { (1.84 → -2.79) Blunder. a4 was best. } { [%eval -2.79] } (16. a4 Nbd7 17. Ne2 Nh5 18. g3 Nxg3 19. fxg3 Kf7 20. Ra1 Kf6 21. Kc2 Rg8) 16... gxf4 { [%eval -2.4] } 17. Ke3?! { (-2.40 → -3.54) Inaccuracy. Nf3 was best. } { [%eval -3.54] } (17. Nf3 Nbd7) 17... fxe3 { [%eval -3.65] } 18. Ne2 { [%eval -3.72] } 18... Kd7 { [%eval -3.1] } 19. Nd4?? { (-3.10 → Mate in 8) Checkmate is now unavoidable. b4 was best. } { [%eval #-8] } (19. b4 Ne8 20. Nc3 Kd6 21. Nb1 c5 22. bxc5 Kxc5 23. a4 Kb5 24. axb5 e6) 19... Kc6?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Ke6 was best. } { [%eval #6] } (19... Ke6 20. Nxe6 Bh6 21. Nxc7 Nd5 22. Nxd5 e2 23. Nxe7 Rg8 24. Nxg8 Nd7 25. Nxh6) 20. Nxc6 { [%eval #6] } 20... Nxc6 { [%eval #5] } 21. a4?? { (Mate in 5 → -6.76) Lost forced checkmate sequence. g4 was best. } { [%eval -6.76] } (21. g4 Nxg4 22. Rd1 Nxh2 23. Rd4 Nxd4 24. a4 Nxb3 25. a5 Nxa5#) 21... e5?? { (-6.76 → Mate in 5) Checkmate is now unavoidable. Ne5 was best. } { [%eval #5] } (21... Ne5 22. g3 Ne4 23. Rb1 Nxg3 24. hxg3 Nc4 25. bxc4 Bg7 26. Rb6 cxb6 27. g4) 22. b4 { [%eval #5] } 22... Nxb4 { [%eval #4] } 23. Rf1?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. g4 was best. } { [%eval #-7] } (23. g4 Nxg4 24. Rb1 Nxh2 25. Rxb4 Bxb4 26. a5 Bxa5#) 23... Bh6 { [%eval #-7] } 24. Rxf6 { [%eval #-6] } 24... Nd3 { [%eval #-6] } 25. Rxh6 { [%eval #-5] } 25... Nc1?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rc8 was best. } { [%eval #4] } (25... Rc8 26. Rxh7 Nb2 27. Rxc7 Nxa4 28. Rxc8 Nc3 29. Rxc3 e4 30. Rxe3#) 26. Rxh7 { [%eval #4] } 26... Rxh7 { [%eval #3] } 27. h4 { [%eval #3] } 27... Rxh4 { [%eval #2] } 28. g3 { [%eval #2] } 28... Rxa4 { [%eval #1] } 29. g4 { [%eval #1] } 29... Rxg4# { Game ends by variant rule. } 1-0
