- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/nzXwASIk"] [Date "2024.12.11"] [White "Ken_Badger"] [Black "jammers102408"] [Result "0-1"] [GameId "nzXwASIk"] [UTCDate "2024.12.11"] [UTCTime "15:29:52"] [WhiteElo "2096"] [BlackElo "1264"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+49"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... e6 { [%eval -0.01] } 2. b4 { [%eval -0.51] } 2... Bxb4 { [%eval -0.36] } 3. Nh3?! { (-0.36 → -1.47) Inaccuracy. e3 was best. } { [%eval -1.47] } (3. e3 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6 6. c3 a5 7. Qh5 c5) 3... Bxd2 { [%eval -1.82] } 4. Qxd2?? { (-1.82 → -5.92) Blunder. Nxd2 was best. } { [%eval -5.92] } (4. Nxd2) 4... d5?? { (-5.92 → 0.20) Blunder. Qh4 was best. } { [%eval 0.2] } (4... Qh4) 5. Qxd5 { [%eval 0.73] } 5... Qxd5 { [%eval 0.37] } 6. Bh6 { [%eval 0.13] } 6... Qxa2?? { (0.13 → Mate in 12) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #12] } (6... Nxh6) 7. Bxg7?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-12] } (7. Rxa2 Nxh6 8. Rxa7 Rxa7 9. g4 Nxg4 10. Rg1 Nxh2 11. Rxg7 Nxf1 12. Rxh7 Rxh7) 7... Qxc2 { [%eval #-12] } 8. Bxh8 { [%eval #-11] } 8... Qxe2 { [%eval #-12] } 9. Rxa7 { [%eval #-10] } 9... Rxa7 { [%eval #-10] } 10. Kxe2 { [%eval #-9] } 10... Ra3 { [%eval #-9] } 11. Nxa3 { [%eval #-8] } 11... b5 { [%eval #-8] } 12. Nxb5 { [%eval #-7] } 12... Ba6 { [%eval #-8] } 13. Nxc7 { [%eval #-7] } 13... Bxe2 { [%eval #-7] } 14. Nxe8 { [%eval #-6] } 14... Bxf1 { [%eval #-6] } 15. Rxf1 { [%eval #-5] } 15... Nf6 { [%eval #-5] } 16. Nxf6 { [%eval #-4] } 16... h5 { [%eval #-4] } 17. Nxh5 { [%eval #-3] } 17... e5 { [%eval #-3] } 18. Bxe5 { [%eval #-2] } 18... f6?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. f5 was best. } { [%eval #9] } (18... f5 19. Bxb8 f4 20. N3xf4#) 19. Bxf6 { [%eval #9] } 19... Nc6 { [%eval #7] } 20. Bd8 { [%eval #11] } 20... Nxd8 { [%eval #10] } 21. Ra1 { [%eval #14] } 21... Nf7 { [%eval #7] } 22. Ng5 { [%eval #7] } 22... Nxg5 { [%eval #6] } 23. f4?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. g4 was best. } { [%eval #-1] } (23. g4 Nf3 24. Ng3 Nxh2 25. Ne2 Nxg4 26. Nf4 Nxf2 27. Nd3 Nxd3 28. Rc1 Nxc1#) 23... Nf3 { [%eval #-1] } 24. gxf3# { Game ends by variant rule. } 0-1