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[Event "Antichess Revolution #2"] [Site "https://lichess.org/ng8rfcMi"] [Date "2023.01.14"] [White "Murzik11_09"] [Black "akshathnaresh"] [Result "0-1"] [GameId "ng8rfcMi"] [UTCDate "2023.01.14"] [UTCTime "15:24:21"] [WhiteElo "1104"] [BlackElo "992"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+154"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.51) Inaccuracy. e3 was best. } { [%eval -0.51] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (-0.51 → 1.40) Blunder. b6 was best. } { [%eval 1.4] } (1... b6 2. Nh3 c5 3. Ng1 f5 4. gxf5 g6 5. fxg6 hxg6 6. c4) 2. gxf5 { [%eval 0.8] } 2... e6?? { (0.80 → Mate in 15) Checkmate is now unavoidable. g6 was best. } { [%eval #15] } (2... g6 3. fxg6 hxg6 4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6) 3. fxe6 { [%eval #15] } 3... dxe6 { [%eval #14] } 4. d4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-14] } (4. Bg2 Qxd2 5. Bxb7 Bxb7 6. Qxd2 Bxh1 7. Qb4 Bxb4 8. Bg5 Bxe1) 4... Qxd4 { [%eval #-14] } 5. Qxd4 { [%eval #-13] } 5... Bc5?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. g5 was best. } { [%eval #15] } (5... g5 6. Qxh8 Na6 7. Qxh7 e5 8. Qxg8 Bd7 9. Qxg5 Bf5 10. Qxf5 Kf7 11. Qxe5 Nb8 12. Qxc7) 6. Qxg7 { [%eval #15] } 6... Bxf2 { [%eval #14] } 7. Qxh7?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-13] } (7. Qxc7 Bxg1 8. Qxh7 Rxh7 9. Rxg1 Rxh2 10. Rxg8 Rxe2 11. Rxe8 Rxc2 12. Rxe6 Bxe6 13. Bg2 Bxa2) 7... Rxh7 { [%eval #-13] } 8. Kxf2 { [%eval #-12] } 8... Rxh2 { [%eval #-12] } 9. Rxh2 { [%eval #-11] } 9... Nh6?? { (Mate in 11 → 3.13) Lost forced checkmate sequence. a6 was best. } { [%eval 3.13] } (9... a6 10. Rh3 Nh6 11. Bxh6 Kf8 12. Bxf8 c5 13. Bxc5 b6 14. Bxb6 Ra7 15. Bxa7 a5 16. Bxb8) 10. Rxh6?? { (3.13 → Mate in 7) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-7] } (10. Bxh6 Kf7 11. Bf8 Kxf8 12. Kg3 Kf7 13. Rh4 Kf6 14. Ra4 e5 15. Rxa7 Rxa7 16. Bh3 Bxh3) 10... Kf7?? { (Mate in 7 → 2.64) Lost forced checkmate sequence. Nd7 was best. } { [%eval 2.64] } (10... Nd7 11. Rxe6 Nc5 12. Rxe8 Bd7 13. Rxa8 b5 14. Rxa7 Bc6 15. Rxc7 b4 16. Rxc6 Nb3 17. axb3#) 11. Rxe6 { [%eval 2.48] } 11... Bxe6?? { (2.48 → Mate in 10) Checkmate is now unavoidable. Kxe6 was best. } { [%eval #10] } (11... Kxe6 12. Kg3 Kd6 13. Bh3 Bxh3 14. Kxh3 Ke6 15. e4 Kf6 16. Kg4 Ke7 17. e5 Kf8 18. Kg3) 12. a4?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Be3 was best. } { [%eval #-7] } (12. Be3 Bxa2 13. Bxa7 Bxb1 14. Rxb1 Rxa7 15. Ra1 Rxa1 16. Ke3 Rxf1 17. Kd2 Rxg1 18. Kc1 Rxc1) 12... Ba2 { [%eval #-8] } 13. Rxa2 { [%eval #-7] } 13... b5?? { (Mate in 7 → 0.40) Lost forced checkmate sequence. Nd7 was best. } { [%eval 0.4] } (13... Nd7 14. a5 b6 15. axb6 axb6 16. Rxa8 Nb8 17. Rxb8 c6 18. Rxb6 Kg6 19. Rxc6 Kg5 20. Bxg5#) 14. axb5 { [%eval 1.08] } 14... a6?? { (1.08 → 3.36) Blunder. Nc6 was best. } { [%eval 3.36] } (14... Nc6 15. Rxa7) 15. Rxa6 { [%eval 2.75] } 15... Rxa6?? { (2.75 → Mate in 9) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #9] } (15... Nxa6 16. bxa6 Rxa6 17. Na3 Rxa3 18. bxa3 Ke7 19. a4 c5 20. a5 c4 21. a6 Kd6 22. a7) 16. bxa6 { [%eval #9] } 16... Nxa6 { [%eval #8] } 17. b4 { [%eval #8] } 17... Nxb4 { [%eval #7] } 18. Nh3?? { (Mate in 7 → 3.40) Lost forced checkmate sequence. Be3 was best. } { [%eval 3.4] } (18. Be3 Nxc2 19. Kg3 Nxe3 20. Nh3 Nxf1 21. Na3 Nxg3 22. Nc4 Nxe2 23. Nb6 cxb6 24. Nf4 Nxf4#) 18... Nxc2 { [%eval 3.7] } 19. Ke1?? { (3.70 → 0.54) Blunder. Be3 was best. } { [%eval 0.54] } (19. Be3 Nxe3) 19... Nxe1 { [%eval 1.0] } 20. Bg2?! { (1.00 → -0.08) Inaccuracy. e4 was best. } { [%eval -0.08] } (20. e4) 20... Nxg2 { [%eval 0.0] } 21. Nf4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Be3 was best. } { [%eval #-3] } (21. Be3 Nxe3 22. Nf2 Nd1 23. Nxd1 c5 24. Nf2 c4 25. Nc3 Kg6 26. Nh1 Kh5 27. Ng3 Kh6) 21... Nxf4 { [%eval #-3] } 22. Bxf4 { [%eval #-2] } 22... Ke7 { [%eval #-2] } 23. Bxc7 { [%eval #-1] } 23... Kd6 { [%eval #-1] } 24. Bxd6# { Game ends by variant rule. } 0-1