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[Event "rated variant:antichess game"] [Site "https://lichess.org/ndqLuGk6"] [Date "2023.09.10"] [Round "-"] [White "BungaMan"] [Black "Mohammedjavadf"] [Result "0-1"] [GameId "ndqLuGk6"] [UTCDate "2023.09.10"] [UTCTime "06:13:14"] [WhiteElo "537"] [BlackElo "790"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "360+6"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxh5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #15] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bg2 8. Rxg2) 4. f3?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-13] } (4. Ba6 bxa6 5. g4 Bxg4 6. Nh3 Qxh3 7. f3 Bxf3 8. Rg1 Qxh2) 4... Qxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... Bh3 { [%eval #-13] } 6. Rxh3 { [%eval #-12] } 6... Nh6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (6... b5 7. Bxb5 a5 8. Bxe8 e5 9. Bxf7 Nd7 10. Bxg8 Rxg8 11. Rxh7 g6 12. Rxd7 a4 13. Rxc7) 7. Rxh6 { [%eval #14] } 7... gxh6 { [%eval #13] } 8. Bb5?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-10] } (8. Ba6 bxa6 9. Na3 f5 10. Nb5 axb5 11. c4 bxc4 12. d3 cxd3 13. Bxh6 Bxh6 14. f4 Bxf4) 8... Nc6?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. a5 was best. } { [%eval #13] } (8... a5 9. Bxe8 Bg7 10. Bxf7 Bxb2 11. Bxb2 a4 12. Bxh8 e5 13. Bxe5 Ra5 14. Bxc7 Rb5 15. Bxb8) 9. Bxc6 { [%eval #13] } 9... bxc6 { [%eval #12] } 10. d4?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Na3 was best. } { [%eval #-10] } (10. Na3 Kd7 11. Nb5 cxb5 12. c4 bxc4 13. d3 cxd3 14. Bxh6 Bxh6 15. Rc1 Bxc1 16. Kd1 Bxb2) 10... Rb8 { [%eval #-10] } 11. Bxh6 { [%eval #-9] } 11... Bxh6?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rxb2 was best. } { [%eval #8] } (11... Rxb2 12. Bxf8 Rxc2 13. Bxe7 Rxa2 14. Rxa2 Kxe7 15. Rxa7 f5 16. Rxc7 h5 17. Rxe7 Rh7 18. Rxh7) 12. c4?? { (Mate in 8 → 3.77) Lost forced checkmate sequence. a4 was best. } { [%eval 3.77] } (12. a4 Rxb2 13. Nc3 Rxc2 14. Nb1 Rxg2 15. a5 Rxg1 16. a6 Rxe1 17. Ra5 Rxb1 18. Rd5 cxd5) 12... Rxb2 { [%eval 3.87] } 13. Nc3?! { (3.87 → 3.07) Inaccuracy. Na3 was best. } { [%eval 3.07] } (13. Na3) 13... Rxa2 { [%eval 3.05] } 14. Rxa2?? { (3.05 → Mate in 8) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #-8] } (14. Nxa2 Bc1) 14... Bd2?? { (Mate in 8 → -3.41) Lost forced checkmate sequence. a6 was best. } { [%eval -3.41] } (14... a6 15. Rxa6 f5 16. Rxc6 Rf8 17. Rxh6 e6 18. Rxe6 Ke7 19. Rxe7 f4 20. Rxc7 Rf5 21. Rxh7) 15. Rxa7 { [%eval -3.02] } 15... Bxc3 { [%eval -3.09] } 16. Rxc7 { [%eval -3.24] } 16... Bxd4?? { (-3.24 → Mate in 6) Checkmate is now unavoidable. Bxe1 was best. } { [%eval #6] } (16... Bxe1 17. Rxe7) 17. Rxc6 { [%eval #6] } 17... Bxg1 { [%eval #5] } 18. Rc8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rf6 was best. } { [%eval #-5] } (18. Rf6 exf6 19. c5 Bxc5 20. Kf2 Bxf2 21. g3 Bxg3 22. f4 Bxf4#) 18... Bf2 { [%eval #-6] } 19. Kxf2 { [%eval #-4] } 19... Rf8?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Kd7 was best. } { [%eval 0.0] } (19... Kd7 20. Rxh8 f5 21. Rxh7 Kc7 22. Rxe7 f4 23. Rxc7#) 20. Rxe8 { [%eval 0.0] } 20... Rxe8 { [%eval 0.07] } 21. c5 { [%eval 0.08] } 21... Rb8 { [%eval 0.11] } 22. c6 { [%eval 0.19] } 22... Rg8?? { (0.19 → Mate in 7) Checkmate is now unavoidable. h5 was best. } { [%eval #7] } (22... h5 23. Ke2 h4 24. g3 hxg3 25. c7 Rg8 26. Kd3 Rg4 27. fxg4 f5 28. gxf5 e6 29. fxe6) 23. c7 { [%eval #9] } 23... Rxg2 { [%eval #8] } 24. Kxg2 { [%eval #8] } 24... f6 { [%eval #6] } 25. c8=Q?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. c8=R was best. } { [%eval #-3] } (25. c8=R f5 26. Rg8 f4 27. Rg6 hxg6 28. Kh3 e6 29. Kg4 e5 30. Kxf4 exf4#) 25... e6 { [%eval #-3] } 26. Qxe6 { [%eval #-2] } 26... f5 { [%eval #-2] } 27. Qxf5 { [%eval #-1] } 27... h5 { [%eval #-1] } 28. Qxh5# { Game ends by variant rule. } 0-1