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[Event "rated variant:antichess game"] [Site "https://lichess.org/nQtAJCVc"] [Date "2024.04.23"] [Round "-"] [White "bilelh"] [Black "e22ace2024"] [Result "0-1"] [GameId "nQtAJCVc"] [UTCDate "2024.04.23"] [UTCTime "16:58:33"] [WhiteElo "1493"] [BlackElo "1500"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+235"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.19] } 1... Nf6?? { (0.19 → Mate in 17) Checkmate is now unavoidable. g6 was best. } { [%eval #17] } (1... g6 2. d3 Bh6 3. Bxh6 Nxh6 4. g4 Nxg4 5. h3 Nxf2 6. Kxf2) 2. g4?? { (Mate in 17 → 0.59) Lost forced checkmate sequence. e4 was best. } { [%eval 0.59] } (2. e4 Nxe4 3. Qf3 Nxg3 4. Qxb7 Nxh1 5. Qxa7 Nxf2 6. Kxf2 Rxa7 7. Ba6 Rxa6 8. Kf1 Rxa2) 2... Nxg4 { [%eval 0.32] } 3. Bh3 { [%eval -0.22] } 3... Nxh2 { [%eval -0.45] } 4. Bxd7 { [%eval -1.0] } 4... Bxd7 { [%eval -1.01] } 5. Rxh2 { [%eval -0.93] } 5... Bh3?? { (-0.93 → 1.84) Blunder. Be6 was best. } { [%eval 1.84] } (5... Be6 6. Rxh7) 6. Rxh3 { [%eval 1.99] } 6... Qxd2 { [%eval 2.15] } 7. Rxh7?? { (2.15 → 0.00) Blunder. Kxd2 was best. } { [%eval 0.0] } (7. Kxd2 h6 8. Rxh6 gxh6 9. Kc3 h5 10. Qd6 exd6 11. Bh6 Rxh6 12. Nf3 Ke7 13. Na3 Nd7) 7... Rxh7 { [%eval -0.74] } 8. Kxd2?? { (-0.74 → Mate in 10) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-10] } (8. Bxd2 g5 9. Bxg5 Rh1 10. Bxe7 Rxg1 11. Bxf8 Rxe1 12. Qxe1 Kxf8) 8... Rh3 { [%eval #-10] } 9. Nxh3 { [%eval #-9] } 9... g5 { [%eval #-9] } 10. Nxg5 { [%eval #-8] } 10... Kd8 { [%eval #-8] } 11. Nxf7 { [%eval #-7] } 11... Nc6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #12] } (11... a5 12. Nxd8 a4 13. Nxb7 Ra5 14. Nxa5 Nc6 15. Nxc6 e5 16. Nxe5 c6 17. Nxc6 Ba3 18. Nxa3#) 12. Nxd8 { [%eval #12] } 12... Rxd8 { [%eval #9] } 13. b4?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Ke3 was best. } { [%eval #-8] } (13. Ke3 Rxd1 14. Kf3 Rxc1 15. Nd2 Rxc2 16. a4 Rxd2 17. Kf4 Rxe2 18. f3 Rxb2 19. Ra2 Rxa2) 13... Nxb4 { [%eval #-13] } 14. a3 { [%eval #-7] } 14... Rxd2 { [%eval #-7] } 15. Qxd2 { [%eval #-6] } 15... Nxc2 { [%eval #-6] } 16. Qxc2 { [%eval #-5] } 16... e5 { [%eval #-5] } 17. Qxc7 { [%eval #-4] } 17... Bxa3 { [%eval #-4] } 18. Qxe5 { [%eval #-3] } 18... Bxc1 { [%eval #-3] } 19. Rxa7 { [%eval #-2] } 19... b5 { [%eval #-2] } 20. Qxb5 { [%eval #-1] } 20... Bb2 { [%eval #-1] } 21. Qxb2# { Game ends by variant rule. } 0-1