FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/nPCLjstN"]
[Date "2022.04.15"]
[Round "-"]
[White "koskin_ap"]
[Black "MISERYMISERY"]
[Result "1-0"]
[GameId "nPCLjstN"]
[UTCDate "2022.04.15"]
[UTCTime "08:11:25"]
[WhiteElo "1858"]
[BlackElo "2257"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-12"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Ba6 { [%eval 2.89] } 3. Bxd7 { [%eval 1.92] } 3... Nxd7 { [%eval 2.27] } 4. d3 { [%eval 1.78] } 4... Bxd3 { [%eval 2.31] } 5. Qxd3 { [%eval 1.68] } 5... Rb8 { [%eval 2.27] } 6. Qxh7 { [%eval 2.27] } 6... Rxh7 { [%eval 2.19] } 7. b4 { [%eval 1.53] } 7... Rxh2 { [%eval 2.58] } 8. Rxh2 { [%eval 2.0] } 8... Rxb4 { [%eval 1.76] } 9. Bb2? { (1.76 → 0.46) Mistake. c4 was best. } { [%eval 0.46] } (9. c4 Rxb1 10. Rxb1 Qb8 11. Rxb8 Nxb8 12. c5 Kd7 13. Kd2 c6 14. Kc3 Kc7 15. Ne2 Kb6) 9... Rxb2 { [%eval 0.32] } 10. Nc3?? { (0.32 → -1.73) Blunder. a3 was best. } { [%eval -1.73] } (10. a3 Rxb1) 10... Rxa2 { [%eval -1.9] } 11. Nxa2 { [%eval -2.05] } 11... e6?! { (-2.05 → -0.89) Inaccuracy. e5 was best. } { [%eval -0.89] } (11... e5) 12. Nb4?? { (-0.89 → Mate in 9) Checkmate is now unavoidable. Rh4 was best. } { [%eval #-9] } (12. Rh4) 12... Bxb4 { [%eval #-9] } 13. Rxa7 { [%eval #-8] } 13... Bxe1 { [%eval #-8] } 14. Rxc7 { [%eval #-7] } 14... Bxf2 { [%eval #-7] } 15. Rxd7 { [%eval #-6] } 15... Bxg1 { [%eval #-6] } 16. Rxf7 { [%eval #-5] } 16... Bxh2 { [%eval #-5] } 17. Rxg7 { [%eval #-4] } 17... Qb8 { [%eval #-5] } 18. Rxg8 { [%eval #-4] } 18... Kd8 { [%eval #-9] } 19. Rxd8 { [%eval #-8] } 19... Qxd8 { [%eval #-8] } 20. g3 { [%eval #-5] } 20... Bxg3 { [%eval #-5] } 21. e4 { [%eval #-4] } 21... Qd3 { [%eval #-4] } 22. cxd3 { [%eval #-3] } 22... Bh4 { [%eval #-3] } 23. e5 { [%eval #-2] } 23... Bf6?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Be7 was best. } { [%eval #6] } (23... Be7 24. d4 Bc5 25. dxc5#) 24. exf6 { [%eval #6] } 24... e5 { [%eval #5] } 25. d4 { [%eval #5] } 25... exd4 { [%eval #4] } 26. f7 { [%eval #4] } 26... d3 { [%eval #3] } 27. f8=R { [%eval #3] } 27... d2 { [%eval #2] } 28. Re8 { [%eval #2] } 28... d1=Q { [%eval #1] } 29. Re2 { [%eval #1] } 29... Qxe2# { Game ends by variant rule. } 1-0