- Blind mode tutorial
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[Event "casual blitz game"] [Site "https://lichess.org/nDCxFwVX"] [Date "2025.11.26"] [Round "-"] [White "RejectedDeepBlueCode"] [Black "poundsign"] [Result "0-1"] [GameId "nDCxFwVX"] [UTCDate "2025.11.26"] [UTCTime "01:56:13"] [WhiteElo "1538"] [BlackElo "1708"] [Variant "Standard"] [TimeControl "300+3"] [ECO "A40"] [Opening "Englund Gambit"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... e5?! { (0.17 → 1.13) Inaccuracy. Nf6 was best. } { [%eval 1.13] } { A40 Englund Gambit } (1... Nf6 2. c4 e6 3. Nf3 d5 4. Nc3 Be7 5. Bf4 O-O 6. e3) 2. c3? { (1.13 → 0.00) Mistake. dxe5 was best. } { [%eval 0.0] } (2. dxe5 Nc6 3. Nf3 d5 4. Bf4 Bc5 5. e3 Nge7 6. Nc3 O-O) 2... exd4 { [%eval 0.12] } 3. cxd4 { [%eval 0.09] } 3... Nc6 { [%eval 0.36] } 4. Nf3 { [%eval 0.34] } 4... Nf6 { [%eval 0.37] } 5. Bf4 { [%eval 0.18] } 5... Bb4+ { [%eval 0.33] } 6. Nc3 { [%eval 0.0] } 6... Nd5?! { (0.00 → 0.77) Inaccuracy. Ne4 was best. } { [%eval 0.77] } (6... Ne4 7. Rc1 d5 8. Nd2 g5 9. Be3 Nxc3 10. bxc3 Ba3 11. Rb1) 7. Bd2 { [%eval 0.63] } 7... Nb6 { [%eval 0.89] } 8. a3 { [%eval 0.46] } 8... Be7?! { (0.46 → 1.15) Inaccuracy. Bxc3 was best. } { [%eval 1.15] } (8... Bxc3 9. Bxc3) 9. d5 { [%eval 1.18] } 9... Nb8 { [%eval 1.12] } 10. e4 { [%eval 1.14] } 10... d6 { [%eval 1.11] } 11. Bb5+ { [%eval 0.73] } 11... Bd7 { [%eval 1.03] } 12. Bxd7+ { [%eval 0.74] } 12... N8xd7 { [%eval 0.63] } 13. O-O { [%eval 0.63] } 13... O-O { [%eval 0.66] } 14. Nd4 { [%eval 0.49] } 14... Nc4 { [%eval 0.78] } 15. Qc2?! { (0.78 → 0.00) Inaccuracy. Bc1 was best. } { [%eval 0.0] } (15. Bc1) 15... Nxd2 { [%eval 0.2] } 16. Qxd2 { [%eval 0.24] } 16... Bf6 { [%eval 0.34] } 17. Nf5 { [%eval -0.01] } 17... g6 { [%eval -0.04] } 18. Ng3 { [%eval -0.27] } 18... Ne5 { [%eval 0.14] } 19. b3 { [%eval -0.26] } 19... Re8 { [%eval 0.13] } 20. Rad1 { [%eval -0.3] } 20... a6?! { (-0.30 → 0.41) Inaccuracy. Bg7 was best. } { [%eval 0.41] } (20... Bg7 21. h3) 21. Nce2?! { (0.41 → -0.31) Inaccuracy. f4 was best. } { [%eval -0.31] } (21. f4) 21... Qd7? { (-0.31 → 1.18) Mistake. Bg7 was best. } { [%eval 1.18] } (21... Bg7) 22. Rfe1? { (1.18 → -0.31) Mistake. f4 was best. } { [%eval -0.31] } (22. f4 Ng4 23. h3 Nh6 24. f5 Bg7 25. f6 Bf8 26. Qf4 c5 27. Rf3 b5) 22... Qg4 { [%eval 0.23] } 23. h3 { [%eval 0.0] } 23... Qd7?? { (0.00 → 2.76) Blunder. Qh4 was best. } { [%eval 2.76] } (23... Qh4 24. Qb4 Rab8 25. Qc3 Rbc8 26. Qb4) 24. a4?? { (2.76 → 0.05) Blunder. f4 was best. } { [%eval 0.05] } (24. f4 c5 25. fxe5 Bxe5 26. Kh1 a5 27. Rb1 b5 28. Qd3 Rec8 29. Nf1 c4) 24... Rad8?? { (0.05 → 2.95) Blunder. Qd8 was best. } { [%eval 2.95] } (24... Qd8 25. Nd4) 25. Qb4?? { (2.95 → -0.20) Blunder. f4 was best. } { [%eval -0.2] } (25. f4 c5 26. fxe5 Bxe5 27. Nf1 b5 28. axb5 axb5 29. Kh1 Ra8 30. Ng1 c4) 25... c6?? { (-0.20 → 2.23) Blunder. Qc8 was best. } { [%eval 2.23] } (25... Qc8) 26. dxc6?? { (2.23 → 0.00) Blunder. f4 was best. } { [%eval 0.0] } (26. f4) 26... Nxc6 { [%eval 0.09] } 27. Qc4 { [%eval -0.29] } 27... Qe6 { [%eval -0.28] } 28. Qxe6 { [%eval -0.3] } 28... Rxe6 { [%eval 0.04] } 29. Nf4 { [%eval 0.08] } 29... Re5 { [%eval 0.22] } 30. Nd5 { [%eval 0.18] } 30... Bh4 { [%eval 0.18] } 31. Re3 { [%eval 0.16] } 31... f5?! { (0.16 → 0.73) Inaccuracy. Ne7 was best. } { [%eval 0.73] } (31... Ne7 32. Nc3 Rc5 33. Nge2 Bf6 34. Red3 Bg7 35. Kf1 h5 36. Nd5 Nxd5 37. Rxd5) 32. exf5 { [%eval 0.67] } 32... Rxe3 { [%eval 1.2] } 33. Nxe3 { [%eval 1.19] } 33... Bxg3 { [%eval 1.25] } 34. fxg3 { [%eval 1.29] } 34... Ne5?! { (1.29 → 2.20) Inaccuracy. gxf5 was best. } { [%eval 2.2] } (34... gxf5) 35. f6?? { (2.20 → 0.00) Blunder. g4 was best. } { [%eval 0.0] } (35. g4 Kf7 36. Kf2 Ke7 37. Kg3 Rc8 38. Kf4 Rc5 39. b4 Rc8 40. Nd5+ Kf7) 35... Kf7 { [%eval 0.03] } 36. Rf1 { [%eval -0.02] } 36... d5 { [%eval 0.0] } 37. Nc2 { [%eval -0.17] } 37... d4 { [%eval -0.26] } 38. Rd1?! { (-0.26 → -1.09) Inaccuracy. g4 was best. } { [%eval -1.09] } (38. g4) 38... d3?! { (-1.09 → 0.00) Inaccuracy. Nc6 was best. } { [%eval 0.0] } (38... Nc6) 39. Ne3 { [%eval -0.43] } 39... Kxf6 { [%eval -0.46] } 40. Nc4?? { (-0.46 → -5.49) Blunder. Kf2 was best. } { [%eval -5.49] } (40. Kf2 Ke6) 40... b5?? { (-5.49 → -1.85) Blunder. Nxc4 was best. } { [%eval -1.85] } (40... Nxc4 41. bxc4 Ke5 42. Kf2 Kd4 43. Kf3 Kc3 44. Kf4 d2 45. Kg5 Kc2 46. Rf1) 41. axb5 { [%eval -1.52] } 41... axb5 { [%eval -1.54] } 42. Nd2 { [%eval -1.66] } 42... Kf5? { (-1.66 → 0.00) Mistake. Ke6 was best. } { [%eval 0.0] } (42... Ke6) 43. Re1 { [%eval -0.01] } 43... Nc6 { [%eval -0.11] } 44. Kf2 { [%eval -0.01] } 44... Nb4 { [%eval 0.0] } 45. g4+ { [%eval -0.03] } 45... Kf4?? { (-0.03 → Mate in 2) Checkmate is now unavoidable. Kf6 was best. } { [%eval #2] } (45... Kf6 46. h4 h6 47. g5+ hxg5 48. hxg5+ Kxg5 49. Re5+ Kf6 50. Rxb5 Nc2 51. g4) 46. g3+?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Nf3 was best. } { [%eval 0.0] } (46. Nf3 d2 47. g3#) 46... Kg5 { [%eval 0.0] } 47. Re5+ { [%eval 0.0] } 47... Kf6 { [%eval 0.0] } 48. Rxb5 { [%eval 0.0] } 48... Nc2 { [%eval 0.0] } 49. Rb6+ { [%eval -0.16] } 49... Kg7 { [%eval 0.17] } 50. Rb7+ { [%eval 0.07] } 50... Kg8 { [%eval 0.37] } 51. Rc7 { [%eval -0.04] } 51... Nb4 { [%eval 0.36] } 52. Ke3?? { (0.36 → -5.04) Blunder. Rb7 was best. } { [%eval -5.04] } (52. Rb7 Nc2) 52... Nd5+ { [%eval -5.07] } 53. Ke4 { [%eval -5.6] } 53... Nxc7 { [%eval -5.56] } { Black wins on time. } 0-1