- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/nCE27XFW"] [Date "2024.04.16"] [Round "-"] [White "nevo01"] [Black "Polymer13"] [Result "1-0"] [GameId "nCE27XFW"] [UTCDate "2024.04.16"] [UTCTime "11:44:04"] [WhiteElo "1402"] [BlackElo "1897"] [WhiteRatingDiff "+56"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.33] } 1... e6 { [%eval 0.26] } 2. Ba6 { [%eval 0.08] } 2... Nxa6 { [%eval 0.54] } 3. b4 { [%eval 0.54] } 3... Bxb4 { [%eval -0.02] } 4. Nc3?? { (-0.02 → Mate in 18) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-18] } (4. Ne2 Bxd2 5. Kxd2 Ne7 6. c4 d5 7. cxd5 Qxd5 8. Ba3 Qxd2) 4... Bxc3 { [%eval #-18] } 5. dxc3 { [%eval -5.52] } 5... Nb4 { [%eval -4.69] } 6. Qxd7?? { (-4.69 → Mate in 12) Checkmate is now unavoidable. cxb4 was best. } { [%eval #-12] } (6. cxb4 Qh4) 6... Qxd7 { [%eval #-12] } 7. cxb4 { [%eval #-11] } 7... c5 { [%eval #-13] } 8. bxc5 { [%eval #-12] } 8... Qd6?! { (Mate in 12 → -10.62) Lost forced checkmate sequence. Qd4 was best. } { [%eval -10.62] } (8... Qd4 9. exd4 g5 10. Bxg5 Nf6 11. Bxf6 h5 12. Bxh8 f6 13. Bxf6 Ke7 14. Bxe7 e5 15. dxe5) 9. cxd6 { [%eval -8.76] } 9... Bd7 { [%eval -7.14] } 10. Ne2? { (-7.14 → Mate in 12) Checkmate is now unavoidable. f4 was best. } { [%eval #-12] } (10. f4 g5) 10... Nh6?? { (Mate in 12 → 0.75) Lost forced checkmate sequence. Kd8 was best. } { [%eval 0.75] } (10... Kd8 11. Kd1 Kc7 12. dxc7 Rb8 13. cxb8=Q Ne7 14. Qxb7 f6 15. Qxd7 Rb8 16. Qxe7 g5 17. Qxe6) 11. g4 { [%eval 0.58] } 11... Nxg4 { [%eval 0.82] } 12. h3?? { (0.82 → Mate in 12) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-12] } (12. Rg1 Nxh2) 12... Nxe3 { [%eval #-12] } 13. fxe3 { [%eval #-11] } 13... Ke7 { [%eval #-11] } 14. dxe7 { [%eval #-11] } 14... Rhd8?? { (Mate in 11 → 3.38) Lost forced checkmate sequence. g5 was best. } { [%eval 3.38] } (14... g5 15. e8=K Rhxe8 16. Nf4 gxf4 17. exf4 e5 18. fxe5 Bxh3 19. Rxh3 Rxe5 20. Rxh7 Rxe1 21. Rxf7) 15. exd8=Q { [%eval 3.07] } 15... Rxd8 { [%eval 2.53] } 16. e4?? { (2.53 → Mate in 7) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-7] } (16. Kd2 Re8 17. a3 g5 18. Re1 Bc8 19. Kd3 g4 20. hxg4 Rd8 21. Kd2 Rxd2 22. Bxd2 a6) 16... a5?? { (Mate in 7 → 7.09) Lost forced checkmate sequence. g5 was best. } { [%eval 7.09] } (16... g5 17. Bxg5 e5 18. Bxd8 Bxh3 19. Rxh3 b5 20. Rxh7 a6 21. Rxf7 a5 22. Bxa5 b4 23. Bxb4#) 17. Bh6 { [%eval 6.43] } 17... gxh6 { [%eval 6.63] } 18. Kd1 { [%eval 5.94] } 18... Be8?? { (5.94 → Mate in 7) Checkmate is now unavoidable. Rf8 was best. } { [%eval #7] } (18... Rf8 19. Kd2) 19. Kd2 { [%eval #7] } 19... Rxd2 { [%eval #6] } 20. Rhg1 { [%eval #7] } 20... Rxc2 { [%eval #6] } 21. Rad1 { [%eval #6] } 21... Rxe2 { [%eval #5] } 22. Rg3 { [%eval #5] } 22... Rxa2 { [%eval #3] } 23. Ra1 { [%eval #3] } 23... Rxa1 { [%eval #2] } 24. Ra3 { [%eval #2] } 24... Rxa3 { [%eval #1] } 25. e5 { [%eval #1] } 25... Rxh3# { Game ends by variant rule. } 1-0