FEN
[Event "نايف وتميم والعابر Arena"]
[Site "https://lichess.org/nBsUlzDf"]
[Date "2024.11.18"]
[Round "-"]
[White "esssadel"]
[Black "Mohammedmarzouk1"]
[Result "0-1"]
[GameId "nBsUlzDf"]
[UTCDate "2024.11.18"]
[UTCTime "23:16:12"]
[WhiteElo "1458"]
[BlackElo "1500"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+51"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Bxf7) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxh7) 3. Nc3?? { (Mate in 14 → -0.84) Lost forced checkmate sequence. b4 was best. } { [%eval -0.84] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxf7 Bxf2 7. Qxh7 Rxh7 8. a4 Bxg1) 3... Ba3 { [%eval -0.88] } 4. bxa3 { [%eval -0.68] } 4... Qh4 { [%eval -0.3] } 5. f3?? { (-0.30 → -23.71) Blunder. Qh5 was best. } { [%eval -23.71] } (5. Qh5 Qxh2 6. Qxh2 Ne7 7. Qxc7 Rf8 8. Rxh7 Nbc6 9. Rxg7 Nd4 10. Rxf7 Nxc2) 5... Qxh2 { [%eval #-15] } 6. Rxh2 { [%eval #-14] } 6... Nh6?? { (Mate in 14 → 2.84) Lost forced checkmate sequence. d5 was best. } { [%eval 2.84] } (6... d5 7. Nxd5 exd5 8. exd5 Nc6 9. dxc6 Bg4 10. fxg4 f5 11. gxf5 g6 12. fxg6) 7. Rxh6 { [%eval 2.26] } 7... gxh6 { [%eval 2.38] } 8. Nd5?? { (2.38 → -1.69) Blunder. Nh3 was best. } { [%eval -1.69] } (8. Nh3 f5 9. exf5 exf5 10. Nb5 axb5 11. Nf2 b4 12. axb4 Ke7 13. Ke2 Re8) 8... exd5 { [%eval -2.91] } 9. exd5 { [%eval -2.73] } 9... c5?? { (-2.73 → 1.51) Blunder. d6 was best. } { [%eval 1.51] } (9... d6 10. Nh3) 10. dxc6 { [%eval 0.65] } 10... Nxc6?? { (0.65 → 5.62) Blunder. dxc6 was best. } { [%eval 5.62] } (10... dxc6) 11. d4?? { (5.62 → Mate in 13) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-13] } (11. Qe2 Rg8) 11... Nxd4 { [%eval #-13] } 12. Qxd4 { [%eval #-10] } 12... d5 { [%eval #-12] } 13. Qxd5 { [%eval #-8] } 13... Bb7?? { (Mate in 8 → 3.76) Lost forced checkmate sequence. Rb8 was best. } { [%eval 3.76] } (13... Rb8 14. Bxh6 Rb4 15. axb4 a5 16. bxa5 Bg4 17. fxg4 Kd7 18. Qxf7 Rb8 19. Qxh7) 14. Qxf7 { [%eval 3.56] } 14... Kxf7 { [%eval 3.92] } 15. Bxh6 { [%eval 3.51] } 15... Bxf3 { [%eval 2.74] } 16. gxf3 { [%eval 2.3] } 16... Rad8?? { (2.30 → Mate in 7) Checkmate is now unavoidable. Raf8 was best. } { [%eval #7] } (16... Raf8 17. Bxf8 Kxf8 18. Ne2 h5 19. Kd2 Kg7 20. a4 Kf6 21. Kc3 Kg7 22. Kc4) 17. Bf8 { [%eval #9] } 17... Kxf8 { [%eval #6] } 18. Rb1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-5] } (18. Kd2 Rxd2 19. Rb1 Rxc2 20. Nh3 Rxa2 21. a4 Rxa4 22. Rb5 axb5 23. Nf4 Rxf4#) 18... Rd1?? { (Mate in 5 → 1.29) Lost forced checkmate sequence. Rb8 was best. } { [%eval 1.29] } (18... Rb8 19. Rxb8 Kf7 20. Rxh8 a5 21. Rxh7 Kg7 22. Rxg7 a4 23. Rxa7#) 19. Rxd1 { [%eval 0.85] } 19... Kf7?? { (0.85 → Mate in 6) Checkmate is now unavoidable. Ke7 was best. } { [%eval #6] } (19... Ke7 20. Kd2) 20. Rd8 { [%eval #6] } 20... Rxd8 { [%eval #5] } 21. Kd1?? { (Mate in 5 → Mate in 17) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-17] } (21. Kd2 Rxd2 22. c4 Rxa2 23. a4 Rxa4 24. Ne2 Rxc4 25. Nf4 Rxf4#) 21... Rxd1 { [%eval -9.11] } 22. c4? { (-9.11 → Mate in 7) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-7] } (22. Ne2 Rg1) 22... Rxg1 { [%eval #-7] } 23. f4 { [%eval #-6] } 23... Rg5 { [%eval #-6] } 24. fxg5 { [%eval #-5] } 24... h6 { [%eval #-5] } 25. gxh6 { [%eval #-4] } 25... a5 { [%eval #-4] } 26. c5 { [%eval #-3] } 26... a4 { [%eval #-3] } 27. c6 { [%eval #-2] } 27... a6 { [%eval #-3] } 28. c7 { [%eval #-2] } 28... a5 { [%eval #-2] } 29. c8=K { [%eval #-1] } 29... Kg7 { [%eval #-1] } 30. hxg7# { Game ends by variant rule. } 0-1