- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/nBjxbgDY"] [Date "2021.07.26"] [Round "-"] [White "rajinder46"] [Black "codescript2021"] [Result "1-0"] [GameId "nBjxbgDY"] [UTCDate "2021.07.26"] [UTCTime "12:44:26"] [WhiteElo "1268"] [BlackElo "1156"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-49"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.37] } 1... d6?? { (-0.37 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. f3?? { (Mate in 15 → -1.50) Lost forced checkmate sequence. Bb2 was best. } { [%eval -1.5] } (3. Bb2 Bxe2 4. Bxg7 Bxf1 5. Kxf1 Bxg7 6. Qc1 Bxa1 7. d4 Bxd4) 3... Bxf3 { [%eval -1.59] } 4. exf3 { [%eval -2.13] } 4... e6?? { (-2.13 → 0.15) Blunder. b5 was best. } { [%eval 0.15] } (4... b5) 5. Ba6 { [%eval 0.08] } 5... bxa6?! { (0.08 → 0.95) Inaccuracy. Nxa6 was best. } { [%eval 0.95] } (5... Nxa6 6. f4) 6. Qe2?? { (0.95 → -1.92) Blunder. c4 was best. } { [%eval -1.92] } (6. c4 Qh4 7. c5 dxc5 8. b4 Qxb4 9. Qa4 Qxa4 10. Nc3 Qxa2 11. Nxa2 Nc6 12. Rb1 Nb4) 6... d5?? { (-1.92 → Mate in 11) Checkmate is now unavoidable. Qh4 was best. } { [%eval #11] } (6... Qh4) 7. Qxe6 { [%eval #11] } 7... fxe6 { [%eval #10] } 8. Ba3?? { (Mate in 10 → -1.05) Lost forced checkmate sequence. b4 was best. } { [%eval -1.05] } (8. b4 Bxb4 9. d4 Bxe1 10. Nc3 Bxc3 11. a4 Bxd4 12. Ne2 Bxa1 13. Nd4 Bxd4 14. Rg1 Bxg1) 8... Bxa3 { [%eval -1.18] } 9. Nxa3 { [%eval -1.36] } 9... Qh4?? { (-1.36 → 0.42) Blunder. Ke7 was best. } { [%eval 0.42] } (9... Ke7 10. Ke2 Qe8 11. Nh3 g5 12. Nxg5 Nf6 13. Nxh7 Nxh7 14. Kf2 d4 15. d3 Rg8 16. Rhg1) 10. Nb5?? { (0.42 → -5.39) Blunder. Ke2 was best. } { [%eval -5.39] } (10. Ke2 Qxh2) 10... Qxe1 { [%eval -5.57] } 11. Nxc7 { [%eval -5.21] } 11... Qxg1 { [%eval -5.21] } 12. Nxe6?? { (-5.21 → Mate in 11) Checkmate is now unavoidable. Nxa8 was best. } { [%eval #-11] } (12. Nxa8 Qxh2 13. Rxh2 Nf6 14. Rxh7 Rxh7 15. Rh1 Rxh1 16. f4 d4 17. f5 exf5 18. c4 dxc3) 12... Qxh2?? { (Mate in 11 → Mate in 23) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #23] } (12... Qxh1 13. Nxg7 Qxf3 14. Nxe8 Qxb3 15. cxb3 Nf6 16. Nxf6 Rc8 17. Nxd5 Rc1 18. Rxc1 Nc6 19. Rxc6) 13. Nxg7 { [%eval #23] } 13... Qxd2 { [%eval #23] } 14. Nxe8 { [%eval #22] } 14... Qxc2 { [%eval #21] } 15. Rxh7 { [%eval #21] } 15... Qxb3 { [%eval #20] } 16. axb3 { [%eval #20] } 16... Rxh7 { [%eval #19] } 17. Rxa6 { [%eval #19] } 17... Nxa6 { [%eval #18] } 18. Ng7?? { (Mate in 18 → Mate in 12) Lost forced checkmate sequence. f4 was best. } { [%eval #-12] } (18. f4 Rxe8 19. b4 Nxb4 20. f5 Nh6 21. f6 Rg7 22. fxg7 Rh8 23. gxh8=K Nf7 24. Kg8 Nh8) 18... Rxg7 { [%eval #-12] } 19. b4 { [%eval #-11] } 19... Nxb4 { [%eval #-11] } 20. f4 { [%eval #-10] } 20... Rg5?? { (Mate in 10 → -1.87) Lost forced checkmate sequence. Rg2 was best. } { [%eval -1.87] } (20... Rg2 21. f5 Ne7 22. f6 Nc8 23. f7 Rg6 24. f8=K Ne7 25. Kxe7 Re6 26. Kxe6 Nc6 27. Kxd5) 21. fxg5 { [%eval -1.87] } 21... Nf6 { [%eval -1.39] } 22. gxf6 { [%eval -1.91] } 22... Re8 { [%eval -1.81] } 23. f7 { [%eval -1.87] } 23... d4?? { (-1.87 → Mate in 2) Checkmate is now unavoidable. Re3 was best. } { [%eval #2] } (23... Re3 24. f8=K Rb3 25. Kf7 d4 26. Kf6 d3 27. Kf5 Nc2 28. Kf4 Ne3 29. Kxe3 Rb8 30. Kxd3) 24. fxe8=R { [%eval #2] } 24... d3 { [%eval #1] } 25. Re2 { [%eval #1] } 25... dxe2# { Game ends by variant rule. } 1-0