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[Event "rated Antichess game"] [Site "https://lichess.org/n5UVYg7k"] [Date "2025.05.21"] [White "Chonno"] [Black "vlvl7"] [Result "0-1"] [GameId "n5UVYg7k"] [UTCDate "2025.05.21"] [UTCTime "14:20:56"] [WhiteElo "1653"] [BlackElo "1752"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. b4 { [%eval 2.62] } 3... Bxb4 { [%eval 0.66] } 4. Qh5 { [%eval 0.16] } 4... Bxd2 { [%eval 0.39] } 5. Qxh7?? { (0.39 → Mate in 15) Checkmate is now unavoidable. Qxe5 was best. } { [%eval #-15] } (5. Qxe5 Bxe3 6. Qxg7 Bxf2 7. Kxf2 Qh4 8. Qxg8 Qxh2 9. Qxh7 Qxh7) 5... Rxh7 { [%eval #-15] } 6. Kxd2 { [%eval #-14] } 6... Rxh2 { [%eval #-14] } 7. Rxh2 { [%eval #-13] } 7... Qh4 { [%eval #-13] } 8. Rxh4 { [%eval #-12] } 8... e4 { [%eval #-12] } 9. Rxe4 { [%eval #-11] } 9... a5?? { (Mate in 11 → 0.29) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.29] } (9... Nh6 10. Rxe8 d5 11. Rxc8 Nd7 12. Rxc7 Rh8 13. Rxd7 f5 14. Rxg7 Nf7 15. Rxf7) 10. Rxe8 { [%eval -0.61] } 10... a4? { (-0.61 → 0.86) Mistake. Ne7 was best. } { [%eval 0.86] } (10... Ne7) 11. Rxc8 { [%eval 1.5] } 11... a3?? { (1.50 → 4.50) Blunder. Na6 was best. } { [%eval 4.5] } (11... Na6 12. Rxg8) 12. Rxb8 { [%eval 3.22] } 12... Rxb8 { [%eval 4.92] } 13. Bxa3 { [%eval 4.45] } 13... Rxb1 { [%eval 3.96] } 14. Rxb1 { [%eval 3.3] } 14... Ne7?! { (3.30 → 5.00) Inaccuracy. c5 was best. } { [%eval 5.0] } (14... c5 15. Bxc5 f5 16. Bxa7 f4 17. exf4 d5 18. c4 dxc4 19. Ke3 c3 20. f5) 15. Bxe7 { [%eval 4.87] } 15... g5? { (4.87 → 8.68) Mistake. c5 was best. } { [%eval 8.68] } (15... c5 16. Bxc5 f5 17. Bxa7 f4 18. exf4 d5 19. c4 dxc4 20. Ke1 c3 21. Rb8) 16. Bxg5 { [%eval 8.98] } 16... f6 { [%eval 8.75] } 17. Bxf6 { [%eval 9.15] } 17... d5? { (9.15 → Mate in 10) Checkmate is now unavoidable. c5 was best. } { [%eval #10] } (17... c5 18. g4 c4 19. g5 a5 20. g6 d5 21. f4 a4 22. g7 d4 23. Bxd4) 18. c4 { [%eval #10] } 18... dxc4 { [%eval #9] } 19. Kd3 { [%eval #9] } 19... cxd3 { [%eval #8] } 20. Ne2?? { (Mate in 8 → 5.63) Lost forced checkmate sequence. a4 was best. } { [%eval 5.63] } (20. a4 c5 21. Ne2 dxe2 22. Rf1 exf1=B 23. e4 Bxg2 24. Bd8 Bxe4 25. Bb6 axb6) 20... dxe2 { [%eval 6.47] } 21. Rb6?? { (6.47 → 2.03) Blunder. e4 was best. } { [%eval 2.03] } (21. e4 a6 22. e5 c5 23. g4 c4 24. g5 c3 25. g6 c2 26. Ra1 a5) 21... axb6 { [%eval 1.89] } 22. g4 { [%eval 1.07] } 22... c5 { [%eval 0.98] } 23. g5 { [%eval 1.06] } 23... c4 { [%eval 1.55] } 24. Be7?! { (1.55 → 0.75) Inaccuracy. g6 was best. } { [%eval 0.75] } (24. g6 b5) 24... c3?! { (0.75 → 1.35) Inaccuracy. b5 was best. } { [%eval 1.35] } (24... b5 25. a4 bxa4 26. Ba3 c3 27. g6 e1=N 28. e4 Nc2 29. g7 Nxa3 30. f4) 25. Bc5?? { (1.35 → -2.54) Blunder. g6 was best. } { [%eval -2.54] } (25. g6) 25... bxc5 { [%eval -2.13] } 26. g6 { [%eval -2.24] } 26... c2?! { (-2.24 → -1.59) Inaccuracy. c4 was best. } { [%eval -1.59] } (26... c4) 27. g7?? { (-1.59 → -4.32) Blunder. f4 was best. } { [%eval -4.32] } (27. f4 c4) 27... c4 { [%eval -3.51] } 28. g8=R { [%eval -4.23] } 28... c1=R { [%eval -4.36] } 29. a4? { (-4.36 → -10.09) Mistake. Rg5 was best. } { [%eval -10.09] } (29. Rg5 Rd1) 29... c3 { [%eval -9.48] } 30. a5? { (-9.48 → Mate in 8) Checkmate is now unavoidable. Re8 was best. } { [%eval #-8] } (30. Re8 c2) 30... c2 { [%eval #-13] } 31. a6 { [%eval #-3] } 31... Rg1 { [%eval #-3] } 32. Rxg1 { [%eval #-2] } 32... e1=Q { [%eval #-2] } 33. Rxe1 { [%eval #-1] } 33... c1=Q { [%eval #-1] } 34. Rxc1# { Game ends by variant rule. } 0-1