FEN
[Event "Loser wins Arena"]
[Site "https://lichess.org/moKssRnh"]
[Date "2024.01.26"]
[Round "-"]
[White "cbski_sa3"]
[Black "Xeroxman"]
[Result "0-1"]
[GameId "moKssRnh"]
[UTCDate "2024.01.26"]
[UTCTime "16:39:17"]
[WhiteElo "1500"]
[BlackElo "1665"]
[WhiteRatingDiff "-173"]
[BlackRatingDiff "+66"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... d5?? { (Mate in 15 → 0.30) Lost forced checkmate sequence. b5 was best. } { [%eval 0.3] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1) 2. exd5 { [%eval -0.01] } 2... Qxd5 { [%eval 0.21] } 3. Qh5?? { (0.21 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5) 3... Qxg2 { [%eval #-14] } 4. Bxg2 { [%eval #-13] } 4... g6?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Bg4 was best. } { [%eval #14] } (4... Bg4 5. Qxg4 Nf6 6. Bxb7 Nxg4 7. Bxa8 Nxf2 8. Kxf2 Nc6 9. Bxc6 e6 10. Bxe8 c5 11. Bxf7) 5. Qxh7 { [%eval #14] } 5... Rxh7 { [%eval #13] } 6. Bxb7 { [%eval #13] } 6... Bxb7 { [%eval #12] } 7. d4?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-11] } (7. Nf3 Bxf3 8. Kd1 Bxd1 9. Rxd1 Rxh2 10. Nc3 Rxf2 11. d4 Rxc2 12. Nb5 Rxc1 13. Nxa7 Rxd1) 7... Bxh1?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #10] } (7... Rxh2 8. Rxh2 g5 9. Bxg5 e5 10. dxe5 Kd8 11. Bxd8 Nc6 12. Bxc7 Nxe5 13. Bxe5 Bd6 14. Bxd6) 8. Nf3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. h4 was best. } { [%eval #-11] } (8. h4 Rxh4 9. Na3 Rxd4 10. Nf3 Bxf3 11. Bf4 Rxf4 12. Ke2 Bxe2 13. Rh1 Rxf2 14. Nb5 Bxb5) 8... Rxh2 { [%eval #-11] } 9. Nxh2 { [%eval #-10] } 9... Bf3 { [%eval #-10] } 10. Nxf3 { [%eval #-9] } 10... c5?? { (Mate in 9 → 3.93) Lost forced checkmate sequence. e5 was best. } { [%eval 3.93] } (10... e5 11. dxe5 Ba3 12. Nxa3 Nh6 13. Bxh6 Kf8 14. Bxf8 g5 15. Nxg5 a5 16. Nxf7 c5 17. Bxc5) 11. dxc5 { [%eval 3.8] } 11... e5?? { (3.80 → Mate in 11) Checkmate is now unavoidable. Kd7 was best. } { [%eval #11] } (11... Kd7 12. c4 e5 13. Nxe5 Bxc5 14. Nxd7 Bxf2 15. Nxb8 Rxb8 16. Kxf2 Rxb2 17. Bxb2 a5 18. Bf6) 12. Nxe5 { [%eval #11] } 12... Bxc5 { [%eval #10] } 13. Nxg6 { [%eval #10] } 13... fxg6 { [%eval #7] } 14. Bh6?? { (Mate in 7 → 1.40) Lost forced checkmate sequence. Kd1 was best. } { [%eval 1.4] } (14. Kd1 Bxf2 15. Be3 Bxe3 16. Kc1 Bxc1 17. a4 Bxb2 18. a5 Bxa1 19. a6 Nxa6 20. Nc3 Bxc3#) 14... Bxf2 { [%eval 0.9] } 15. Kxf2 { [%eval 0.9] } 15... Nxh6 { [%eval 0.51] } 16. Nc3 { [%eval 0.53] } 16... a5?? { (0.53 → Mate in 6) Checkmate is now unavoidable. Nd7 was best. } { [%eval #6] } (16... Nd7) 17. Re1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. b4 was best. } { [%eval #-5] } (17. b4 axb4 18. Na4 Rxa4 19. Rg1 Rxa2 20. Rxg6 Rxc2 21. Rxh6 Rxf2 22. Rf6 Rxf6#) 17... a4?? { (Mate in 5 → 1.83) Lost forced checkmate sequence. Ra7 was best. } { [%eval 1.83] } (17... Ra7 18. Rxe8 Ra6 19. Rxb8 Ra8 20. Rxa8 Nf7 21. Rxa5 Ng5 22. Rxg5#) 18. Nxa4 { [%eval 1.83] } 18... Rxa4 { [%eval 1.83] } 19. Rxe8 { [%eval 1.83] } 19... Rxa2 { [%eval 1.73] } 20. Rxb8 { [%eval 1.74] } 20... Rxb2 { [%eval 1.66] } 21. Rxb2 { [%eval 1.73] } 21... Nf5?? { (1.73 → Mate in 3) Checkmate is now unavoidable. g5 was best. } { [%eval #3] } (21... g5 22. Ke3 g4 23. Rb7 g3 24. Ke4 Nf7 25. Rxf7 g2 26. Rd7 g1=K 27. c4 Kf1 28. Kd5) 22. c4?? { (Mate in 3 → 1.45) Lost forced checkmate sequence. Ke3 was best. } { [%eval 1.45] } (22. Ke3 Nxe3 23. c4 Nxc4 24. Rb6 Nxb6#) 22... Nd6?? { (1.45 → Mate in 3) Checkmate is now unavoidable. Nh6 was best. } { [%eval #3] } (22... Nh6 23. c5 g5 24. Rb7 g4 25. Ke3 g3 26. Kd4 Nf7 27. Rxf7 g2 28. Ke5 g1=K 29. Rd7) 23. Rb1 { [%eval #3] } 23... Nxc4 { [%eval #2] } 24. Rb8 { [%eval #5] } 24... Ne3 { [%eval #4] } 25. Kxe3 { [%eval #4] } 25... g5 { [%eval #3] } 26. Rb1 { [%eval #4] } 26... g4 { [%eval #3] } 27. Rf1 { [%eval #4] } 27... g3 { [%eval #3] } 28. Rf2?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-1] } (28. Ke2 g2 29. Kd1 gxf1=R 30. Kc1 Rxc1#) 28... gxf2 { [%eval #-1] } 29. Kxf2# { Game ends by variant rule. } 0-1