FEN
[Event "Antichess Arena"]
[Site "https://lichess.org/mkBSGSFA"]
[Date "2023.05.06"]
[White "Taaranh"]
[Black "jordanlimshuwen"]
[Result "0-1"]
[GameId "mkBSGSFA"]
[UTCDate "2023.05.06"]
[UTCTime "01:45:22"]
[WhiteElo "1260"]
[BlackElo "1746"]
[WhiteRatingDiff "-55"]
[BlackRatingDiff "+65"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... c5 { [%eval #-22] } 2. dxc5 { [%eval #-21] } 2... d6?? { (Mate in 21 → 3.47) Lost forced checkmate sequence. g5 was best. } { [%eval 3.47] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Qxd6 { [%eval 2.63] } 3... exd6 { [%eval 2.22] } 4. cxd6 { [%eval 5.73] } 4... Qxd6?? { (5.73 → Mate in 16) Checkmate is now unavoidable. Bxd6 was best. } { [%eval #16] } (4... Bxd6 5. g4 Bxg4 6. Bg5 Bxe2 7. Nxe2 Qxg5 8. Nf4 Qxf4 9. Ba6) 5. Bf4?? { (Mate in 16 → 2.46) Lost forced checkmate sequence. Bh6 was best. } { [%eval 2.46] } (5. Bh6 gxh6 6. g4 Bxg4 7. f4 Qxf4 8. b4 Qxb4 9. Nc3 Qxc3) 5... Qxf4 { [%eval 1.33] } 6. e3?? { (1.33 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (6. b4 Bxb4 7. Nc3 Bxc3 8. Kd1 Bxa1 9. g4 Qxf2 10. Nh3 Bxg4) 6... Qxe3 { [%eval #-12] } 7. fxe3 { [%eval #-11] } 7... Bh3 { [%eval #-11] } 8. Nxh3 { [%eval #-10] } 8... Ke7?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (8... b5 9. Bxb5 h5 10. Bxe8 Nf6 11. Bxf7 g5 12. Nxg5 Ne4 13. Nxe4 Bc5 14. Nxc5 Rf8 15. Bxh5) 9. Ng5?? { (Mate in 13 → 2.54) Lost forced checkmate sequence. Ba6 was best. } { [%eval 2.54] } (9. Ba6 bxa6 10. Ng5 Nh6 11. Nxh7 Rxh7 12. g4 Nxg4 13. c3 Nxe3 14. c4 Nxc4 15. h4 Rxh4) 9... Ke6?? { (2.54 → Mate in 11) Checkmate is now unavoidable. b5 was best. } { [%eval #11] } (9... b5 10. Bxb5) 10. Nxh7 { [%eval #11] } 10... Rxh7 { [%eval #10] } 11. g3?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (11. b4 Bxb4 12. Be2 Rxh2 13. Rxh2 Bxe1 14. g3 Bxg3 15. Na3 Bxh2 16. Rg1 Bxg1 17. c4 Bxe3) 11... Rxh2 { [%eval #-9] } 12. Rxh2 { [%eval #-8] } 12... Kd5?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. b5 was best. } { [%eval #8] } (12... b5 13. Bxb5 Na6 14. Bxa6 Rc8 15. Bxc8 f6 16. Bxe6 g5 17. Bxg8 Bh6 18. Rxh6 g4 19. Rxf6) 13. Bc4 { [%eval #9] } 13... Kxc4 { [%eval #8] } 14. Nc3?? { (Mate in 8 → -1.92) Lost forced checkmate sequence. b4 was best. } { [%eval -1.92] } (14. b4 Kxb4 15. Na3 Kxa3 16. Rd1 Kxa2 17. Rd6 Bxd6 18. e4 Bxg3 19. Rh5 Bxe1 20. c3 Bxc3) 14... Kxc3 { [%eval -1.98] } 15. bxc3 { [%eval -1.41] } 15... Bb4?! { (-1.41 → -0.83) Inaccuracy. Be7 was best. } { [%eval -0.83] } (15... Be7 16. c4) 16. cxb4 { [%eval -0.99] } 16... Nd7 { [%eval -0.61] } 17. Rh5?? { (-0.61 → Mate in 6) Checkmate is now unavoidable. b5 was best. } { [%eval #-6] } (17. b5) 17... Ne5 { [%eval #-6] } 18. Rxe5 { [%eval #-5] } 18... Re8 { [%eval #-5] } 19. Rxe8 { [%eval #-4] } 19... f5 { [%eval #-4] } 20. Rxg8 { [%eval #-3] } 20... f4 { [%eval #-4] } 21. gxf4 { [%eval #-2] } 21... a5 { [%eval #-3] } 22. bxa5 { [%eval #-2] } 22... b6?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. g6 was best. } { [%eval #11] } (22... g6 23. Rxg6 b6 24. Rxb6#) 23. axb6?? { (Mate in 11 → Mate in 1) Lost forced checkmate sequence. Rxg7 was best. } { [%eval #-1] } (23. Rxg7 bxa5 24. Rb7 a4 25. Rb2 a3 26. Rd1 axb2 27. Rd3 b1=Q 28. c4 Qxa2 29. Rb3 Qxb3) 23... g6 { [%eval #-1] } 24. Rxg6# { Game ends by variant rule. } 0-1
