- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/mbfN5Hli"] [Date "2023.07.02"] [Round "-"] [White "stevevandervalk"] [Black "Luleaplayer"] [Result "1-0"] [GameId "mbfN5Hli"] [UTCDate "2023.07.02"] [UTCTime "17:10:52"] [WhiteElo "2346"] [BlackElo "2401"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-6"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C10"] [Opening "French Defense: Rubinstein Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.27] } 2. e4? { (0.27 → -0.87) Mistake. c4 was best. } { [%eval -0.87] } (2. c4 e6 3. Nc3 c6 4. Nf3 Nf6 5. e3 Nbd7 6. Qc2 Bd6) 2... e6? { (-0.87 → 0.32) Mistake. dxe4 was best. } { [%eval 0.32] } (2... dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 c6 6. Bd3 Bg4 7. Be3) 3. Nc3 { [%eval 0.18] } 3... dxe4 { [%eval 0.52] } { C10 French Defense: Rubinstein Variation } 4. f3? { (0.52 → -0.88) Mistake. Nxe4 was best. } { [%eval -0.88] } (4. Nxe4 Nd7 5. Nf3 Ngf6 6. Nxf6+ Nxf6 7. g3 b6 8. Bb5+ Bd7) 4... e3? { (-0.88 → 0.50) Mistake. Bb4 was best. } { [%eval 0.5] } (4... Bb4 5. fxe4 Bxc3+ 6. bxc3 Qh4+ 7. Ke2 Qxe4+ 8. Kf2 Nf6 9. Bd3) 5. Bxe3 { [%eval 0.6] } 5... Nf6 { [%eval 0.57] } 6. Bd3 { [%eval 0.25] } 6... b6 { [%eval 0.51] } 7. Nge2 { [%eval 0.54] } 7... Ba6 { [%eval 0.66] } 8. Nb5?! { (0.66 → 0.00) Inaccuracy. Ne4 was best. } { [%eval 0.0] } (8. Ne4) 8... c6 { [%eval 0.06] } 9. Nbc3 { [%eval -0.02] } 9... Bxd3 { [%eval 0.21] } 10. Qxd3 { [%eval 0.01] } 10... Nbd7 { [%eval 0.35] } 11. O-O-O { [%eval -0.02] } 11... Qc7 { [%eval 0.52] } 12. Ne4 { [%eval 0.48] } 12... Nd5 { [%eval 0.53] } 13. Bf2?! { (0.53 → -0.03) Inaccuracy. c4 was best. } { [%eval -0.03] } (13. c4 Nxe3) 13... Nf4?? { (-0.03 → 1.85) Blunder. b5 was best. } { [%eval 1.85] } (13... b5) 14. Qd2?! { (1.85 → 0.78) Inaccuracy. Nxf4 was best. } { [%eval 0.78] } (14. Nxf4) 14... Nxe2+ { [%eval 0.83] } 15. Qxe2 { [%eval 0.8] } 15... Nf6 { [%eval 0.67] } 16. Bg3 { [%eval 0.56] } 16... Qd7 { [%eval 0.7] } 17. Nxf6+ { [%eval 0.51] } 17... gxf6 { [%eval 0.57] } 18. Kb1 { [%eval 0.59] } 18... h5 { [%eval 0.45] } 19. Bh4 { [%eval 0.44] } 19... Bg7 { [%eval 0.88] } 20. Qe4 { [%eval 0.71] } 20... Qd5 { [%eval 0.73] } 21. Qf4 { [%eval 0.75] } 21... f5?! { (0.75 → 1.81) Inaccuracy. Rd8 was best. } { [%eval 1.81] } (21... Rd8 22. a3) 22. Qg5 { [%eval 1.35] } 22... Kf8 { [%eval 1.44] } 23. Qe7+ { [%eval 1.62] } 23... Kg8 { [%eval 1.65] } 24. g4? { (1.65 → 0.00) Mistake. Qb7 was best. } { [%eval 0.0] } (24. Qb7) 24... hxg4 { [%eval 0.0] } 25. fxg4 { [%eval 0.0] } 25... f4 { [%eval 0.5] } 26. Bf6 { [%eval 0.51] } 26... Rh7? { (0.51 → 1.95) Mistake. Rh3 was best. } { [%eval 1.95] } (26... Rh3 27. g5) 27. h4 { [%eval 1.98] } 27... f3 { [%eval 1.81] } 28. h5 { [%eval 2.24] } 28... f2 { [%eval 2.39] } 29. Rhf1 { [%eval 2.44] } 29... Qg2 { [%eval 2.98] } 30. Bxg7 { [%eval 3.0] } 30... Rxg7 { [%eval 3.07] } 31. h6?? { (3.07 → 0.73) Blunder. Qf6 was best. } { [%eval 0.73] } (31. Qf6 Qe4 32. Qxf2 Rf8 33. Rg1 f6 34. Rde1 Qd5 35. Qe2 Kh7 36. a3 Rg5 37. Rgf1 f5) 31... Rxg4?! { (0.73 → 1.83) Inaccuracy. Rg6 was best. } { [%eval 1.83] } (31... Rg6 32. Qh4) 32. Qf6 { [%eval 1.98] } 32... Rf8?? { (1.98 → Mate in 5) Checkmate is now unavoidable. Qe4 was best. } { [%eval #5] } (32... Qe4 33. Qxf2) 33. Rxf2?? { (Mate in 5 → 3.48) Lost forced checkmate sequence. h7+ was best. } { [%eval 3.48] } (33. h7+ Kxh7 34. Rh1+ Qxh1 35. Rxh1+ Rh4 36. Rxh4+ Kg8 37. Rh8#) 33... Qg3?? { (3.48 → Mate in 6) Checkmate is now unavoidable. Qh3 was best. } { [%eval #6] } (33... Qh3 34. Rdf1 Qh5 35. Qe7 f5 36. h7+ Qxh7 37. Qxe6+ Qf7 38. Qxc6 Qg6 39. Qd5+ Kg7 40. b3) 34. h7+ { [%eval #5] } 34... Kxh7 { [%eval #5] } 35. Rh1+ { [%eval #4] } { Black resigns. } 1-0