- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Crazyhouse Arena"] [Site "https://lichess.org/mbGmlgjP"] [Date "2017.01.22"] [White "Masalanka"] [Black "pythonking"] [Result "0-1"] [GameId "mbGmlgjP"] [UTCDate "2017.01.22"] [UTCTime "09:35:09"] [WhiteElo "2476"] [BlackElo "1941"] [WhiteRatingDiff "-35"] [BlackRatingDiff "+24"] [BlackTitle "CM"] [Variant "Crazyhouse"] [TimeControl "60+0"] [ECO "A06"] [Opening "Zukertort Opening: Reversed Mexican Defense"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.27] } 1... d5 { [%eval 0.25] } 2. Nc3 { [%eval 0.27] } { A06 Zukertort Opening: Reversed Mexican Defense } 2... Nf6 { [%eval 0.78] } 3. d4 { [%eval 0.72] } 3... Bf5 { [%eval 0.96] } 4. Bf4 { [%eval 0.51] } 4... e6 { [%eval 0.55] } 5. e3 { [%eval 0.74] } 5... Bb4 { [%eval 0.81] } 6. Bd3 { [%eval 0.55] } 6... Bxc3+? { (0.55 → 1.71) Mistake. Ne4 was best. } { [%eval 1.71] } (6... Ne4 7. Bxe4 dxe4 8. Ne5 O-O 9. O-O B@f6 10. Ng4 Nd7 11. N@h5) 7. bxc3 { [%eval 1.47] } 7... N@e4? { (1.47 → 2.80) Mistake. O-O was best. } { [%eval 2.8] } (7... O-O 8. Bxf5) 8. B@d2?? { (2.80 → -0.69) Blunder. B@e5 was best. } { [%eval -0.69] } (8. B@e5) 8... Nxd2?? { (-0.69 → 1.98) Blunder. Nc6 was best. } { [%eval 1.98] } (8... Nc6 9. O-O Bg4 10. Be2 O-O 11. Rb1 Rb8 12. Ng5 Bxe2 13. Qxe2 B@c4 14. B@d3 Bxa2 15. Rb2) 9. Nxd2 { [%eval 1.31] } 9... B@e4?? { (1.31 → 3.92) Blunder. O-O was best. } { [%eval 3.92] } (9... O-O 10. Bxf5) 10. f3?? { (3.92 → -1.91) Blunder. Bxe4 was best. } { [%eval -1.91] } (10. Bxe4) 10... Bxd3 { [%eval -1.98] } 11. cxd3 { [%eval -2.6] } 11... Bxd3 { [%eval -1.7] } 12. B@e2 { [%eval -2.15] } 12... B@c4?? { (-2.15 → 0.69) Blunder. P@c2 was best. } { [%eval 0.69] } (12... P@c2 13. Qc1) 13. Nxc4 { [%eval -0.45] } 13... dxc4 { [%eval 0.53] } 14. Bxd3 { [%eval 0.81] } 14... N@b2?? { (0.81 → 2.89) Blunder. cxd3 was best. } { [%eval 2.89] } (14... cxd3 15. Qxd3 P@h3 16. gxh3 N@g2+ 17. Kf2 Nxf4 18. exf4 O-O 19. B@g5 B@f5 20. P@e4 Bxh3 21. B@a3) 15. Bc2?? { (2.89 → -1.92) Blunder. Bxc4 was best. } { [%eval -1.92] } (15. Bxc4) 15... Nxd1 { [%eval -1.62] } 16. Rxd1 { [%eval -2.4] } 16... P@d3?? { (-2.40 → 1.48) Blunder. P@h3 was best. } { [%eval 1.48] } (16... P@h3 17. gxh3) 17. Rxd3?? { (1.48 → -4.86) Blunder. Ba4+ was best. } { [%eval -4.86] } (17. Ba4+ Nc6 18. O-O O-O 19. B@a3 Ne7 20. B@c5 Nfd5 21. Bxe7 Nxe7 22. N@e5 B@d6 23. Bxd6 cxd6) 17... cxd3 { [%eval -4.05] } 18. Bxd3 { [%eval -4.62] } 18... R@c1+ { [%eval -4.43] } 19. N@d1? { (-4.43 → -10.57) Mistake. B@d1 was best. } { [%eval -10.57] } (19. B@d1) 19... Rxd1+ { [%eval -9.59] } 20. Kxd1 { [%eval -9.34] } 20... N@b2+? { (-9.34 → -4.23) Mistake. N@f2+ was best. } { [%eval -4.23] } (20... N@f2+ 21. Kd2 Nxh1 22. N@d1 Nd5 23. R@f1 Nxf4 24. exf4 R@f2+ 25. Nxf2 Nxf2 26. B@c2 Nxd3 27. B@a4+) 21. Ke2?! { (-4.23 → -5.81) Inaccuracy. Kd2 was best. } { [%eval -5.81] } (21. Kd2 Nxd3 22. B@b5+ Nc6 23. Bxd3 B@g6 24. Bxg6 hxg6 25. B@d3 Nd5 26. P@h7 B@b4 27. N@e4 Nxf4) 21... Nxd3 { [%eval -4.79] } 22. B@b5+ { [%eval -4.65] } 22... c6?? { (-4.65 → 0.00) Blunder. Nc6 was best. } { [%eval 0.0] } (22... Nc6 23. Bxd3 Nd5 24. P@d2 B@g6 25. Bxg6 hxg6 26. B@d3 Nxf4+ 27. exf4 B@d5 28. R@e3 B@c4 29. B@b5) 23. Bxd3 { [%eval 0.0] } 23... Nd5?? { (0.00 → 5.16) Blunder. B@g6 was best. } { [%eval 5.16] } (23... B@g6 24. B@c4 Bxd3+ 25. Bxd3 B@g6) 24. N@d6+ { [%eval 3.79] } 24... Qxd6?? { (3.79 → 9.10) Blunder. Kf8 was best. } { [%eval 9.1] } (24... Kf8 25. N@e4 B@a6 26. P@c4 Nd7 27. B@g5 Qa5 28. P@e7+ Nxe7 29. Bxe7+ Kxe7 30. N@g4 P@f6 31. R@d2) 25. Bxd6 { [%eval 5.35] } 25... Nxc3+ { [%eval 8.51] } 26. Kf2?? { (8.51 → Mate in 5) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-5] } (26. Kf1) 26... Q@d2+ { [%eval #-11] } 27. P@e2 { [%eval #-11] } 27... P@e7?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. N@d1+ was best. } { [%eval #3] } (27... N@d1+ 28. Kg3 Nxe2+ 29. Bxe2 P@h4+ 30. Kxh4 P@g5+ 31. Kh5 B@g6+ 32. Kxg5 Qxe3+ 33. Bf4 f6+ 34. Kh4) 28. Q@c8+ { [%eval #2] } 28... N@d8 { [%eval #2] } 29. N@c7+ { [%eval #1] } 29... Kf8 { [%eval #1] } { Black wins on time. } 0-1