FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/mUUb45zE"]
[Date "2025.12.02"]
[White "Atomic_9"]
[Black "SBurakB"]
[Result "0-1"]
[GameId "mUUb45zE"]
[UTCDate "2025.12.02"]
[UTCTime "13:14:06"]
[WhiteElo "1364"]
[BlackElo "1268"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+22"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (Mate in 15 → -1.12) Lost forced checkmate sequence. b4 was best. } { [%eval -1.12] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... f5?? { (-1.12 → Mate in 15) Checkmate is now unavoidable. Qh4 was best. } { [%eval #15] } (2... Qh4 3. b4 Bxb4 4. Bh3 Qxf2 5. Kxf2 Bxd2 6. Qxd2 g5 7. Qxg5) 3. gxf5 { [%eval #15] } 3... exf5 { [%eval #15] } 4. e4 { [%eval #14] } 4... fxe4 { [%eval #13] } 5. Ba6 { [%eval #13] } 5... bxa6 { [%eval #12] } 6. d3?? { (Mate in 12 → -1.00) Lost forced checkmate sequence. b4 was best. } { [%eval -1.0] } (6. b4 Bxb4 7. Qg4 Bxd2 8. Qxg7 Bxe1 9. Qxg8 Bxf2 10. Qxh7 Rxh7 11. a4 Bxg1) 6... exd3 { [%eval -1.48] } 7. Qxd3 { [%eval -0.73] } 7... Ba3 { [%eval -1.19] } 8. Qxd7?? { (-1.19 → Mate in 11) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-11] } (8. bxa3 h5 9. Qxd7 Nxd7 10. h4 Qxh4 11. Rxh4 Nh6 12. Bxh6 gxh6 13. Rxh5 Rf8) 8... Qxd7 { [%eval #-11] } 9. bxa3 { [%eval #-10] } 9... Qd2?? { (Mate in 10 → -0.76) Lost forced checkmate sequence. g5 was best. } { [%eval -0.76] } (9... g5 10. Bxg5 Nf6 11. Bxf6 Qd6 12. Bxh8 Qxh2 13. Rxh2 a5 14. Rxh7 Ke7 15. Rxe7) 10. Bxd2?? { (-0.76 → Mate in 10) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-10] } (10. Nxd2 Bh3) 10... Bh3 { [%eval #-10] } 11. Nxh3 { [%eval #-9] } 11... g5?? { (Mate in 9 → -0.31) Lost forced checkmate sequence. a5 was best. } { [%eval -0.31] } (11... a5 12. Bxa5 Nd7 13. Bxc7 Ne5 14. Bxe5 Kd7 15. Bxg7 Re8 16. Bxh8 Rxe1 17. Rxe1) 12. Bxg5?? { (-0.31 → Mate in 8) Checkmate is now unavoidable. Nxg5 was best. } { [%eval #-8] } (12. Nxg5 h5) 12... Nf6 { [%eval #-9] } 13. Bxf6 { [%eval #-8] } 13... Kf7?? { (Mate in 8 → 3.14) Lost forced checkmate sequence. Nc6 was best. } { [%eval 3.14] } (13... Nc6 14. Bxh8 Nd4 15. Bxd4 Rd8 16. Bxa7 Rb8 17. Bxb8 h5 18. Bxc7 a5 19. Bxa5) 14. Bxh8 { [%eval 3.16] } 14... Kg7?? { (3.16 → 10.45) Blunder. h5 was best. } { [%eval 10.45] } (14... h5 15. Bg7) 15. Bxg7 { [%eval 8.41] } 15... h6 { [%eval 6.61] } 16. Bxh6 { [%eval 7.01] } 16... Nc6? { (7.01 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (16... a5 17. a4) 17. Bf8 { [%eval #10] } 17... Rxf8 { [%eval #9] } 18. Nf4 { [%eval #10] } 18... Rxf4 { [%eval #9] } 19. Kd2?? { (Mate in 9 → 6.54) Lost forced checkmate sequence. f3 was best. } { [%eval 6.54] } (19. f3 Rxf3 20. Nc3 Rxc3 21. Rb1 Rxc2 22. Rg1 Rxa2 23. Ke2 Rxa3 24. Ke3 Rxe3) 19... Rxf2 { [%eval 6.99] } 20. Rg1 { [%eval 6.17] } 20... Rxd2 { [%eval 6.37] } 21. Nxd2 { [%eval 6.15] } 21... Nb4?! { (6.15 → 33.78) Inaccuracy. a5 was best. } { [%eval 33.78] } (21... a5) 22. axb4 { [%eval 7.14] } 22... a5?! { (7.14 → 35.63) Inaccuracy. c5 was best. } { [%eval 35.63] } (22... c5 23. bxc5 a5 24. Rg8 a4 25. c6 a5 26. Rb1 a3 27. Rb5 a4 28. Rb3) 23. bxa5 { [%eval 43.72] } 23... c5 { [%eval 6.15] } 24. Rg3?? { (6.15 → Mate in 2) Checkmate is now unavoidable. Nf1 was best. } { [%eval #-2] } (24. Nf1 c4) 24... c4 { [%eval #-2] } 25. Nxc4 { [%eval #-1] } 25... a6 { [%eval #-1] } 26. Rg5# { Game ends by variant rule. } 0-1
