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1e3+2.5b5+2.02Bxb5+1.2Na6??#18Checkmate is now unavoidable. e6 was best.2...e63.Bxd7Bxd7[...]3Bxa6#18Bxa6#174c4#17Bxc4#165Qa4??+0.6...Lost forced checkmate sequence. Qg4 was best.5.Qg4Bxa26.Qxg7[...]5...Bxa2+1.36Qxa7+1.6Bxb1??#11Checkmate is now unavoidable. Rxa7 was best.6...Rxa77.Rxa2Rxa2[...]7Qxc7??#−15...Lost forced checkmate sequence. Rxb1 was best.7.Rxb1Rxa78.Ra1[...]7...Qxc7#−158Rxa8#−14Qxh2??−2.9Lost forced checkmate sequence. Qxc1 was best.8...Qxc19.Rxe8Qxe1[...]9Rxh2??#−10...Checkmate is now unavoidable. Rxe8 was best.9.Rxe8Qxg19...Nh6??+2.8Lost forced checkmate sequence. d5 was best.9...d510.Rxe8e5[...]10Rxe8??#−9...Checkmate is now unavoidable. Rxh6 was best.10.Rxh6gxh611.Rxe8[...]10...Bd3??#9Lost forced checkmate sequence. g5 was best.10...g511.Rxh6Bxh6[...]11Rxh6#9gxh6#812Rxf8??+4.7...Lost forced checkmate sequence. Rxe7 was best.12.Rxe7Bxe713.Kf1[...]12...Rxf8+4.313Kf1??+0.5...Blunder. b4 was best.13.b413...Bxf1+0.714b4+0.5Bxg2+0.715Nf3??−1.0...Blunder. Ne2 was best.15.Ne2Bh316.Bb2[...]15...Bxf3−0.916e4−0.9Bxe4−0.817f3−0.9Bxf3−0.918d4??−3.8...Blunder. b5 was best.18.b5h519.Bb2[...]18...f5?!−2.6Inaccuracy. Rc8 was best.18...Rc819.Bxh619Bxh6−2.1d6??0.0Blunder. Ra8 was best.19...Ra820.d520Bxf80.0f40.021Bxe70.0h60.022Bxd60.0Bg40.023Bxf40.0Bh30.024Bxh60.0Bg40.025b50.0Bf50.026b60.0Bb10.027d50.0Bf50.028d60.0Bg6+0.329b7+0.6Bb1+0.330b8=N0.0Bg60.031Nc60.0Bh50.032d7??#−1...Checkmate is now unavoidable. Nb4 was best.32.Nb4Be833.Nd5[...]32...Be8#−133dxe8=B#
0-1
Variant ending • Black is victorious
Computer analysisMove timesCrosstableShare & export
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[Event "Rated Antichess game"] [Site "https://lichess.org/ltkTcvZQ"] [Date "2025.03.30"] [White "snubbasnubba"] [Black "CesarGarcia97"] [Result "0-1"] [GameId "ltkTcvZQ"] [UTCDate "2025.03.30"] [UTCTime "15:13:43"] [WhiteElo "1585"] [BlackElo "1500"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+309"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6 Bxa6 4. c4 Bxc4 5. Qa4?? { (Mate in 16 → 0.61) Lost forced checkmate sequence. Qg4 was best. } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5 9. Rb8 Qxb8) 5... Bxa2 6. Qxa7 Bxb1?? { (1.59 → Mate in 11) Checkmate is now unavoidable. Rxa7 was best. } (6... Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2 9. Kxd2 g6 10. Ne2 Bh6 11. Nbc3 Bxe3 12. fxe3) 7. Qxc7?? { (Mate in 11 → Mate in 15) Lost forced checkmate sequence. Rxb1 was best. } (7. Rxb1 Rxa7 8. Ra1 Rxa1 9. h4 Rxc1 10. e4 Rxe1 11. Rh3 Rxe4) 7... Qxc7 8. Rxa8 Qxh2?? { (Mate in 14 → -2.91) Lost forced checkmate sequence. Qxc1 was best. } (8... Qxc1 9. Rxe8 Qxe1 10. Rxf8 Qxf2 11. Rxf7 Qxg2 12. Rxe7 Qxd2 13. Rxd7 Qxh2 14. Rxg7) 9. Rxh2?? { (-2.91 → Mate in 10) Checkmate is now unavoidable. Rxe8 was best. } (9. Rxe8 Qxg1) 9... Nh6?? { (Mate in 10 → 2.81) Lost forced checkmate sequence. d5 was best. } (9... d5 10. Rxe8 e5 11. Rxh7 Rxh7 12. Rxf8 e4 13. Rxg8 Rh6 14. Rxg7 Bd3 15. Rxf7) 10. Rxe8?? { (2.81 → Mate in 9) Checkmate is now unavoidable. Rxh6 was best. } (10. Rxh6 gxh6 11. Rxe8 Be4 12. Rxe7 Bxg2 13. Rxf7 Bg7 14. Rxg7 Bh3 15. Rxd7 Bxd7) 10... Bd3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. g5 was best. } (10... g5 11. Rxh6 Bxh6 12. Rxe7 Ra8 13. Rxf7 Ba2 14. Rxd7 Bf7 15. Rxf7 Ra6 16. Rxh7) 11. Rxh6 gxh6 12. Rxf8?? { (Mate in 8 → 4.69) Lost forced checkmate sequence. Rxe7 was best. } (12. Rxe7 Bxe7 13. Kf1 Bxf1 14. d4 Bxg2 15. d5 Bxd5 16. b4 Bxb4 17. Ba3 Bxa3) 12... Rxf8 13. Kf1?? { (4.25 → 0.46) Blunder. b4 was best. } (13. b4) 13... Bxf1 14. b4 Bxg2 15. Nf3?? { (0.69 → -1.00) Blunder. Ne2 was best. } (15. Ne2 Bh3 16. Bb2 e6 17. f4 e5 18. Bxe5 d6 19. Bxd6 Bg4 20. Bxf8 Bxe2) 15... Bxf3 16. e4 Bxe4 17. f3 Bxf3 18. d4?? { (-0.91 → -3.82) Blunder. b5 was best. } (18. b5 h5 19. Bb2 e6 20. b6 Bb7 21. Bf6 Rh8 22. Bxh8 h4 23. d4 h3) 18... f5?! { (-3.82 → -2.61) Inaccuracy. Rc8 was best. } (18... Rc8 19. Bxh6) 19. Bxh6 d6?? { (-2.07 → 0.00) Blunder. Ra8 was best. } (19... Ra8 20. d5) 20. Bxf8 f4 21. Bxe7 h6 22. Bxd6 Bg4 23. Bxf4 Bh3 24. Bxh6 Bg4 25. b5 Bf5 26. b6 Bb1 27. d5 Bf5 28. d6 Bg6 29. b7 Bb1 30. b8=N Bg6 31. Nc6 Bh5 32. d7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Nb4 was best. } (32. Nb4 Be8 33. Nd5 Bd7 34. Be3 Ba4 35. Bg5 Bb5 36. Bc1 Ba6 37. Be3 Bc8) 32... Be8 33. dxe8=B# { Game ends by variant rule. } 0-1
0 Inaccuracies
0 Mistakes
9 Blunders
232 Average centipawn loss
42%Accuracy
Learn from your mistakes
1 Inaccuracy
0 Mistakes
6 Blunders
194 Average centipawn loss
45%Accuracy