FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/lrUgvzyP"]
[Date "2020.11.04"]
[White "scratch3"]
[Black "albert11111"]
[Result "1-0"]
[GameId "lrUgvzyP"]
[UTCDate "2020.11.04"]
[UTCTime "12:59:49"]
[WhiteElo "1403"]
[BlackElo "1422"]
[WhiteRatingDiff "+41"]
[BlackRatingDiff "-45"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -4.52) Blunder. e3 was best. } { [%eval -4.52] } (1. e3) 1... d6 { [%eval -6.01] } 2. d3?? { (-6.01 → Mate in 14) Checkmate is now unavoidable. f4 was best. } { [%eval #-14] } (2. f4 Bh3 3. Nxh3 g5 4. fxg5 h6 5. gxh6 Bxh6 6. Nf4 Bxf4) 2... Bh3?? { (Mate in 14 → -2.48) Lost forced checkmate sequence. Bg4 was best. } { [%eval -2.48] } (2... Bg4 3. fxg4 f5 4. gxf5 e6 5. fxe6 Qg5 6. Bxg5 Kd8 7. Bxd8 d5 8. Bxc7 Nd7 9. exd7) 3. gxh3? { (-2.48 → -4.54) Mistake. Nxh3 was best. } { [%eval -4.54] } (3. Nxh3 Qd7) 3... e6?? { (-4.54 → -0.76) Blunder. h5 was best. } { [%eval -0.76] } (3... h5 4. Qd2) 4. Bh6? { (-0.76 → -2.03) Mistake. Bg5 was best. } { [%eval -2.03] } (4. Bg5 Qxg5) 4... gxh6?? { (-2.03 → 0.35) Blunder. Nxh6 was best. } { [%eval 0.35] } (4... Nxh6) 5. Nc3?? { (0.35 → -2.89) Blunder. Nd2 was best. } { [%eval -2.89] } (5. Nd2) 5... b5?? { (-2.89 → -0.42) Blunder. d5 was best. } { [%eval -0.42] } (5... d5) 6. Nxb5 { [%eval -1.17] } 6... a6?? { (-1.17 → 4.34) Blunder. Qf6 was best. } { [%eval 4.34] } (6... Qf6) 7. Nxd6?? { (4.34 → 0.33) Blunder. Nxc7 was best. } { [%eval 0.33] } (7. Nxc7 Qxc7) 7... Qxd6 { [%eval 0.6] } 8. f4?? { (0.60 → -3.55) Blunder. b3 was best. } { [%eval -3.55] } (8. b3 Qxh2 9. Rxh2 Nc6 10. Kd2 h5 11. d4 Nxd4 12. b4 Bxb4 13. Rg2 Bxd2 14. Qxd2 Nxc2) 8... Qxd3 { [%eval -4.0] } 9. Qxd3 { [%eval -3.82] } 9... e5 { [%eval -4.21] } 10. Qxh7?? { (-4.21 → Mate in 12) Checkmate is now unavoidable. fxe5 was best. } { [%eval #-12] } (10. fxe5 Ba3 11. bxa3 a5 12. Qxh7 Rxh7 13. e6 fxe6 14. h4 h5 15. Nh3 Nc6 16. a4 Nh6) 10... exf4?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #11] } (10... Rxh7 11. fxe5 Bc5 12. Kf2 Bxf2 13. e6 Bxg1 14. Rxg1 fxe6 15. Rxg8 Kf8 16. Rxf8 Nd7 17. Rxa8) 11. Qxf7 { [%eval #11] } 11... Kxf7 { [%eval #10] } 12. e3 { [%eval #10] } 12... fxe3 { [%eval #9] } 13. Bxa6 { [%eval #9] } 13... Nxa6 { [%eval #8] } 14. Kd2 { [%eval #8] } 14... exd2 { [%eval #7] } 15. Re1?? { (Mate in 7 → -7.08) Lost forced checkmate sequence. Rc1 was best. } { [%eval -7.08] } (15. Rc1 dxc1=B 16. Nf3 Bxb2 17. c3 Bxc3 18. Ra1 Bxa1 19. Ng5 hxg5 20. a4 Rxh3 21. a5 Rxh2#) 15... dxe1=K?? { (-7.08 → Mate in 5) Checkmate is now unavoidable. dxe1=B was best. } { [%eval #5] } (15... dxe1=B 16. h4) 16. Ne2 { [%eval #5] } 16... Kxe2 { [%eval #4] } 17. Re1?? { (Mate in 4 → -9.79) Lost forced checkmate sequence. Rd1 was best. } { [%eval -9.79] } (17. Rd1 Kxd1 18. h4 Kxc2 19. h5 Kxb2 20. h4 Kxa2#) 17... Kxe1 { [%eval -10.0] } 18. c3 { [%eval -16.12] } 18... Ba3 { [%eval -16.94] } 19. bxa3 { [%eval -17.87] } 19... Nb4?? { (-17.87 → Mate in 5) Checkmate is now unavoidable. Rb8 was best. } { [%eval #5] } (19... Rb8) 20. axb4 { [%eval #5] } 20... Rxa2 { [%eval #4] } 21. b5 { [%eval #4] } 21... Rxh2 { [%eval #3] } 22. b6 { [%eval #3] } 22... Rxh3 { [%eval #2] } 23. bxc7 { [%eval #2] } 23... Rxc3 { [%eval #1] } 24. c8=K { [%eval #1] } 24... Rxc8# { Game ends by variant rule. } 1-0