- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/lqjLHiR9"] [Date "2020.07.09"] [White "Roch_7220"] [Black "FFFFco"] [Result "0-1"] [GameId "lqjLHiR9"] [UTCDate "2020.07.09"] [UTCTime "22:12:01"] [WhiteElo "1341"] [BlackElo "1578"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "600+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.64] } 1... b5 { [%eval 2.16] } 2. Bxb5 { [%eval 2.34] } 2... Bb7? { (2.34 → 3.93) Mistake. e6 was best. } { [%eval 3.93] } (2... e6 3. Bxd7 Bxd7 4. Qh5 Qh4 5. Qxh7 Qxf2 6. Kxf2 Rxh7 7. g3 Rxh2 8. Rxh2 Ba3 9. bxa3) 3. Bxd7 { [%eval 4.25] } 3... Bxg2 { [%eval 3.68] } 4. Bxe8 { [%eval 3.81] } 4... Bxh1 { [%eval 3.21] } 5. Bxf7 { [%eval 3.7] } 5... Qxd2 { [%eval 3.15] } 6. Bxg8?? { (3.15 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2) 6... Rxg8 { [%eval #-11] } 7. Bxd2 { [%eval #-9] } 7... h5 { [%eval #-9] } 8. Qxh5 { [%eval #-8] } 8... Bd5 { [%eval #-9] } 9. Qxd5 { [%eval #-8] } 9... Nc6?? { (Mate in 8 → 6.20) Lost forced checkmate sequence. e6 was best. } { [%eval 6.2] } (9... e6 10. Qxa8 g5 11. Qxb8 Rg6 12. Qxc7 a5 13. Bxa5 e5 14. Qxe5 Rf6 15. Qxg5 Rxf2 16. Kxf2) 10. Qxg8?? { (6.20 → Mate in 8) Checkmate is now unavoidable. Qxc6 was best. } { [%eval #-8] } (10. Qxc6 Re8) 10... Na5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rb8 was best. } { [%eval #10] } (10... Rb8 11. Qxf8 Rxb2 12. Qxe7 Nxe7 13. Ke2 Rxa2 14. Rxa2 Ng6 15. Rxa7 Ne5 16. Rxc7 Nc6 17. Rxc6) 11. Qxf8?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-7] } (11. Qxg7 Bxg7 12. Bxa5 Bxb2 13. Bxc7 Bxa1 14. Be5 Bxe5 15. a4 Bxh2 16. a5 Bxg1 17. f4 Bxe3) 11... Rxf8 { [%eval #-7] } 12. Bxa5 { [%eval #-6] } 12... Rxf2 { [%eval #-6] } 13. Bxc7 { [%eval #-5] } 13... Rxc2?? { (Mate in 5 → 48.91) Lost forced checkmate sequence. Rxh2 was best. } { [%eval 48.91] } (13... Rxh2 14. Bxh2 e5 15. Bxe5 a5 16. Bxg7 a4 17. Ke2 a3 18. Nxa3#) 14. Bb6 { [%eval 48.91] } 14... Rxb2 { [%eval 45.05] } 15. Bxa7 { [%eval 1.16] } 15... Rxa2?? { (1.16 → Mate in 12) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #12] } (15... Rxb1 16. Rxb1 g5 17. e4 g4 18. a4 e5 19. Bd4 exd4 20. Rb8 d3 21. Kd2 g3 22. Kxd3) 16. Rxa2 { [%eval #12] } 16... g5 { [%eval #10] } 17. e4 { [%eval #10] } 17... g4 { [%eval #9] } 18. h3 { [%eval #11] } 18... gxh3 { [%eval #10] } 19. Nxh3 { [%eval #10] } 19... e6 { [%eval #9] } 20. Nc3 { [%eval #9] } 20... e5 { [%eval #8] } 21. Bd4 { [%eval #8] } 21... exd4 { [%eval #7] } 22. Kd1?? { (Mate in 7 → 0.64) Lost forced checkmate sequence. Ra4 was best. } { [%eval 0.64] } (22. Ra4 dxc3 23. Rb4 c2 24. Rb3 c1=B 25. Nf4 Bxf4 26. e5 Bxe5 27. Rc3 Bxc3 28. Kd2 Bxd2#) 22... dxc3 { [%eval 0.64] } 23. Rb2 { [%eval 0.61] } 23... cxb2 { [%eval 0.59] } 24. Kc1?? { (0.59 → Mate in 4) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-4] } (24. Ng5) 24... bxc1=K?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. bxc1=R was best. } { [%eval 0.0] } (24... bxc1=R 25. Nf4 Rf1 26. e5 Rxf4 27. e6 Rf7 28. exf7#) 25. Nf4 { [%eval 0.0] } 25... Kc2 { [%eval 0.0] } 26. Nd3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Ng6 was best. } { [%eval #-5] } (26. Ng6 Kb3 27. e5 Kc3 28. e6 Kd4 29. Nh8 Kc3 30. e7 Kd4 31. e8=K Ke3 32. Nf7 Ke4) 26... Kxd3 { [%eval #-5] } 27. e5 { [%eval #-4] } 27... Kc4 { [%eval #-4] } 28. e6 { [%eval #-3] } 28... Kc5 { [%eval #-3] } 29. e7 { [%eval #-2] } 29... Kd6 { [%eval #-2] } 30. e8=N { [%eval #-1] } 30... Kc7 { [%eval #-1] } 31. Nxc7# { Game ends by variant rule. } 0-1