FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/fA62xCnM"]
[Date "2020.07.09"]
[White "FFFFco"]
[Black "Roch_7220"]
[Result "0-1"]
[GameId "fA62xCnM"]
[UTCDate "2020.07.09"]
[UTCTime "22:06:29"]
[WhiteElo "1587"]
[BlackElo "1293"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+48"]
[Variant "Antichess"]
[TimeControl "600+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3? { (0.15 → -1.23) Mistake. e3 was best. } { [%eval -1.23] } (1. e3 b5) 1... e6 { [%eval -0.93] } 2. b4 { [%eval -0.96] } 2... Bxb4 { [%eval -1.23] } 3. Bb2?? { (-1.23 → -5.76) Blunder. e3 was best. } { [%eval -5.76] } (3. e3 Bxd2 4. Nxd2 b5 5. Bxb5 c5 6. Bxd7 Kxd7 7. Nf1 Kc6 8. Qxd8 Nh6 9. Qxc8 Rxc8) 3... Bxd2 { [%eval -4.36] } 4. Bxg7 { [%eval -6.14] } 4... Bxe1 { [%eval -5.85] } 5. Bxh8 { [%eval -5.95] } 5... Bxf2 { [%eval -5.79] } 6. Qxd7 { [%eval -5.72] } 6... Bxd7 { [%eval -5.62] } 7. Bf6 { [%eval -5.33] } 7... Bxg1 { [%eval -5.33] } 8. Rxg1 { [%eval -5.01] } 8... Nxf6?? { (-5.01 → Mate in 9) Checkmate is now unavoidable. Qxf6 was best. } { [%eval #9] } (8... Qxf6) 9. e4 { [%eval #9] } 9... Nxe4 { [%eval #8] } 10. Ba6 { [%eval #8] } 10... Nxa6 { [%eval #7] } 11. Nc3 { [%eval #7] } 11... Nxc3 { [%eval #6] } 12. Rgd1?? { (Mate in 6 → -10.88) Lost forced checkmate sequence. Raf1 was best. } { [%eval -10.88] } (12. Raf1 Nxa2 13. Rxf7 Kxf7 14. h4 Qxh4 15. Rh1 Qxh1 16. c4 Qxg2 17. c5 Nxc5#) 12... Nxa2 { [%eval -9.61] } 13. Rxd7? { (-9.61 → Mate in 11) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-11] } (13. Rxa2) 13... Qxd7 { [%eval #-11] } 14. Rxa2 { [%eval #-10] } 14... Qa4 { [%eval #-10] } 15. Rxa4 { [%eval #-9] } 15... Nb4 { [%eval #-9] } 16. Rxa7 { [%eval #-8] } 16... Nxc2 { [%eval #-8] } 17. Rxb7 { [%eval #-6] } 17... f5 { [%eval #-6] } 18. Rxc7 { [%eval #-5] } 18... Nd4 { [%eval #-5] } 19. Rxh7 { [%eval #-4] } 19... Ra7 { [%eval #-4] } 20. Rxa7 { [%eval #-3] } 20... Ke7 { [%eval #-4] } 21. Rxe7 { [%eval #-3] } 21... e5 { [%eval #-3] } 22. Rxe5 { [%eval #-2] } 22... Nc6 { [%eval #-2] } 23. Rxf5 { [%eval #-1] } 23... Ne5 { [%eval #-1] } 24. Rxe5# { Game ends by variant rule. } 0-1