FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/lm7eBg2c"]
[Date "2024.04.11"]
[White "ENIRav"]
[Black "Polymer13"]
[Result "1-0"]
[GameId "lm7eBg2c"]
[UTCDate "2024.04.11"]
[UTCTime "13:17:05"]
[WhiteElo "1326"]
[BlackElo "1929"]
[WhiteRatingDiff "+19"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Bg7 { [%eval #-15] } 3. Bxe7 { [%eval #-14] } 3... Bxb2 { [%eval #-14] } 4. Bxd8 { [%eval #-13] } 4... Bxa1 { [%eval #-13] } 5. Bxc7 { [%eval #-12] } 5... Bc3 { [%eval #-12] } 6. Bxb8 { [%eval #-11] } 6... Rxb8 { [%eval #-11] } 7. Nxc3 { [%eval #-10] } 7... d5 { [%eval #-10] } 8. Nxd5 { [%eval #-9] } 8... Nf6 { [%eval #-9] } 9. Nxf6 { [%eval #-8] } 9... Bh3?? { (Mate in 8 → 2.84) Lost forced checkmate sequence. Rg8 was best. } { [%eval 2.84] } (9... Rg8 10. Nxh7 Rxg2 11. Bxg2 Bh3 12. Nxh3 Ra8 13. Bxb7 Rc8 14. Bxc8 a6 15. Bxa6 f6 16. Nxf6) 10. Nxh7 { [%eval 2.82] } 10... Bxg2?? { (2.82 → Mate in 11) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #11] } (10... Rxh7 11. gxh3) 11. Bxg2 { [%eval #11] } 11... Rxh7 { [%eval #10] } 12. Bxb7 { [%eval #10] } 12... Rxh2 { [%eval #9] } 13. Rxh2 { [%eval #9] } 13... Rxb7 { [%eval #8] } 14. Qb1 { [%eval #8] } 14... Rxb1 { [%eval #7] } 15. Kd1 { [%eval #8] } 15... Rxd1 { [%eval #7] } 16. d4 { [%eval #7] } 16... Rxg1 { [%eval #6] } 17. Rg2 { [%eval #6] } 17... Rxg2 { [%eval #5] } 18. d5?? { (Mate in 5 → -0.61) Lost forced checkmate sequence. e3 was best. } { [%eval -0.61] } (18. e3 Rxf2 19. e4 Rxc2 20. e5 Rxa2 21. e6 fxe6 22. d5 exd5#) 18... Rxf2 { [%eval -0.61] } 19. d6?? { (-0.61 → -3.83) Blunder. c4 was best. } { [%eval -3.83] } (19. c4 Rxe2 20. c5 Rxa2 21. c6 f5 22. d6 Kf7 23. c7 f4 24. d7 f3 25. d8=N Rc2) 19... Rxe2 { [%eval -2.41] } 20. d7 { [%eval -2.25] } 20... Rxc2?? { (-2.25 → Mate in 2) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #2] } (20... Kxd7) 21. dxe8=R { [%eval #2] } 21... Rxa2 { [%eval #1] } 22. Re2 { [%eval #1] } 22... Rxe2# { Game ends by variant rule. } 1-0
