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[Event "rated Antichess game"] [Site "https://lichess.org/lY2yHlM2"] [Date "2025.08.05"] [White "dhyeyvirani"] [Black "Nessienerd"] [Result "0-1"] [GameId "lY2yHlM2"] [UTCDate "2025.08.05"] [UTCTime "16:35:39"] [WhiteElo "1285"] [BlackElo "1262"] [WhiteRatingDiff "-148"] [BlackRatingDiff "+34"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... f5?? { (Mate in 15 → -0.45) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.45] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7?? { (-0.45 → Mate in 14) Checkmate is now unavoidable. exf5 was best. } { [%eval #-14] } (3. exf5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2) 3... Qxd7?? { (Mate in 14 → 2.23) Lost forced checkmate sequence. fxe4 was best. } { [%eval 2.23] } (3... fxe4 4. Bxc8 Qxd2 5. Qxd2 Na6 6. Bxa6 Rc8 7. Bxc8 e6 8. Bxe6) 4. exf5 { [%eval 2.11] } 4... Qxd2?? { (2.11 → Mate in 13) Checkmate is now unavoidable. Qxf5 was best. } { [%eval #13] } (4... Qxf5 5. a4) 5. Bxd2 { [%eval #14] } 5... Bxf5 { [%eval #13] } 6. Qg4?? { (Mate in 13 → 0.58) Lost forced checkmate sequence. Bc3 was best. } { [%eval 0.58] } (6. Bc3 Bxc2 7. Bxg7 Bxb1 8. Rxb1 Bxg7 9. Qb3 Bxb2 10. Qxb8 Rxb8 11. Rxb2 Rxb2) 6... Bxc2 { [%eval 0.46] } 7. Qxg7 { [%eval 0.69] } 7... Bxb1?? { (0.69 → Mate in 10) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #10] } (7... Bxg7 8. Ke2) 8. Qxf8?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxh8 was best. } { [%eval #-9] } (8. Qxh8 Bxa2 9. Qxg8 Bxg8 10. Rxa7 Rxa7 11. b3 Bxb3 12. Kd1 Bxd1 13. g4 Bxg4) 8... Bxa2?? { (Mate in 9 → -0.28) Lost forced checkmate sequence. Kxf8 was best. } { [%eval -0.28] } (8... Kxf8 9. Rxb1 Nh6 10. Bxh6 Rg8 11. Bxf8 Rxg2 12. Bxe7 Rxh2 13. Rxh2 Na6 14. Rxh7) 9. Qxg8?? { (-0.28 → Mate in 10) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-10] } (9. Rxa2 Kxf8 10. Rxa7 Rxa7 11. Ba5 Rxa5 12. Ne2 e6 13. Nc1 Ra2 14. Nxa2 Ne7) 9... Rxg8 { [%eval #-10] } 10. Rxa2 { [%eval #-9] } 10... Rxg2 { [%eval #-9] } 11. Rxa7 { [%eval #-8] } 11... Rxg1?? { (Mate in 8 → -1.44) Lost forced checkmate sequence. Rxa7 was best. } { [%eval -1.44] } (11... Rxa7 12. Ba5 Rxh2 13. Rxh2 Rxa5 14. Rxh7 Kf7 15. Rxf7 Nd7 16. Rxe7 Ra8 17. Rxd7) 12. Rxg1 { [%eval -1.59] } 12... Rxa7 { [%eval -1.61] } 13. Rg6 { [%eval -1.98] } 13... hxg6 { [%eval -2.27] } 14. Ba5 { [%eval -2.23] } 14... Rxa5 { [%eval -2.42] } 15. b4 { [%eval -2.84] } 15... Nd7?? { (-2.84 → -0.67) Blunder. Ra8 was best. } { [%eval -0.67] } (15... Ra8 16. b5 Nc6 17. bxc6 e5 18. Kd2 e4 19. Kc3 g5 20. Kb4 Rd8 21. h4) 16. bxa5 { [%eval -0.61] } 16... Nb6?! { (-0.61 → 0.00) Inaccuracy. c5 was best. } { [%eval 0.0] } (16... c5 17. Kd2 Nb8 18. h4 c4 19. Ke2 c3 20. a6 Nxa6 21. h5 gxh5 22. f4) 17. axb6 { [%eval 0.0] } 17... cxb6 { [%eval 0.0] } 18. f4 { [%eval 0.0] } 18... g5 { [%eval 0.07] } 19. fxg5 { [%eval 0.61] } 19... Kf8?! { (0.61 → 1.61) Inaccuracy. b5 was best. } { [%eval 1.61] } (19... b5 20. h4 b4 21. h5 e5 22. h6 b3 23. Kf2 e4 24. Kg3 b2 25. g6) 20. Kd2 { [%eval 1.19] } 20... b5 { [%eval 1.07] } 21. Kc3?? { (1.07 → -0.71) Blunder. h4 was best. } { [%eval -0.71] } (21. h4 b4 22. h5 e5 23. g6 Ke8 24. h6 e4 25. h7 b3 26. g7 b2) 21... b4?! { (-0.71 → 0.00) Inaccuracy. e5 was best. } { [%eval 0.0] } (21... e5) 22. Kxb4 { [%eval 0.0] } 22... e5 { [%eval 0.0] } 23. Kc3 { [%eval -0.46] } 23... e4 { [%eval 0.0] } 24. Kd2?? { (0.00 → Mate in 3) Checkmate is now unavoidable. g6 was best. } { [%eval #-3] } (24. g6 e3 25. h4 Ke8 26. g7 e2 27. Kd4 Kf7 28. h5 Kxg7 29. h6 Kxh6) 24... e3 { [%eval #-3] } 25. Kxe3 { [%eval #-2] } 25... Kg7 { [%eval #-11] } 26. Kf4 { [%eval #-1] } 26... Kf6 { [%eval #-1] } 27. gxf6# { Game ends by variant rule. } 0-1