- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Chess960 game"] [Site "https://lichess.org/lQRe7f8C"] [Date "2023.04.15"] [White "Prophiscient"] [Black "ztraynor"] [Result "1-0"] [GameId "lQRe7f8C"] [UTCDate "2023.04.15"] [UTCTime "20:52:44"] [WhiteElo "1806"] [BlackElo "1433"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-6"] [Variant "Chess960"] [TimeControl "1200+20"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "bnrkqbrn/pppppppp/8/8/8/8/PPPPPPPP/BNRKQBRN w KQkq - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. b3 { [%eval 0.17] } 1... b6 { [%eval 0.2] } 2. e4 { [%eval 0.13] } 2... d5 { [%eval 0.52] } 3. exd5 { [%eval 0.26] } 3... Bxd5 { [%eval 0.38] } 4. d4 { [%eval 0.24] } 4... O-O-O { [%eval 0.22] } 5. Bd3 { [%eval -0.17] } 5... g6 { [%eval -0.18] } 6. Qe3 { [%eval -0.39] } 6... Bg7 { [%eval -0.22] } 7. O-O { [%eval -0.15] } 7... Bb7 { [%eval -0.29] } 8. Nd2 { [%eval -0.21] } 8... Nc6 { [%eval -0.29] } 9. Bb5?! { (-0.29 → -1.11) Inaccuracy. Nf3 was best. } { [%eval -1.11] } (9. Nf3 e6) 9... f5?? { (-1.11 → 2.93) Blunder. a6 was best. } { [%eval 2.93] } (9... a6 10. Bd3) 10. d5 { [%eval 2.94] } 10... Kb8 { [%eval 3.4] } 11. dxc6 { [%eval 3.5] } 11... Bxc6 { [%eval 4.26] } 12. Bxc6 { [%eval 4.27] } 12... Qxc6 { [%eval 4.47] } 13. Bxg7 { [%eval 4.33] } 13... Rxg7 { [%eval 4.4] } 14. Nc4 { [%eval 3.93] } 14... Qd5 { [%eval 4.86] } 15. Qe5 { [%eval 4.55] } 15... Qxe5 { [%eval 4.47] } 16. Nxe5 { [%eval 4.38] } 16... Rd6 { [%eval 4.55] } 17. Rcd1 { [%eval 4.31] } 17... g5 { [%eval 5.13] } 18. f4 { [%eval 4.4] } 18... g4?! { (4.40 → 5.67) Inaccuracy. gxf4 was best. } { [%eval 5.67] } (18... gxf4 19. Nf2 Nf7 20. Nfd3 Nxe5 21. Nxe5 Kc8 22. Rde1 Rd2 23. Rf2 Rxf2 24. Kxf2 e6 25. Re2) 19. Ng3 { [%eval 5.53] } 19... e6 { [%eval 5.52] } 20. Rd3 { [%eval 4.41] } 20... Rxd3 { [%eval 4.44] } 21. Nxd3 { [%eval 4.45] } 21... Rd7 { [%eval 5.18] } 22. Kf2 { [%eval 4.36] } 22... Ng6 { [%eval 4.37] } 23. Re1 { [%eval 4.43] } 23... Rd6 { [%eval 4.44] } 24. Nh5 { [%eval 4.31] } 24... Kc8 { [%eval 4.17] } 25. Ng7 { [%eval 4.15] } 25... Kd7 { [%eval 4.31] } 26. Ne5+ { [%eval 4.14] } 26... Nxe5 { [%eval 4.08] } 27. Rxe5 { [%eval 4.11] } 27... Rd2+ { [%eval 4.26] } 28. Re2 { [%eval 4.18] } 28... Rd1 { [%eval 5.22] } 29. Rxe6 { [%eval 5.5] } 29... Rh1 { [%eval 6.05] } 30. Rh6 { [%eval 5.49] } 30... Rc1 { [%eval 5.65] } 31. Rxh7 { [%eval 5.38] } 31... Rxc2+ { [%eval 5.57] } 32. Kg3 { [%eval 5.69] } 32... Rxa2 { [%eval 5.67] } 33. Nxf5+ { [%eval 5.6] } 33... Ke6 { [%eval 5.55] } 34. Ne3 { [%eval 5.88] } 34... c5 { [%eval 6.09] } 35. Kxg4 { [%eval 5.92] } 35... Ra3?! { (5.92 → 8.96) Inaccuracy. Kf6 was best. } { [%eval 8.96] } (35... Kf6 36. f5 Rf2 37. Rh6+ Ke7 38. Kg5 b5 39. Rh7+ Kd8 40. f6 c4 41. bxc4 bxc4 42. f7) 36. f5+ { [%eval 9.52] } 36... Kf6? { (9.52 → Mate in 3) Checkmate is now unavoidable. Ke5 was best. } { [%eval #3] } (36... Ke5 37. Nc4+ Kd5 38. Nxa3 a5 39. f6 Kc6 40. Kf5 b5 41. h4 b4 42. Nc4 a4 43. bxa4) 37. Rh6+?? { (Mate in 3 → 6.96) Lost forced checkmate sequence. Kf4 was best. } { [%eval 6.96] } (37. Kf4 Ra4+ 38. bxa4 c4 39. Nd5#) 37... Kg7 { [%eval 7.9] } 38. Rd6 { [%eval 6.54] } 38... Rxb3 { [%eval 6.86] } 39. Nd5 { [%eval 6.54] } 39... c4?! { (6.54 → 9.53) Inaccuracy. Rb2 was best. } { [%eval 9.53] } (39... Rb2 40. f6+ Kf7 41. Kf5 Rd2 42. Rd7+ Ke8 43. Re7+ Kd8 44. Re5 c4 45. f7 Rf2+ 46. Nf4) 40. f6+ { [%eval 6.91] } 40... Kf7 { [%eval 8.51] } 41. Rd7+ { [%eval 8.26] } 41... Kf8? { (8.26 → Mate in 10) Checkmate is now unavoidable. Ke6 was best. } { [%eval #10] } (41... Ke6 42. Rxa7) 42. Kf5 { [%eval #6] } 42... Rb2 { [%eval #9] } 43. Nf4 { [%eval #5] } 43... Rb5+ { [%eval #5] } 44. Ke6 { [%eval #4] } 44... Kg8 { [%eval #3] } 45. Rg7+ { [%eval #2] } 45... Kf8 { [%eval #2] } 46. Ng6+ { [%eval #1] } 46... Ke8 { [%eval #1] } 47. Rg8# { White wins by checkmate. } 1-0