- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/lJ1pkDBP"] [Date "2025.11.10"] [Round "-"] [White "nemessis91"] [Black "m_jamin"] [Result "0-1"] [GameId "lJ1pkDBP"] [UTCDate "2025.11.10"] [UTCTime "11:46:23"] [WhiteElo "2052"] [BlackElo "1546"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... h5? { (-0.79 → 0.72) Mistake. c5 was best. } { [%eval 0.72] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxh5 { [%eval 2.0] } 2... Rxh5 { [%eval 1.66] } 3. Nh3?? { (1.66 → -1.20) Blunder. e3 was best. } { [%eval -1.2] } (3. e3 Rxh2 4. Rxh2 b5 5. Bxb5 Nh6 6. Rxh6 gxh6 7. Bxd7 Kxd7) 3... Rxh3 { [%eval -1.23] } 4. Bxh3 { [%eval -1.4] } 4... f5?! { (-1.40 → -0.61) Inaccuracy. g5 was best. } { [%eval -0.61] } (4... g5 5. Bxd7) 5. Bxf5 { [%eval -0.61] } 5... d6 { [%eval -0.6] } 6. Bxc8 { [%eval -0.87] } 6... Qxc8 { [%eval -0.26] } 7. h3 { [%eval -0.92] } 7... Qxh3 { [%eval -0.84] } 8. Rxh3 { [%eval -0.92] } 8... Nh6?? { (-0.92 → Mate in 12) Checkmate is now unavoidable. Nd7 was best. } { [%eval #12] } (8... Nd7 9. Rh8) 9. Rxh6 { [%eval #12] } 9... gxh6 { [%eval #11] } 10. d3 { [%eval #11] } 10... Bg7 { [%eval #10] } 11. Bxh6 { [%eval #10] } 11... Bxb2 { [%eval #9] } 12. a4 { [%eval #9] } 12... Bxa1 { [%eval #8] } 13. Nc3 { [%eval #8] } 13... Bxc3 { [%eval #7] } 14. Bg5?? { (Mate in 7 → Mate in 14) Lost forced checkmate sequence. Qb1 was best. } { [%eval #-14] } (14. Qb1 Bxe1 15. Qxb7 Bxf2 16. Qxa7 Rxa7 17. Bc1 Rxa4 18. d4 Rxd4 19. c4 Rxc4) 14... Bxe1 { [%eval #-15] } 15. Bxe7 { [%eval #-9] } 15... Kxe7 { [%eval #-9] } 16. Qxe1 { [%eval #-8] } 16... b5 { [%eval #-8] } 17. axb5 { [%eval #-7] } 17... Nc6 { [%eval #-7] } 18. bxc6 { [%eval #-6] } 18... Kd7 { [%eval #-6] } 19. cxd7 { [%eval #-5] } 19... Rc8 { [%eval #-5] } 20. dxc8=B { [%eval #-4] } 20... a5 { [%eval #-4] } 21. Qxa5 { [%eval #-3] } 21... d5 { [%eval #-3] } 22. Qxd5 { [%eval #-1] } 22... c6 { [%eval #-1] } 23. Qxc6# { Game ends by variant rule. } 0-1