- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Золотая Ладья 2072 Arena"] [Site "https://lichess.org/kvoKVbR1"] [Date "2024.12.24"] [White "KlyuevaDarya"] [Black "Kudrov_Lev"] [Result "0-1"] [GameId "kvoKVbR1"] [UTCDate "2024.12.24"] [UTCTime "17:40:41"] [WhiteElo "1177"] [BlackElo "1153"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.33] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. d4?? { (Mate in 14 → 4.49) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.49] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd4 { [%eval 4.56] } 5. exd4?? { (4.56 → Mate in 12) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-12] } (5. Qxd4 Bh3 6. Qxa7 Rxa7 7. Nxh3 Rxa2 8. Rxa2 c5 9. Ng1 Kd7 10. Ne2 e5) 5... Bh3 { [%eval #-15] } 6. gxh3 { [%eval #-11] } 6... c5 { [%eval #-12] } 7. dxc5 { [%eval #-11] } 7... Kd7 { [%eval #-14] } 8. Qxd7 { [%eval 0.82] } 8... e5?? { (0.82 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (8... g5 9. Qxc7) 9. Qxf7 { [%eval #14] } 9... Bxc5 { [%eval 14.07] } 10. Qxg8 { [%eval #12] } 10... Bxf2 { [%eval #12] } 11. Kxf2?! { (Mate in 12 → 13.63) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 13.63] } (11. Qxg7 Bxe1 12. Qxh8 Rxh8 13. b4 Bxb4 14. Nc3 Bxc3 15. Bh6 Bxa1 16. Bf8 Rxf8) 11... Rhxg8 { [%eval 14.3] } 12. Bh6 { [%eval 14.0] } 12... gxh6 { [%eval 13.19] } 13. Ne2 { [%eval 9.76] } 13... Rg1 { [%eval 15.38] } 14. Kxg1 { [%eval 12.98] } 14... Rg8?! { (12.98 → Mate in 9) Checkmate is now unavoidable. c5 was best. } { [%eval #9] } (14... c5 15. b4) 15. Ng3?! { (Mate in 9 → 11.84) Lost forced checkmate sequence. Kg2 was best. } { [%eval 11.84] } (15. Kg2 Rxg2 16. Rd1 Rxe2 17. a4 Rxh2 18. a5 Rxh3 19. Rh1 Rxh1 20. Ra3 Rxb1) 15... Rxg3 { [%eval 10.89] } 16. hxg3 { [%eval 12.14] } 16... h5 { [%eval 10.95] } 17. g4?? { (10.95 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #-6] } (17. h4 e4) 17... hxg4 { [%eval #-6] } 18. hxg4 { [%eval #-5] } 18... h5?? { (Mate in 5 → 11.40) Lost forced checkmate sequence. e4 was best. } { [%eval 11.4] } (18... e4 19. Rxh7 e3 20. Rxc7 e2 21. Rxa7 e1=Q 22. Kf2 Qxb1 23. Rxb1#) 19. gxh5 { [%eval 9.38] } 19... e4 { [%eval 9.03] } 20. Kf2 { [%eval 7.38] } 20... c5? { (7.38 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (20... a5 21. Kg2 a4 22. a3 e3 23. c3 e2 24. Ra2 c5 25. h6 c4 26. Rd1) 21. Kf3 { [%eval #13] } 21... exf3 { [%eval #13] } 22. Rg1?? { (Mate in 13 → 6.24) Lost forced checkmate sequence. h6 was best. } { [%eval 6.24] } (22. h6 f2 23. Rg1 fxg1=K 24. b4 cxb4 25. Nc3 bxc3 26. Rxg1 a6 27. h7 a5) 22... c4 { [%eval 4.18] } 23. b3? { (4.18 → 2.09) Mistake. c3 was best. } { [%eval 2.09] } (23. c3 f2 24. Rg3 f1=B 25. h6 a5 26. Rh3 Bxh3 27. a3 Bg2 28. Ra2 Bd5) 23... cxb3 { [%eval 2.82] } 24. cxb3 { [%eval 2.74] } 24... a5 { [%eval 3.25] } 25. b4?! { (3.25 → 1.94) Inaccuracy. a4 was best. } { [%eval 1.94] } (25. a4 f2) 25... axb4 { [%eval 1.99] } 26. Rg2 { [%eval 1.78] } 26... fxg2 { [%eval 1.86] } 27. a3 { [%eval 1.86] } 27... bxa3 { [%eval 1.77] } 28. Rxa3 { [%eval 1.59] } 28... g1=Q?? { (1.59 → Mate in 3) Checkmate is now unavoidable. g1=K was best. } { [%eval #3] } (28... g1=K) 29. Rg3?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rd3 was best. } { [%eval #-4] } (29. Rd3 Qxb1 30. h6 Qxd3 31. h7 Qxh7#) 29... Qxg3 { [%eval #-4] } 30. Nc3 { [%eval #-2] } 30... Qxc3 { [%eval #-2] } 31. h6 { [%eval #-1] } 31... Qg7 { [%eval #-1] } 32. hxg7# { Game ends by variant rule. } 0-1