- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated classical game"] [Site "https://lichess.org/kiFigOwO"] [Date "2021.12.17"] [White "balica"] [Black "pascal_api"] [Result "0-1"] [GameId "kiFigOwO"] [UTCDate "2021.12.17"] [UTCTime "11:21:27"] [WhiteElo "2110"] [BlackElo "2033"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+29"] [Variant "Standard"] [TimeControl "1800+0"] [ECO "C59"] [Opening "Italian Game: Two Knights Defense, Polerio Defense, Suhle Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.2] } 1... e5 { [%eval 0.12] } 2. Nf3 { [%eval 0.27] } 2... Nc6 { [%eval 0.12] } 3. Bc4 { [%eval 0.23] } 3... Nf6 { [%eval 0.17] } 4. Ng5 { [%eval 0.1] } 4... d5 { [%eval 0.12] } 5. exd5 { [%eval 0.0] } 5... Na5 { [%eval 0.25] } 6. Bb5+ { [%eval 0.29] } 6... c6 { [%eval 0.11] } 7. dxc6 { [%eval 0.0] } 7... bxc6 { [%eval 0.13] } 8. Be2 { [%eval 0.0] } 8... h6 { [%eval 0.08] } { C59 Italian Game: Two Knights Defense, Polerio Defense, Suhle Defense } 9. Nf3 { [%eval 0.0] } 9... e4 { [%eval 0.02] } 10. Ne5 { [%eval -0.12] } 10... Bd6 { [%eval 0.04] } 11. d4 { [%eval 0.0] } 11... exd3 { [%eval 0.0] } 12. Nxd3 { [%eval 0.15] } 12... c5 { [%eval 0.42] } 13. O-O { [%eval 0.07] } 13... O-O { [%eval 0.32] } 14. Bf3 { [%eval -0.02] } 14... Rb8 { [%eval 0.29] } 15. Nc3 { [%eval 0.28] } 15... Qc7 { [%eval 0.0] } 16. h3?! { (0.00 → -1.01) Inaccuracy. g3 was best. } { [%eval -1.01] } (16. g3 Nc6 17. Nf4 Nd4 18. Bg2 Bg4 19. f3 Bf5 20. Nfd5 Nxd5 21. Nxd5 Bxc2 22. Nxc7 Bxd1) 16... Be6?! { (-1.01 → -0.28) Inaccuracy. c4 was best. } { [%eval -0.28] } (16... c4) 17. b3 { [%eval -0.28] } 17... c4 { [%eval -0.31] } 18. Ne1?? { (-0.31 → -4.39) Blunder. bxc4 was best. } { [%eval -4.39] } (18. bxc4 Nxc4 19. Rb1 Rxb1 20. Nxb1 Rd8 21. Nd2 Na3 22. Bxa3 Bxa3 23. Nb3 Nh7 24. Qe2 Ng5) 18... cxb3?! { (-4.39 → -3.35) Inaccuracy. Rfd8 was best. } { [%eval -3.35] } (18... Rfd8) 19. axb3 { [%eval -3.32] } 19... Rfd8?? { (-3.32 → -0.36) Blunder. Bh2+ was best. } { [%eval -0.36] } (19... Bh2+ 20. Kh1 Be5 21. Rxa5 Qxa5 22. Ne4 Rbd8 23. Nd3 Nxe4 24. Bxe4 Bb8 25. Qf3 Qc7 26. Nf4) 20. Bd2 { [%eval -0.23] } 20... Be5 { [%eval -0.08] } 21. Rxa5?? { (-0.08 → -5.99) Blunder. Nd5 was best. } { [%eval -5.99] } (21. Nd5 Nxd5 22. Bxa5 Nb6 23. Qc1 Bxa1 24. Qxa1 Rbc8 25. c4 Qf4 26. Bd1 Nxc4 27. bxc4 Bxc4) 21... Bxc3 { [%eval -5.94] } 22. Rxa7 { [%eval -6.15] } 22... Qxa7 { [%eval -6.04] } 23. Be3 { [%eval -7.15] } 23... Bd4 { [%eval -6.92] } 24. Bxd4 { [%eval -7.0] } 24... Qxd4 { [%eval -6.08] } 25. Qe2 { [%eval -7.54] } 25... Bf5 { [%eval -7.68] } 26. g4 { [%eval -7.44] } 26... Be4 { [%eval -6.31] } 27. Ng2 { [%eval -7.07] } 27... Qd2 { [%eval -5.97] } 28. Qe3 { [%eval -7.15] } 28... Qxe3 { [%eval -6.4] } 29. fxe3 { [%eval -6.48] } 29... Bxf3 { [%eval -6.39] } 30. Rxf3 { [%eval -6.62] } 30... Rd1+ { [%eval -6.11] } 31. Kh2 { [%eval -6.61] } 31... Rd2 { [%eval -5.87] } 32. Kg3?! { (-5.87 → -9.77) Inaccuracy. Rxf6 was best. } { [%eval -9.77] } (32. Rxf6 gxf6 33. Kg3 Rxc2 34. b4 Rb5 35. Nh4 Kh7 36. Nf5 Rb2 37. Kf3 h5 38. Nd4 Rd5) 32... Rxc2?! { (-9.77 → -5.92) Inaccuracy. Ne4+ was best. } { [%eval -5.92] } (32... Ne4+) 33. h4 { [%eval -8.02] } 33... Rxb3 { [%eval -7.02] } 34. g5 { [%eval -7.53] } 34... hxg5 { [%eval -8.15] } 35. hxg5 { [%eval -8.58] } 35... Ne4+ { [%eval -9.14] } 36. Kf4 { [%eval -7.31] } 36... Nxg5 { [%eval -6.78] } 37. Kxg5 { [%eval -6.8] } 37... Rxg2+ { [%eval -7.6] } 38. Kf4 { [%eval -7.95] } 38... Re2 { [%eval -8.97] } 39. Rh3 { [%eval -57.77] } 39... Rexe3 { [%eval -53.02] } 40. Rh1 { [%eval -64.53] } 40... Rf3+ { [%eval -7.49] } 41. Kg4? { (-7.49 → Mate in 18) Checkmate is now unavoidable. Ke4 was best. } { [%eval #-18] } (41. Ke4 f5+) 41... f5+?! { (Mate in 18 → -66.75) Lost forced checkmate sequence. g6 was best. } { [%eval -66.75] } (41... g6 42. Ra1 Kg7 43. Re1 f6 44. Re2 Rfd3 45. Kf4 Rd4+ 46. Re4 g5+ 47. Kf5 Rb5+ 48. Ke6) 42. Kg5 { [%eval #-7] } 42... Rb4 { [%eval #-39] } 43. Rh2 { [%eval #-3] } 43... Rg4+ { [%eval #-2] } 44. Kh5 { [%eval #-2] } 44... Kh7 { [%eval #-1] } 45. Rh1 { [%eval #-1] } 45... g6# { Black wins by checkmate. } 0-1