- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/kbwVy6ce"] [Date "2021.03.11"] [White "Lugia5"] [Black "Python89"] [Result "1-0"] [GameId "kbwVy6ce"] [UTCDate "2021.03.11"] [UTCTime "18:05:22"] [WhiteElo "1286"] [BlackElo "1270"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-26"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -12.20) Blunder. e3 was best. } { [%eval -12.2] } (1. e3 b5) 1... e5 { [%eval -4.47] } 2. Nxe5 { [%eval -6.35] } 2... Qg5?? { (-6.35 → -2.75) Blunder. Bd6 was best. } { [%eval -2.75] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7? { (-2.75 → -4.70) Mistake. Nxf7 was best. } { [%eval -4.7] } (3. Nxf7) 3... Qxd2?? { (-4.70 → Mate in 14) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Nxb8) 4. Nxf8?? { (Mate in 14 → -8.10) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -8.1] } (4. Qxd2 Kxd7 5. Qxd7 Bxd7 6. b4 Bxb4 7. Bg5 Bxe1 8. Rg1 Bxf2 9. e4 Bxg1 10. e5 Bxh2) 4... Kxf8 { [%eval -7.59] } 5. Kxd2 { [%eval -7.86] } 5... Bh3 { [%eval -7.53] } 6. gxh3 { [%eval -7.08] } 6... Nh6 { [%eval -7.12] } 7. a3 { [%eval -10.5] } 7... Ng4?! { (-10.50 → -5.65) Inaccuracy. Nc6 was best. } { [%eval -5.65] } (7... Nc6 8. c3) 8. hxg4 { [%eval -5.74] } 8... f5 { [%eval -5.87] } 9. gxf5 { [%eval -5.98] } 9... h6 { [%eval -5.63] } 10. f6 { [%eval -6.13] } 10... gxf6 { [%eval -6.48] } 11. b3?? { (-6.48 → Mate in 11) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-11] } (11. Ra2 Kf7) 11... b6?? { (Mate in 11 → -3.16) Lost forced checkmate sequence. Na6 was best. } { [%eval -3.16] } (11... Na6 12. c3 c5 13. b4 cxb4 14. axb4 Nxb4 15. cxb4 Rc8 16. Rxa7 Rxc1 17. Kxc1 Kf7 18. Rxb7) 12. c3? { (-3.16 → -5.76) Mistake. c4 was best. } { [%eval -5.76] } (12. c4) 12... Na6?? { (-5.76 → -1.74) Blunder. h5 was best. } { [%eval -1.74] } (12... h5 13. c4) 13. e3?? { (-1.74 → Mate in 8) Checkmate is now unavoidable. b4 was best. } { [%eval #-8] } (13. b4 Nxb4) 13... Nb4 { [%eval #-9] } 14. axb4 { [%eval #-7] } 14... c5?? { (Mate in 7 → 3.79) Lost forced checkmate sequence. Rb8 was best. } { [%eval 3.79] } (14... Rb8 15. Rxa7 Rg8 16. Rxc7 Rg2 17. Bxg2 Kf7 18. Rxf7 b5 19. Rxf6 Ra8 20. Rxh6 Rh8 21. Rxh8#) 15. Rxa7?? { (3.79 → 1.25) Blunder. bxc5 was best. } { [%eval 1.25] } (15. bxc5 bxc5) 15... cxb4 { [%eval 2.25] } 16. cxb4 { [%eval 2.21] } 16... Rxa7 { [%eval 0.94] } 17. Na3?? { (0.94 → -3.13) Blunder. Ba6 was best. } { [%eval -3.13] } (17. Ba6 Rxa6 18. Ke2 Ra8 19. Qd8 Rxd8 20. Kd3 Rxd3 21. b5 Rxe3 22. fxe3 h5 23. Bd2 Kg7) 17... Rxa3 { [%eval -3.63] } 18. Bxa3 { [%eval -3.17] } 18... h5?? { (-3.17 → Mate in 8) Checkmate is now unavoidable. Ke7 was best. } { [%eval #8] } (18... Ke7 19. Kd3 Kd6 20. Bc1 b5 21. Bd2 Rd8 22. f3 Kd7 23. Kc4 bxc4 24. bxc4 Rh8 25. b5) 19. Qxh5 { [%eval #8] } 19... Rxh5 { [%eval #7] } 20. Bb5?? { (Mate in 7 → 0.51) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.51] } (20. Rg1 Rxh2 21. Kc3 Rxf2 22. Rg4 Rxf1 23. Rg8 Kxg8 24. Bc1 Rxc1 25. b5 Rxc3 26. b4 Rxe3#) 20... Rxh2 { [%eval 0.0] } 21. Rxh2 { [%eval 0.0] } 21... Ke8 { [%eval 0.0] } 22. Bxe8 { [%eval 0.19] } 22... f5?? { (0.19 → Mate in 10) Checkmate is now unavoidable. b5 was best. } { [%eval #10] } (22... b5 23. Bxb5 f5 24. e4 fxe4 25. f3 exf3 26. Rh4 f2 27. Rc4 f1=B 28. Rc1 Bxb5 29. Kd3) 23. e4 { [%eval #10] } 23... fxe4 { [%eval #9] } 24. Kd3 { [%eval #9] } 24... exd3 { [%eval #8] } 25. Bb5 { [%eval #8] } 25... d2 { [%eval #7] } 26. Bc1?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Rh4 was best. } { [%eval 0.0] } (26. Rh4 d1=K 27. Be2 Kxe2 28. Bc1 Kxf2 29. Be3 Kxe3 30. Rf4 Kxf4 31. b5 Kf5 32. b4 Ke4#) 26... dxc1=R?? { (0.00 → Mate in 4) Checkmate is now unavoidable. dxc1=B was best. } { [%eval #4] } (26... dxc1=B 27. f4 Bxf4 28. Rd2 Bxd2 29. Bc6 Bxb4 30. Bh1 Be7 31. Bd5 Bc5 32. Bg8 Bd6 33. Bd5) 27. Rh1 { [%eval #4] } 27... Rxh1 { [%eval #3] } 28. Bf1 { [%eval #3] } 28... Rxf1 { [%eval #2] } 29. f3 { [%eval #2] } 29... Rxf3 { [%eval #1] } 30. b5 { [%eval #1] } 30... Rxb3# { Game ends by variant rule. } 1-0