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[Event "rated Antichess game"] [Site "https://lichess.org/kaDG1Db1"] [Date "2024.01.20"] [White "atlasarda"] [Black "ozgurakar01"] [Result "0-1"] [GameId "kaDG1Db1"] [UTCDate "2024.01.20"] [UTCTime "07:06:55"] [WhiteElo "872"] [BlackElo "889"] [WhiteRatingDiff "-36"] [BlackRatingDiff "+46"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... d5?? { (Mate in 15 → 0.30) Lost forced checkmate sequence. b5 was best. } { [%eval 0.3] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1) 2. exd5 { [%eval -0.01] } 2... Qxd5 { [%eval 0.21] } 3. Ba6 { [%eval 0.18] } 3... bxa6?! { (0.18 → 0.81) Inaccuracy. Qxg2 was best. } { [%eval 0.81] } (3... Qxg2 4. Bxb7 Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5 8. Rxg5) 4. Qh5?! { (0.81 → 0.25) Inaccuracy. Na3 was best. } { [%eval 0.25] } (4. Na3 Qxg2 5. Qg4 Qxg1 6. Qxc8 Qxe1 7. Qxe8 Qxd2 8. Qxf7 Qxf2) 4... Qxh5?? { (0.25 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (4... Qxg2 5. Qxf7 Qxh1 6. Qxg7 Qxh2 7. Qxe7 Qxg1 8. Qxe8 Qxe1 9. Qxe1) 5. h4?? { (Mate in 13 → -1.50) Lost forced checkmate sequence. g4 was best. } { [%eval -1.5] } (5. g4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. d3 Bxd3 9. Nh3 Qxh3 10. Rd1 Qxh2 11. Rxd3 Qxf2) 5... Qxh4 { [%eval -1.75] } 6. Rxh4 { [%eval -0.84] } 6... Bh3? { (-0.84 → 0.54) Mistake. Bf5 was best. } { [%eval 0.54] } (6... Bf5 7. Rxh7 Bxc2 8. Rxg7 Bxg7 9. d4 Bxb1 10. Rxb1 Bxd4 11. Kd2 Bxb2 12. Rxb2 Nd7 13. Kc3) 7. gxh3 { [%eval 0.54] } 7... e6?? { (0.54 → Mate in 10) Checkmate is now unavoidable. h6 was best. } { [%eval #10] } (7... h6 8. Rxh6) 8. Rxh7 { [%eval #10] } 8... Rxh7 { [%eval #9] } 9. d3?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-11] } (9. Ne2 Rxh3 10. b4 Bxb4 11. d4 Bxe1 12. a4 Bxf2 13. d5 exd5 14. Nd4 Bxd4 15. a5 Bxa1) 9... Rxh3 { [%eval #-11] } 10. Nxh3 { [%eval #-10] } 10... Ba3 { [%eval #-11] } 11. bxa3 { [%eval #-10] } 11... g5 { [%eval #-10] } 12. Bxg5 { [%eval #-9] } 12... Nh6?? { (Mate in 9 → 1.22) Lost forced checkmate sequence. Nf6 was best. } { [%eval 1.22] } (12... Nf6 13. Bxf6 Kd8 14. Bxd8 Nc6 15. Bxc7 Nb4 16. axb4 e5 17. Bxe5 a5 18. bxa5 Rb8 19. Bxb8) 13. Bxh6 { [%eval 1.34] } 13... Kf8?? { (1.34 → 3.31) Blunder. f5 was best. } { [%eval 3.31] } (13... f5 14. Bf8) 14. Bxf8 { [%eval 3.31] } 14... a5?! { (3.31 → 4.28) Inaccuracy. c5 was best. } { [%eval 4.28] } (14... c5 15. Bxc5) 15. Bb4 { [%eval 3.53] } 15... axb4 { [%eval 2.92] } 16. axb4 { [%eval 3.85] } 16... c5?? { (3.85 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #10] } (16... f5 17. Ng1) 17. bxc5 { [%eval #10] } 17... a5 { [%eval #8] } 18. Ke2 { [%eval #10] } 18... Ra6 { [%eval #8] } 19. Ke3? { (Mate in 8 → 8.76) Lost forced checkmate sequence. c6 was best. } { [%eval 8.76] } (19. c6 Nxc6 20. d4 Nxd4 21. a4 Nxc2 22. Nd2 Nxa1 23. Nb3 Nxb3 24. Kd2 Nxd2 25. f3 Nxf3) 19... Rb6 { [%eval 9.0] } 20. cxb6 { [%eval 8.28] } 20... f5? { (8.28 → Mate in 15) Checkmate is now unavoidable. a4 was best. } { [%eval #15] } (20... a4 21. Nd2) 21. Ke4 { [%eval #15] } 21... fxe4 { [%eval #14] } 22. dxe4 { [%eval #14] } 22... Nc6 { [%eval #9] } 23. Nc3?? { (Mate in 9 → 1.46) Lost forced checkmate sequence. e5 was best. } { [%eval 1.46] } (23. e5 Nxe5 24. f3 Nxf3 25. Nd2 Nxd2 26. Rb1 Nxb1 27. a4 Nc3 28. Nf2 Nxa4 29. Nd3 Nxb6) 23... a4 { [%eval 2.03] } 24. Nxa4 { [%eval 0.99] } 24... Na7 { [%eval 1.75] } 25. bxa7 { [%eval 0.93] } 25... e5 { [%eval 1.24] } 26. a8=Q# { Game ends by variant rule. } 0-1