FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/kXCEoZ8h"]
[Date "2024.06.05"]
[White "MonkeyBut"]
[Black "bishops_r_best"]
[Result "0-1"]
[GameId "kXCEoZ8h"]
[UTCDate "2024.06.05"]
[UTCTime "02:17:18"]
[WhiteElo "1721"]
[BlackElo "1622"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+38"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval -0.11] } 1... b5 { [%eval 0.1] } 2. cxb5 { [%eval 0.1] } 2... Na6 { [%eval 0.58] } 3. bxa6 { [%eval 0.39] } 3... Bxa6 { [%eval 0.42] } 4. e3 { [%eval 0.33] } 4... Bxf1 { [%eval 0.44] } 5. Kxf1 { [%eval 0.4] } 5... d6?? { (0.40 → 2.21) Blunder. Rb8 was best. } { [%eval 2.21] } (5... Rb8 6. Qg4 Rxb2 7. Qxg7 Rxb1 8. Rxb1 Bxg7 9. Ra1 Bxa1 10. Bb2) 6. Qg4?? { (2.21 → 0.37) Blunder. Na3 was best. } { [%eval 0.37] } (6. Na3) 6... g5?! { (0.37 → 1.42) Inaccuracy. Qb8 was best. } { [%eval 1.42] } (6... Qb8) 7. Qxg5 { [%eval 1.46] } 7... Nf6? { (1.46 → 3.27) Mistake. Bg7 was best. } { [%eval 3.27] } (7... Bg7 8. Qxg7 Kf8 9. Qxg8 Rxg8 10. Nf3 Rxg2 11. Kxg2 Qe8 12. Ne1 Rb8 13. b4) 8. Qxf6 { [%eval 3.74] } 8... exf6 { [%eval 4.01] } 9. h4?? { (4.01 → 1.80) Blunder. Na3 was best. } { [%eval 1.8] } (9. Na3 c5) 9... Bh6?! { (1.80 → 2.71) Inaccuracy. Qb8 was best. } { [%eval 2.71] } (9... Qb8 10. b4) 10. b4?! { (2.71 → 2.00) Inaccuracy. Na3 was best. } { [%eval 2.0] } (10. Na3 Bxe3) 10... Bxe3 { [%eval 2.12] } 11. dxe3 { [%eval 2.87] } 11... c5? { (2.87 → 5.09) Mistake. f5 was best. } { [%eval 5.09] } (11... f5) 12. bxc5 { [%eval 4.91] } 12... dxc5 { [%eval 4.23] } 13. Nc3?? { (4.23 → Mate in 8) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-8] } (13. Bd2 Qxd2) 13... Qd2?? { (Mate in 8 → 6.03) Lost forced checkmate sequence. Qd5 was best. } { [%eval 6.03] } (13... Qd5 14. Nxd5 h6 15. Nxf6 Kd7 16. Nxd7 a6 17. Nxc5 Rab8 18. Nxa6 Rb2 19. Bxb2) 14. Bxd2 { [%eval 5.84] } 14... Ke7?? { (5.84 → Mate in 12) Checkmate is now unavoidable. Kd8 was best. } { [%eval #12] } (14... Kd8 15. Nf3) 15. f4?? { (Mate in 12 → 5.59) Lost forced checkmate sequence. Rb1 was best. } { [%eval 5.59] } (15. Rb1 Kd8 16. Rb6 axb6 17. Nb5 Rxa2 18. f4 Rxd2 19. Kf2 Rxf2 20. e4 Rxg2) 15... c4?? { (5.59 → Mate in 13) Checkmate is now unavoidable. Kd8 was best. } { [%eval #13] } (15... Kd8) 16. f5? { (Mate in 13 → 7.82) Lost forced checkmate sequence. Rb1 was best. } { [%eval 7.82] } (16. Rb1) 16... Ke6? { (7.82 → Mate in 11) Checkmate is now unavoidable. Kd8 was best. } { [%eval #11] } (16... Kd8 17. Ke2) 17. fxe6 { [%eval #12] } 17... fxe6 { [%eval #11] } 18. Nd5? { (Mate in 11 → 7.98) Lost forced checkmate sequence. Rb1 was best. } { [%eval 7.98] } (18. Rb1 e5 19. Rb8 Raxb8 20. Nb1 Rxb1 21. Rh2 Rxf1 22. Ba5 Rxg1 23. g3 Rxg3) 18... exd5 { [%eval 7.17] } 19. e4 { [%eval 7.1] } 19... dxe4 { [%eval 7.65] } 20. Bg5?? { (7.65 → Mate in 7) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-7] } (20. Rh3) 20... fxg5 { [%eval #-7] } 21. hxg5 { [%eval #-6] } 21... Rhe8 { [%eval #-6] } 22. Rxh7 { [%eval #-5] } 22... Re7 { [%eval #-5] } 23. Rxe7 { [%eval #-4] } 23... Rc8 { [%eval #-4] } 24. Rxe4 { [%eval #-3] } 24... Rd8?? { (Mate in 3 → 1.57) Lost forced checkmate sequence. Rb8 was best. } { [%eval 1.57] } (24... Rb8 25. Rxc4 Rb3 26. axb3 a6 27. Rxa6#) 25. Rxc4 { [%eval 1.79] } 25... Rd1 { [%eval 1.67] } 26. Rxd1 { [%eval 1.86] } 26... a5 { [%eval 2.0] } 27. Rb4 { [%eval 2.0] } 27... axb4 { [%eval 2.02] } 28. a3 { [%eval 0.77] } 28... bxa3 { [%eval 1.52] } 29. g6 { [%eval 1.68] } 29... a2 { [%eval 2.35] } 30. Rb1?? { (2.35 → 0.00) Blunder. Rd8 was best. } { [%eval 0.0] } (30. Rd8 a1=K 31. Kf2 Kb2 32. Rf8 Kc3 33. g4 Kc4 34. Kf3 Kc5 35. Nh3 Kc6) 30... axb1=K { [%eval 0.0] } 31. g7 { [%eval 0.0] } 31... Kc2 { [%eval 0.0] } 32. g8=R?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-2] } (32. Nh3 Kd3 33. Ke2 Kxe2 34. Nf2 Kxf2 35. g4 Ke3 36. g8=R Ke4 37. g5 Ke5) 32... Kc1?? { (Mate in 2 → 1.03) Lost forced checkmate sequence. Kd3 was best. } { [%eval 1.03] } (32... Kd3 33. Re8 Ke3 34. Rxe3#) 33. Rg3?? { (1.03 → Mate in 9) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-9] } (33. Nh3 Kc2 34. g4 Kc3 35. Kg2 Kd4 36. g5 Kd5 37. Rf8 Kd4 38. Kh2 Kd3) 33... Kc2?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Kd1 was best. } { [%eval 0.0] } (33... Kd1 34. Ke1 Kxe1 35. Ne2 Kxe2 36. Re3 Kxe3 37. g4 Ke4 38. g5 Ke5 39. g6) 34. Rb3 { [%eval 0.0] } 34... Kxb3 { [%eval 0.0] } 35. Nf3 { [%eval 0.0] } 35... Kb2 { [%eval 0.0] } 36. g4 { [%eval 0.0] } 36... Kb3 { [%eval 0.0] } 37. Ke2 { [%eval 0.0] } 37... Kb4 { [%eval 0.0] } 38. g5 { [%eval 0.0] } 38... Kc5 { [%eval 0.0] } 39. g6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Nd4 was best. } { [%eval #-1] } (39. Nd4 Kxd4 40. Kd3 Kxd3 41. g6 Ke4 42. g7 Kf5 43. g8=K Ke5 44. Kf8 Kd5) 39... Kd4 { [%eval #-1] } 40. Nxd4# { Game ends by variant rule. } 0-1