FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/kOg3mrFW"]
[Date "2025.08.24"]
[White "Ilyams"]
[Black "EndlessNightmare44"]
[Result "0-1"]
[GameId "kOg3mrFW"]
[UTCDate "2025.08.24"]
[UTCTime "22:59:07"]
[WhiteElo "1200"]
[BlackElo "976"]
[WhiteRatingDiff "-30"]
[BlackRatingDiff "+30"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... a6?? { (2.49 → 7.55) Blunder. b5 was best. } { [%eval 7.55] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval 6.46] } 2... Rxa6?? { (6.46 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. Nc3 c6 6. b3 Bh6 7. Nge2) 3. Na3?? { (Mate in 16 → -0.68) Lost forced checkmate sequence. Qf3 was best. } { [%eval -0.68] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. Ra6 Nxa6 7. b4 Nxb4) 3... Rxa3 { [%eval -0.46] } 4. bxa3 { [%eval -0.43] } 4... b5 { [%eval -0.55] } 5. a4?! { (-0.55 → -1.53) Inaccuracy. c4 was best. } { [%eval -1.53] } (5. c4) 5... bxa4 { [%eval -1.38] } 6. Ba3?? { (-1.38 → Mate in 13) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-13] } (6. Qg4 g6) 6... c5?? { (Mate in 13 → -1.07) Lost forced checkmate sequence. Bb7 was best. } { [%eval -1.07] } (6... Bb7 7. Bxe7 Bxg2 8. Bxd8 Bxh1 9. Bxc7 Be7 10. Bxb8 Bd6 11. Bxd6 Kf8 12. Bxf8) 7. Bxc5 { [%eval -1.27] } 7... Qb6?! { (-1.27 → -0.30) Inaccuracy. Qc7 was best. } { [%eval -0.3] } (7... Qc7 8. Bxe7) 8. Bxe7 { [%eval 0.07] } 8... Qxe3 { [%eval -0.07] } 9. Bxf8 { [%eval 0.0] } 9... Qxd2?? { (0.00 → 2.80) Blunder. Kxf8 was best. } { [%eval 2.8] } (9... Kxf8 10. fxe3 Ke7 11. Qg4 g6 12. Qxd7 Kxd7 13. Kf2 Na6 14. Ne2 Ne7 15. Rae1) 10. Bxg7?? { (2.80 → Mate in 9) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-9] } (10. Kxd2) 10... Qxc2 { [%eval #-10] } 11. Qxd7 { [%eval #-7] } 11... Qxa2?? { (Mate in 7 → Mate in 15) Lost forced checkmate sequence. Nxd7 was best. } { [%eval #15] } (11... Nxd7 12. Bxh8 Qxa2 13. Rxa2 Kf8 14. Rxa4 Kg7 15. Bxg7 Nh6 16. Bxh6 Ba6 17. Rxa6) 12. Qxa4?? { (Mate in 15 → 1.01) Lost forced checkmate sequence. Qxc8 was best. } { [%eval 1.01] } (12. Qxc8 Qxa1 13. Qxe8 Qxe1 14. Qxg8 Qxf2 15. Qxh7 Qxg2 16. Qxh8 Qxh1 17. Qxb8 Qxh2) 12... Qxf2?? { (1.01 → Mate in 11) Checkmate is now unavoidable. Qxa4 was best. } { [%eval #11] } (12... Qxa4) 13. Qxe8 { [%eval #11] } 13... Qxg2 { [%eval #10] } 14. Qxf7?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-6] } (14. Qxc8 Qxg1 15. Qxb8 Qxh2 16. Qxg8 Rxg8 17. Rxh2 Rxg7 18. Rxh7 Rxh7 19. Ke2 Rh1) 14... Qxh2?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #6] } (14... Qxg1 15. Rxg1 Bg4 16. Rxg4 Ne7 17. Bxh8 Nec6 18. Qxh7 Na6 19. Rxa6 Na5 20. Rxa5#) 15. Qxg8 { [%eval #6] } 15... Qxg1 { [%eval #5] } 16. Qxh7?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-4] } (16. Rxg1 Rxg8 17. Bh6 Rxg1 18. Kd2 Rxa1 19. Kd1 Rxd1 20. Bd2 Rxd2#) 16... Qxe1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #4] } (16... Rxh7 17. Rxg1 Rxg7 18. Rxg7 Bb7 19. Rxb7 Nd7 20. Rxd7#) 17. Qxh8?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rhxe1 was best. } { [%eval #-3] } (17. Rhxe1 Rxh7 18. Ra6 Rxg7 19. Re4 Bxa6 20. Re2 Bxe2#) 17... Qxa1 { [%eval #-3] } 18. Qxc8 { [%eval #-2] } 18... Qxh1 { [%eval #-2] } 19. Qxb8 { [%eval #-1] } 19... Qb7 { [%eval #-1] } 20. Qxb7# { Game ends by variant rule. } 0-1
