FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/gQ6P5Fh1"]
[Date "2025.08.24"]
[White "EndlessNightmare44"]
[Black "Ilyams"]
[Result "0-1"]
[GameId "gQ6P5Fh1"]
[UTCDate "2025.08.24"]
[UTCTime "22:49:46"]
[WhiteElo "1042"]
[BlackElo "1132"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+18"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... c5?? { (-0.97 → 0.84) Blunder. d6 was best. } { [%eval 0.84] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxc6 { [%eval 0.53] } 3... dxc6?? { (0.53 → Mate in 16) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #16] } (3... Nxc6 4. b4 Nxb4 5. Qc2 Nxa2 6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7) 4. Nc3?? { (Mate in 16 → 4.29) Lost forced checkmate sequence. g4 was best. } { [%eval 4.29] } (4. g4 Bxg4 5. Qc2 Bxe2 6. Nxe2 Qxd2 7. Nxd2 Na6 8. Qxh7 Rxh7) 4... Qxd2 { [%eval 4.61] } 5. Qxd2? { (4.61 → 2.66) Mistake. Kxd2 was best. } { [%eval 2.66] } (5. Kxd2 Bh3 6. Nxh3 Nd7 7. Ng5 h6 8. Nxf7 Kxf7 9. g4 Kg6 10. g5 hxg5) 5... Bh3?? { (2.66 → 6.56) Blunder. Kd8 was best. } { [%eval 6.56] } (5... Kd8 6. Qxd8 e5 7. Qxf8 e4 8. Nxe4 Bh3 9. Qxg7 Bxg2 10. Qxh8 Bxf1 11. Qxg8) 6. gxh3 { [%eval 4.31] } 6... Kd8?? { (4.31 → Mate in 17) Checkmate is now unavoidable. g5 was best. } { [%eval #17] } (6... g5 7. Qxg5) 7. Qxd8 { [%eval 5.84] } 7... Na6?? { (5.84 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (7... g5 8. Bxg5) 8. Qxe7 { [%eval #13] } 8... Nxe7 { [%eval #12] } 9. Nd5 { [%eval #12] } 9... Nxd5 { [%eval #11] } 10. Bf4 { [%eval #12] } 10... Nxf4 { [%eval #11] } 11. Bg2?? { (Mate in 11 → 0.11) Lost forced checkmate sequence. Rc1 was best. } { [%eval 0.11] } (11. Rc1 Nxh3 12. Rxc6 Nxg1 13. Rxa6 Nxe2 14. Rxa7 Rxa7 15. Kxe2 Rxa2 16. Kd2 Rxb2) 11... Nxe2?? { (0.11 → Mate in 9) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #9] } (11... Nxh3 12. Bxc6) 12. Nxe2?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Bxc6 was best. } { [%eval #-8] } (12. Bxc6 Nxg1 13. Bxa8 Nxh3 14. Bd5 Nxf2 15. Bxf7 Nxh1 16. Kf2 Nxf2 17. Bg6 hxg6) 12... c5?? { (Mate in 8 → 5.69) Lost forced checkmate sequence. Nc5 was best. } { [%eval 5.69] } (12... Nc5 13. Bxc6 f5 14. Bxa8 Nb7 15. Bxb7 Ba3 16. bxa3 Rc8 17. Bxc8 a5 18. Bxf5) 13. Bxa8 { [%eval 5.02] } 13... h6?? { (5.02 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #9] } (13... c4 14. Kd2 Ba3 15. bxa3 Rxa8 16. Nc3 Nb8 17. Rhb1 h5 18. Rxb8 Rxb8 19. Nb1) 14. b4 { [%eval #9] } 14... cxb4 { [%eval #8] } 15. Nc3?? { (Mate in 8 → 0.61) Lost forced checkmate sequence. a3 was best. } { [%eval 0.61] } (15. a3 bxa3 16. Rxa3 Bxa3 17. h4 Rxa8 18. Nc1 Bxc1 19. Kd2 Bxd2 20. Rc1 Bxc1) 15... bxc3 { [%eval 0.22] } 16. Kd2?? { (0.22 → -6.07) Blunder. Bc6 was best. } { [%eval -6.07] } (16. Bc6 f6) 16... cxd2 { [%eval -6.31] } 17. Rac1?? { (-6.31 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #-8] } (17. a4 g5 18. Ra3 Bxa3 19. Rc1 Rxa8 20. Rc5 Nxc5 21. f4 Nxa4 22. fxg5 hxg5) 17... dxc1=R { [%eval #-8] } 18. Rxc1 { [%eval #-7] } 18... Nc7 { [%eval #-7] } 19. Rxc7 { [%eval #-6] } 19... a5 { [%eval #-6] } 20. Rxf7 { [%eval #-5] } 20... Be7 { [%eval #-5] } 21. Rxg7 { [%eval #-4] } 21... Rxa8 { [%eval #-4] } 22. Rxe7 { [%eval #-3] } 22... Re8 { [%eval #-16] } 23. Rxe8 { [%eval #-15] } 23... a4 { [%eval #-15] } 24. f3 { [%eval #-6] } 24... a3 { [%eval #-6] } 25. h4 { [%eval #-1] } 25... h5 { [%eval #-1] } 26. f4# { Game ends by variant rule. } 0-1
