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[Event "rated Antichess game"] [Site "https://lichess.org/k9ZIbgno"] [Date "2025.09.06"] [White "lev_bezborodov"] [Black "tomasjih"] [Result "1-0"] [GameId "k9ZIbgno"] [UTCDate "2025.09.06"] [UTCTime "12:57:40"] [WhiteElo "1572"] [BlackElo "1622"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-24"] [Variant "Antichess"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?? { (-1.80 → 0.40) Blunder. e5 was best. } { [%eval 0.4] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qa4?? { (0.40 → -1.42) Blunder. e3 was best. } { [%eval -1.42] } (2. e3 a6 3. Bxa6 Rxa6 4. Qh5 Rxa2 5. Rxa2 Qa5 6. Qxa5 b6) 2... d6?? { (-1.42 → 0.29) Blunder. e6 was best. } { [%eval 0.29] } (2... e6 3. Qxa7) 3. Qxa7 { [%eval 0.31] } 3... Rxa7 { [%eval 0.22] } 4. a4 { [%eval 0.37] } 4... Rxa4 { [%eval 0.38] } 5. Rxa4 { [%eval -0.61] } 5... Qa5?! { (-0.61 → 0.47) Inaccuracy. Bh3 was best. } { [%eval 0.47] } (5... Bh3 6. gxh3) 6. Rxa5 { [%eval 0.31] } 6... Na6?? { (0.31 → 2.20) Blunder. b5 was best. } { [%eval 2.2] } (6... b5 7. Rxb5) 7. Rxa6 { [%eval 2.61] } 7... bxa6 { [%eval 2.39] } 8. Na3?! { (2.39 → 1.46) Inaccuracy. Kd1 was best. } { [%eval 1.46] } (8. Kd1) 8... Bh3 { [%eval 1.93] } 9. gxh3? { (1.93 → 0.66) Mistake. Nxh3 was best. } { [%eval 0.66] } (9. Nxh3 Kd8) 9... e6?! { (0.66 → 1.69) Inaccuracy. h5 was best. } { [%eval 1.69] } (9... h5) 10. Nb5?? { (1.69 → -1.42) Blunder. b3 was best. } { [%eval -1.42] } (10. b3 Kd7 11. Nf3 g5 12. Nxg5 h5 13. Nxe6 fxe6 14. f4 Rh7 15. h4 Nf6) 10... axb5 { [%eval -1.22] } 11. c4?! { (-1.22 → -1.88) Inaccuracy. Kd1 was best. } { [%eval -1.88] } (11. Kd1 h5) 11... bxc4 { [%eval -1.2] } 12. b3? { (-1.20 → -2.65) Mistake. Kd1 was best. } { [%eval -2.65] } (12. Kd1 h5 13. Kc2 h4 14. b4 cxb3 15. Kxb3 e5 16. d4 exd4 17. Bg5 d3) 12... cxb3 { [%eval -2.15] } 13. d4?? { (-2.15 → Mate in 11) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-11] } (13. Ba3) 13... b2 { [%eval #-11] } 14. Bxb2 { [%eval #-10] } 14... e5 { [%eval #-10] } 15. dxe5 { [%eval #-9] } 15... dxe5 { [%eval #-9] } 16. Bxe5 { [%eval #-8] } 16... Ba3 { [%eval #-8] } 17. Bxg7 { [%eval #-7] } 17... Nf6 { [%eval #-7] } 18. Bxh8 { [%eval #-6] } 18... Kf8 { [%eval #-8] } 19. Bxf6 { [%eval #-7] } 19... Kg7 { [%eval #-7] } 20. Bxg7 { [%eval #-6] } 20... Bf8?? { (Mate in 6 → Mate in 15) Lost forced checkmate sequence. f6 was best. } { [%eval #15] } (20... f6 21. Bxf6 Be7 22. Bxe7 c5 23. Bxc5 h5 24. Bd6 h4 25. Bg3 hxg3 26. fxg3#) 21. Bxf8 { [%eval #15] } 21... c5 { [%eval #13] } 22. Bxc5 { [%eval #13] } 22... h5 { [%eval #12] } 23. h4?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Kd2 was best. } { [%eval 0.0] } (23. Kd2 h4 24. f4 f6 25. Ke1 f5 26. e4 fxe4 27. Nf3 exf3 28. Bg2 fxg2) 23... f5 { [%eval 0.0] } 24. e4 { [%eval 0.0] } 24... fxe4 { [%eval 0.0] } 25. Nf3 { [%eval 0.0] } 25... exf3 { [%eval 0.0] } 26. Bg2 { [%eval 0.0] } 26... fxg2 { [%eval 0.0] } 27. Bd6?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-5] } (27. Kd2 gxh1=B 28. f4 Bf3 29. Ke2 Bxe2 30. f5 Bc4 31. f6 Bd5 32. Bd6 Bf3) 27... gxh1=K?? { (Mate in 5 → 1.55) Lost forced checkmate sequence. gxh1=R was best. } { [%eval 1.55] } (27... gxh1=R 28. Ba3 Rxe1 29. Bc1 Rxc1 30. f3 Re1 31. f4 Re5 32. fxe5#) 28. Ba3 { [%eval 1.56] } 28... Kxh2 { [%eval 1.64] } 29. f4? { (1.64 → 0.00) Mistake. f3 was best. } { [%eval 0.0] } (29. f3 Kh1) 29... Kh1? { (0.00 → 1.27) Mistake. Kg2 was best. } { [%eval 1.27] } (29... Kg2 30. Kd2 Kf1 31. Kc2 Ke1 32. Kd1 Kxd1 33. Bf8 Ke2 34. f5 Ke3 35. f6) 30. f5? { (1.27 → 0.00) Mistake. Ke2 was best. } { [%eval 0.0] } (30. Ke2 Kg1) 30... Kh2 { [%eval 0.0] } 31. f6 { [%eval 0.0] } 31... Kh1 { [%eval 0.0] } 32. f7 { [%eval 0.0] } 32... Kh2?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Kg2 was best. } { [%eval #13] } (32... Kg2 33. Kf1 Kxf1 34. f8=B Kg2 35. Bg7 Kf2 36. Be7 Kf3 37. Bc3 Kf2 38. Bh8) 33. f8=R?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. Bc1 was best. } { [%eval #-3] } (33. Bc1 Kh1 34. Ke2 Kh2 35. Bd2 Kg1 36. Kf1 Kxf1 37. Bf4 Ke1 38. Bd2 Kxd2) 33... Kh1?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Kg1 was best. } { [%eval #8] } (33... Kg1 34. Rh8 Kg2 35. Rxh5 Kf2 36. Kxf2#) 34. Bc1?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Rd8 was best. } { [%eval #-3] } (34. Rd8 Kg1 35. Kf1 Kxf1 36. Rd3 Kg1 37. Bc1 Kh1 38. Rf3 Kh2 39. Rg3 Kxg3) 34... Kh2?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Kg1 was best. } { [%eval #6] } (34... Kg1 35. Rf5 Kg2 36. Rxh5 Kf2 37. Kxf2#) 35. Bd2?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Rd8 was best. } { [%eval #-3] } (35. Rd8 Kh1 36. Rd3 Kh2 37. Rh3 Kxh3 38. Kf2 Kxh4 39. Kg3 Kxg3 40. Bf4 Kxf4#) 35... Kh3?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Kg1 was best. } { [%eval #4] } (35... Kg1 36. Rf5 Kf2 37. Rxh5 Kxe1 38. Bxe1#) 36. Ke2 { [%eval #4] } 36... Kxh4 { [%eval #3] } 37. Bg5 { [%eval #3] } 37... Kxg5 { [%eval #2] } 38. Rf4 { [%eval #2] } 38... Kxf4 { [%eval #1] } 39. Kf3 { [%eval #1] } 39... Kxf3# { Game ends by variant rule. } 1-0