FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/jvJsIYLB"]
[Date "2024.06.25"]
[White "Yaroslavmn"]
[Black "anonymous3737"]
[Result "1-0"]
[GameId "jvJsIYLB"]
[UTCDate "2024.06.25"]
[UTCTime "10:55:47"]
[WhiteElo "1425"]
[BlackElo "1500"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-294"]
[Variant "Antichess"]
[TimeControl "960+11"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?! { (0.15 → -0.93) Inaccuracy. e3 was best. } { [%eval -0.93] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... d5?! { (-0.93 → -0.37) Inaccuracy. e6 was best. } { [%eval -0.37] } (1... e6 2. e4 a5 3. b4 Bxb4 4. Bc4 Bxd2 5. Bxe6 fxe6 6. Qxd2) 2. c4 { [%eval 0.45] } 2... dxc4 { [%eval 0.07] } 3. Qb3?? { (0.07 → Mate in 16) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-16] } (3. Qa4 Qxd2 4. Bxd2 g5 5. Bxg5 a6 6. Qxc4 Nd7 7. Qxc7 Nc5 8. Qxb7 Bxb7) 3... cxb3 { [%eval #-16] } 4. axb3 { [%eval #-15] } 4... Qxd2 { [%eval #-15] } 5. Rxa7 { [%eval #-13] } 5... Rxa7 { [%eval #-13] } 6. Bxd2 { [%eval #-11] } 6... Ra5 { [%eval #-11] } 7. Bxa5 { [%eval #-10] } 7... Na6?? { (Mate in 10 → -2.64) Lost forced checkmate sequence. Nh6 was best. } { [%eval -2.64] } (7... Nh6 8. Bxc7 g6 9. Bxb8 e5 10. Bxe5 b5 11. Bxh8 f6 12. Bxf6 Kd8 13. Bxd8) 8. Bxc7 { [%eval -2.91] } 8... Nxc7 { [%eval -2.04] } 9. g3?! { (-2.04 → -3.15) Inaccuracy. Kf2 was best. } { [%eval -3.15] } (9. Kf2) 9... Bg4? { (-3.15 → -1.48) Mistake. Nf6 was best. } { [%eval -1.48] } (9... Nf6 10. Bh3) 10. fxg4 { [%eval -1.45] } 10... e5?? { (-1.45 → Mate in 9) Checkmate is now unavoidable. g5 was best. } { [%eval #9] } (10... g5 11. h4) 11. e3?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (11. b4 Bxb4 12. h4 Bxe1 13. Nh3 Bxg3 14. b3 Bxh4 15. Ng5 Bxg5 16. Rxh7 Rxh7) 11... Ba3?? { (Mate in 8 → -2.23) Lost forced checkmate sequence. Nb5 was best. } { [%eval -2.23] } (11... Nb5 12. Bxb5 Be7 13. Bxe8 g5 14. Bxf7 Bb4 15. Bxg8 Bxe1 16. Bxh7 Bxg3 17. hxg3) 12. bxa3?? { (-2.23 → Mate in 7) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-7] } (12. Nxa3 Nb5) 12... Nd5?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Nb5 was best. } { [%eval #11] } (12... Nb5 13. Bxb5 e4 14. Bxe8 Ne7 15. Bxf7 Re8 16. Bxe8 b5 17. Bxb5 h5 18. gxh5) 13. Be2?? { (Mate in 11 → 1.41) Lost forced checkmate sequence. Ba6 was best. } { [%eval 1.41] } (13. Ba6 Nxe3 14. Bxb7 Nxg4 15. Be4 Nxh2 16. Bxh7 Rxh7 17. Rxh2 Rxh2 18. Nh3 Rxh3) 13... Nxe3 { [%eval 1.09] } 14. Bd3?? { (1.09 → Mate in 8) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-8] } (14. Kf2 Nxg4) 14... Nxg4 { [%eval #-8] } 15. Bxh7 { [%eval #-7] } 15... Rxh7?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Nxh2 was best. } { [%eval #8] } (15... Nxh2 16. Rxh2 Rxh7 17. Rxh7 Ne7 18. Rxg7 Kd7 19. Rxf7 Kc6 20. Rxe7 b6 21. Rxe5) 16. Nh3?? { (Mate in 8 → -2.28) Lost forced checkmate sequence. Nc3 was best. } { [%eval -2.28] } (16. Nc3 Rxh2 17. Rxh2 Nxh2 18. Kf1 Nxf1 19. Na2 Nxg3 20. Ne2 Nxe2 21. Nc1 Nxc1) 16... Rxh3 { [%eval -2.21] } 17. Rg1 { [%eval -2.38] } 17... Rxg3 { [%eval -2.43] } 18. Rxg3?? { (-2.43 → Mate in 7) Checkmate is now unavoidable. hxg3 was best. } { [%eval #-7] } (18. hxg3 f5 19. Rh1 N8h6 20. Rxh6 gxh6 21. a4 h5 22. a5 b5 23. axb6 e4) 18... Nxh2 { [%eval #-7] } 19. Rxg7 { [%eval #-6] } 19... Kd8 { [%eval #-6] } 20. Rxf7 { [%eval #-5] } 20... Nf6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. e4 was best. } { [%eval 0.0] } (20... e4 21. Rxb7 Kc7 22. Rxc7 Nf1 23. Kxf1 Ne7 24. Rxe7 e3 25. Rxe3#) 21. Rxb7?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rxf6 was best. } { [%eval #-4] } (21. Rxf6 b6) 21... Nf1 { [%eval #-4] } 22. Kxf1 { [%eval #-3] } 22... Kc7?? { (Mate in 3 → 1.00) Lost forced checkmate sequence. Ke7 was best. } { [%eval 1.0] } (22... Ke7 23. Rxe7 Ne4 24. Rxe5 Nd2 25. Nxd2#) 23. Rxc7 { [%eval 1.15] } 23... e4 { [%eval 1.69] } 24. Rd7?? { (1.69 → -0.25) Blunder. Kg2 was best. } { [%eval -0.25] } (24. Kg2 e3 25. b4 Ng8 26. Rc5 Nh6 27. b5 Ng4 28. Rc7 e2 29. Kf2 Nxf2) 24... Nxd7 { [%eval -1.0] } 25. a4 { [%eval 0.0] } 25... e3 { [%eval 0.0] } 26. Nd2?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-9] } (26. Kg2 Ne5 27. Kg1 e2 28. b4 Ng4 29. Kh1 Nh2 30. Kxh2 e1=B 31. Nd2 Bxd2) 26... exd2 { [%eval #-9] } 27. Ke1 { [%eval #-4] } 27... dxe1=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. dxe1=R was best. } { [%eval #2] } (27... dxe1=R 28. b4 Nc5 29. bxc5 Rb1 30. a5 Rb6 31. axb6#) 28. a5 { [%eval #2] } 28... Qxa5 { [%eval #1] } 29. b4 { [%eval #1] } 29... Qxb4# { Game ends by variant rule. } 1-0

