- Blind mode tutorial
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[Event "rated Three-check game"] [Site "https://lichess.org/jSlPIMUt"] [Date "2017.04.19"] [White "digger_duck"] [Black "KillerPython"] [Result "1-0"] [GameId "jSlPIMUt"] [UTCDate "2017.04.19"] [UTCTime "18:30:26"] [WhiteElo "1834"] [BlackElo "1373"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-2"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.06] } { A00 Van't Kruijs Opening } 1... e6 { [%eval 0.24] } 2. Nc3 { [%eval 0.26] } 2... Qf6?! { (0.26 → 1.14) Inaccuracy. Nc6 was best. } { [%eval 1.14] } (2... Nc6 3. Nf3) 3. Nf3 { [%eval 1.31] } 3... Bb4?! { (1.31 → 2.21) Inaccuracy. Nc6 was best. } { [%eval 2.21] } (3... Nc6 4. d4 Bb4 5. Bd2 a6 6. Bd3 d5 7. O-O Bd7 8. a3 Be7 9. e4 Nxd4 10. Nxd4) 4. a3? { (2.21 → 0.75) Mistake. Ne4 was best. } { [%eval 0.75] } (4. Ne4 Qg6 5. Bd3 Qxg2 6. Rg1 Qxg1+ 7. Nxg1 Nc6 8. c3 Be7 9. Nf3 f5 10. Ng3 Nf6) 4... Bxc3 { [%eval 0.87] } 5. bxc3 { [%eval 0.44] } 5... Nc6?! { (0.44 → 1.23) Inaccuracy. b6 was best. } { [%eval 1.23] } (5... b6 6. d4 Bb7 7. Bd3 Bxf3 8. Qxf3 Qxf3 9. gxf3 Nc6 10. e4 a6 11. Rg1 g6 12. Bf4) 6. Bb5?! { (1.23 → 0.49) Inaccuracy. d4 was best. } { [%eval 0.49] } (6. d4 Nge7 7. Bd3 h6 8. c4 b6 9. O-O Ng6 10. Bb2 O-O 11. Rb1 d5 12. cxd5 exd5) 6... Nge7 { [%eval 0.83] } 7. Qe2?! { (0.83 → -0.24) Inaccuracy. d4 was best. } { [%eval -0.24] } (7. d4 e5 8. e4 O-O 9. Bg5 Qd6 10. O-O h6 11. Bh4 Ng6 12. Bg3 Qf6 13. Bxc6 Qxc6) 7... Nd5?! { (-0.24 → 0.71) Inaccuracy. a6 was best. } { [%eval 0.71] } (7... a6 8. Bxc6 Nxc6 9. e4 d6 10. d4 e5 11. d5 Na5 12. c4 Bg4 13. Bd2 Bxf3 14. gxf3) 8. Bb2 { [%eval 0.55] } 8... Qg6?! { (0.55 → 1.22) Inaccuracy. a6 was best. } { [%eval 1.22] } (8... a6 9. Bd3 d6 10. Nd4 Bd7 11. O-O Qh6 12. f4 f5 13. Rf3 O-O 14. c4 Nxd4 15. Bxd4) 9. c4 { [%eval 0.73] } 9... Qxg2?? { (0.73 → 6.22) Blunder. Nde7 was best. } { [%eval 6.22] } (9... Nde7) 10. Rg1 { [%eval 6.31] } 10... Qxg1+ { [%eval 6.08] } 11. Nxg1 { [%eval 5.69] } 11... Nf6 { [%eval 6.18] } 12. Bxf6 { [%eval 6.08] } 12... gxf6 { [%eval 5.84] } 13. Bxc6 { [%eval 5.23] } 13... bxc6?! { (5.23 → 7.00) Inaccuracy. dxc6 was best. } { [%eval 7.0] } (13... dxc6 14. Qg4 Bd7 15. Nf3 e5 16. Qg7 O-O-O 17. Qxf6 e4 18. Ne5 Be6 19. O-O-O a6 20. Nxf7) 14. Qg4 { [%eval 6.41] } 14... Ba6 { [%eval 6.88] } 15. Rb1 { [%eval 6.25] } 15... Ke7 { [%eval 8.02] } 16. Qd4 { [%eval 7.29] } 16... Rhg8? { (7.29 → Mate in 3) Checkmate is now unavoidable. d6 was best. } { [%eval #3] } (16... d6 17. Ne2 c5 18. Qe4 Rab8 19. Rb3 Rxb3 20. cxb3 Kd7 21. Qf3 f5 22. Ng3 Rg8 23. Qh5) 17. Ke2?? { (Mate in 3 → -24.61) Lost forced checkmate sequence. Qc5+ was best. } { [%eval -24.61] } (17. Qc5+ d6 18. Qxd6+ cxd6 19. Rb7+) 17... Bxc4+ { [%eval -16.13] } 18. Qxc4 { [%eval -15.14] } 18... Rg2 { [%eval -13.78] } 19. Kd3 { [%eval -12.58] } 19... Rxf2 { [%eval -10.46] } 20. Qb4+?! { (-10.46 → Mate in 8) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-8] } (20. Kc3 Rf5) 20... d6 { [%eval #-7] } 21. Ne2 { [%eval #-3] } 21... Rf5?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Rf3 was best. } { [%eval #7] } (21... Rf3 22. Qxd6+ Kxd6 23. Rb7 Rxe3+) 22. Nd4 { [%eval #6] } 22... Rd5 { [%eval #6] } 23. Ke2 { [%eval #5] } 23... c5 { [%eval #2] } 24. Qb7 { [%eval #2] } 24... Rd8 { [%eval #2] } 25. Qxc7+ { [%eval #1] } 25... Rd7 { [%eval #1] } 26. Nf5+ { Game ends by variant rule. } 1-0